Vibro-Weapons

Rifts Ultimate Edition
-——————————————
*****pp 256-260*****
Coalition Combat Weapons
258

Vibro-Blades. All VibrovBlades are blade weapons surrounded by
an invisible. high-frequency energy field that gives them Mega-Damage
capabilities. Vibro-Blades were originally designed by the CS. but
have been “knocked off" by virtually every weapon manufacturer in the
Americas. Vibro-Knives. Claws and Sabers are widely available
throughout North America (and Germany via a trade deal between the
CS and Triax). 1n the CS they are also issued to [SS and NTSET offi—
cers. Dog Boys. Psi-Stalkers. military officers and Special Forces. The
blades are ideal for the Dog Pack squads assigned to urban duty (where
a full 60% of all Dog Boys were assigned until the Siege on Tolkeen
and [Emperor Prosek‘s continuing Campaign of Unity), because the
weapons provide excellent close combat Mega-Damage capabilities,
avoiding the potential danger of long—range weapons and explosives
which are hazardous to both human life and property. All Dog Pack
city patrols are issued either two Vibro-Blades of choice. or have a
blade and a Neural Mace. Note: The WP. Knife skill and bonuses apply
to Vibro-Blades and Vibro-Claws.
Vibro-Knife. Mega-Damage: lD6 MD. m: 7000 credits.
Vibro-Bayonet. Mega-Damage: lD6+l MD., designed for attachment
to a variety of rifles, but rarely used by the CS. @: 7,500 credits.
..
Vibro-Saber (short sword). Mega-Damage: 2D4 MD. Cost: 9000
credits.
Vibro-Sword (large, one-handed sword). Mega-Damage: 2D6
MD. @3 11,000 credits.
Giant-Sized Vibro—Sword. Mega-Damage: 3D6 M.D.; usually
used by oversized power armor suits or by giant robot vehicles. Rarely
used by the CS. Cost: 18,000 credits.
Vibro-Forearm Claws. Mega-Damage: 2D6 M.D.; usually three
hooked blades attached to a forearm gauntlet or protective plate. Great
for parrying (1 bonus) and slashing. Cost 1 1,000 credits.
CS Vibro—Blade Vambraces. Dog Boys have forearm vambraces
available to them with a variety of Vibro-Blades, large and small.
These vambraces can be part of the DPM Riot Control Armor (half
suits) or the full environmental suit. Having armor or a vambrace with
both forearm and hand-guard blades does not increase the overall damage,
because only one set of blades can be used at a time; hand or fore—
arm.
Short Blade Hand—Guard. Two short Vibro-Blades with serrated
edges. Ideal for slashing and stabbing as well as sawing/cutting or chipping
through light MD.C. wire, plastic, and ceramics, or S.D.C. metal
and concrete. Mega-Damage: 2D4 MD. CASH 9,000 credits.
Triple Bladed “Cat’s Claw” Hand-Guard. Three curved, clawlike
Vibro-Blades, sharp on one or both sides, serrated or not. Damage:
3D4 MD. (egg: 1 1,000 credits.
Dual Long-Blade Hand-Guard (2). A pair of long, sharp Vibro-
Blades that are partially retractable (half length), maximum length is 10
inches (0.29 m). Ideal for slashing, stabbing and parrying. Mega-Damage:
2D6 MD. m: 1 1.000 credits.
Hooked Forearm Vibro—Blades (2). The vambrace or forearm
plate has a pair of hooked Vibro-Blades that are partially retractable
(half length), maximum length is 20-24 inches (0.58 to 0.6 m). Excellent
for slashing, parrying and hooking weapons and disarming opponents.
They are also suitable for climbing (
5% to Climbing skill).
Mega-Damage: 2D6 MD. and is 1 to parry and +2 to disarm. Cgs_t:
14,500 credits.
Saber Forearm Vibro—Blades. The vambrace or forearm plate has
a pair of straight blades that are partially retractable (half length), maximum
length is 24 inches (0.6 m). Mega-Damage: 2D6
2 MD; and is
+1 to parry. Black Market Cost: 16,000 credits.

 

Game Master Guide
-——————————————
*****pp 111-181*****

Coalition
States™ Weapons

123
CS Vibro-Blades™ & Other Hand Weapons
All Vibro-Blades are blade weapons surrounded by an invisible,
high-frequency energy field that gives them Mega-Damage capabilities.
Vibro-Blades were originally designed by the CS, but have been
"knocked off' by virtually every weapon manufacturer in the Americas.
Vibro-knives, claws and sabers are widely available throughout
North America and Germany (Triax via a trade deal with the CS). In
the CS they are also issued to ISS and NTSET officers, Psi-Hounds,
military officers and Special Forces. The blades are ideal for the Dog
Pack squads assigned to urban duty (where a full 60% of all Dog Boys
are assigned) because the weapons provide close combat
Mega-Damage capabilities avoiding the potential danger of long-range
weapons which are hazardous to both human life and property. All Dog
Pack city patrols are issued either two Vibro-Blades of choice, or have
a blade and a neural mace. Note: The ancient weapon proficiency skills
and bonuses apply to the Vibro-Blades. Claws fall into the W.P. Knife
category.
Vibro-Knife. Mega-Damage: 1D6 M.D. Weight: 1 Ib (.45 kg).
Cost: 7000 credits.
Vibro-Bayonet. Mega-Damage: 1D6+1 M.D., designed for attachment
to a variety of rifles, but rarely used by the CS. Cost: 7,500 credits.
Vibro-Saber (short sword). Mega-Damage: 2D4 M.D. Weight: 3
Ibs (1.35 kg). Cost: 9000 credits.
Vibro-Sword (large, one-handed sword). Mega-Damage: 2D6
M.D. Weight: 4 Ibs (1.8 kg). Cost: 11,000 credits.
Giant-Sized Sword. Mega-Damage: 3D6 M.D.; usually used by
oversized power armor suits or by giant robot vehicles. Rarely used by
the CS. Weight: 8 Ibs (5.4 kg). Cost: 18,000 credits.
Vibro-Spear. Mega-Damage: 1D6 M.D. (2D6 M.D. if giant-sized).
Rarely used by the CS. Cost: 11,000 credits.
Vibro-Axe. Rarely used by the CS. Mega-Damage: 2D6 M.D. (3D6
M.D. or 4D6 M.D. if giant-sized). Cost: 12,000 credits.
Vibro-Pole Arm. Rarely used by the CS. Mega-Damage: 3D6 M.D.
for large blade pole arms (which is most), 4D6 M.D. if truly giant-
sized. Cost: 15,000 or 20,000 credits depending on size.
Vibro-Forearm Claws. Mega-Damage: 2D6 M.D.; usually three
hooked blades attached to a forearm gauntlet or protective plate. Great
for parrying (1 bonus) and slashing. Weight: 3 Ibs (1.35 kg). Cost:
11,000 credits.
CS Vibro-Blade Vambraces. Dog Boys have forearm vambraces
available to them with a variety of Vibro-Blades, large and small.
These vambraces can be part of the DPM Riot Control Armor (half
124
suits) or the full environmental suit. Having armor or a vambrace with
both forearm and hand-guard blades does not increase the overall damage,
because only one set of blades can be used at a time; hand or forearm.
Sh'ort Blade Hand-Guard. Two short Vibro-Blades with serrated
edges. Ideal for slashing and stabbing as well as sawing/cutting or chipping
through light M.D.C. wire, plastic, and ceramics, or S.D.C. metal
and concrete. Mega-Damage: 2D4 M.D. Cost: 9,000 credits.
Triple-Bladed "Cat's Claw" Hand-Guard. Three curved,
claw-like Vibro-Blades, sharp on one or both sides, serrated or not.
Damage: 3D4 M.D. Cost: 11,000 credits.
Dual Long-Blade Hand-Guard (2). A pair of long, sharp
Vibro-Blades that are partially retractable (half length), maximum
length is 10 inches (0.29 m). Ideal for slashing, stabbing and parrying.
Mega-Damage: 2D6 M.D. Cost: 11,000 credits.
Hooked Forearm Vibro-Blades (2). The vambrace or forearm
plate has a pair of hooked Vibro-Blades that are partially retractable
(half length), maximum length is 20-24 inches (0.58 to 0.6 m). Excellent
for slashing, parrying and hooking weapons and disarming opponents.
They are also suitable for climbing (
5% to climb skill).
Mega-Damage: 2D6 M.D. and is 1 to parry and +2 to disarm. Cost:
14,500 credits.
Sabre Forearm Vibro-Blades. The vambrace or forearm plate has
a pair of straight blades that are partially retractable (half length), maximum
length is 24 inches (0.6 m). Mega-Damage: 2D6
2 M.D. and is
+1 to parry. Black Market Cost: 16,000 credits.

Vibro-Weapons

How to Survive the Apocalypse & Other Simple Tasks klangg klangg