Grenades

Rifts Ultimate Edition
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*****pp 256-260*****
Coalition Combat Weapons
258


CS Explosives

CS l-land Grenades. lixplosive canisters about the size of a peach,
designed for th rowing.
Fragmentation: 206 M1). to a 20 foot (6 m) area. Cost: 250 credits.
Light lligh Explosive: 3D6 MD. to a 6 foot (1.8 m) area. Cost: 200
credits.
Heavy High lixpiosivc: 4D6 MD. to a 6 foot (1.8 in) area. Cost: 275
credits.
Plasma: 6D6 Ml). to a 12 foot area (3.6 m) area. Cost: 350 credits.
Effective Range Throwing a Grenade: About 40 yards/120 feet/36 m.
Black Market Cost: See above. Good availability.
CS Rifle Grenades: Standard: 2D6 MD. to a 12 foot (3.6 m) diameter
blast area. Range: l200 feet (365 m). Cost: 500-550 credits; good
availability.
CS Smoke Grenades. This type of grenade releases a thick cloud of
smoke that covers a 20 to 40 foot ('6 to 12 m) radius. The smoke obscures
vision in and through the cloud from those on the outside of it.
Infrared cannot penetrate a smoke cloud or be used inside one. Those
inside the cloud will be blinded and have trouble breathing. Those who
are not protected by environmental suits or a gas mask and goggles will
be -5 to strike, parry and dodge and -l on initiative. Attackers firing
into/through the cloud will be shooting wild. Note that passive nightvision
scopes will not work in a smoke cloud. Qo_st: 50 credits. Good
availability.
CS Tear Gas Grenades. The gas will instantly affect all characters
without protective masks or environmental body armor. The eyes burn,
sting and water profusely, causing great discomfort and making seeing
clearly impossible. The gas also makes breathing difficult and irritates
exposed skin. The effects last for 3D4 minutes. The 25 foot (7.6 m)
cloud dissipates in about five minutes unless blown away by wind (dissipating
more quickly in 1D4 minutes). The victims of tear gas are -10
to strike, parry and dodge, -3 on initiative, and lose one melee attack/
action for each ofthe next 1D6+l melee rounds. Those in environmental
armor are completely safe and not affected. m: 200 credits.
Poor to fair availability.

 

Game Master Guide
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111
Rifle Grenade (Standard): 2D6 M.D. and costs 550 credits. Commonly
available.
Rifle Micro-Fusion Grenades (CS): 6D6 M.D. and cost 2000-3000
credits. Available only on the Black Market; rare.
APRJ "Ramjet" Rounds (Wellington): The ramjet rounds are fired
from the gun like a normal bullet, but once they are in the air a secondary
rocket booster kicks in, propelling the heavy M.D.C. slug at rail
gun-like speeds. Typical Damage: Standard WI-10 round does One
M.D. point to Mega-Damage targets or 3D6xlO S.D.C. to "soft" targets.
WI-2E Explosive ramjet does 1D6 M.D. to M.D. targets or
2D4xlO S.D.C. to "soft targets." WI-20 does 1D4 M.D. Cost: 5-10
credits per round. Fair to poor availability; mainly in the Midwest.
Note: See Coalition States, Japan, Northern Gun, Triax and
Wellington for various types of ammunition, explosives and weapons.

Game Master Guide
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*****pp 111-181*****

Coalition
States™ Weapons

123
CS Hand Grenades. Smaller explosive canisters designed for
throwing and exploding. Weight: 0.5 Ibs (.23 kg), to almost 1 Ib (.45
kg) for Heavy HE and Plasma. Fragmentation: 2D6 M.D. to a 20 foot
(6 m) area. Light High Explosive: 3D6 M.D. to a 6 foot (1.8 m) area.
Heavy High Explosive: 4D6 M.D. to a 6 foot (1.8 m) area. Plasma:
6D6 M.D. to a 12 foot area (3.6 m) area. Effective Range Throwing a
Grenade: About 40 yards/120 feet/36 m. Black Market Cost: 250 credits
for fragmentation, 200 credits for light high explosive, 275 credits
for heavy high explosive, and 350 credits for plasma. Good availability.
CS Rifle Grenades: Standard: 2D6 M.D. to a 12 foot (3.6 m) diameter
blast area. Range: 1200 feet (365 m). Cost: 500-550 credits; good
availability.
Micro-fusion grenades: 6D6 M.D. to a 12 foot (3.6 m) diameter
blast area; available only as rifle launched rounds. Range: Typically
1200 feet (365 m). Black Market Cost: 1500-3000 credits. Extremely
rare on the Black Market; those available are stolen from the CS.
Stun/Flash Grenade. This riot/anti-terrorist weapon is designed to
disorient and confuse criminals who are holding hostages in confined
places. The grenade makes a loud exploding boom and emits a bright
flash followed by a shower of white-hot sparklets and some white
smoke. The flash, burning sparks, and smoke should blind and startle
any character without environmental armor or protective goggles. The
victims of a stun/flash grenade are -10 to strike, parry and dodge, -1 on
initiative and lose one melee attack/action for the next 1D4 melee
rounds (15 to 60 seconds). Even those in armor should be momentarily
distracted for 1D4 seconds and lose initiative. Weight: 0.5 Ibs (.23 kg).
Cost: 100 credits. Poor availability.
Tear Gas Grenades. The gas will instantly affect all characters
without protective masks or environmental body armor. The eyes burn,
sting and water profusely, causing great discomfort and makes seeing
clearly impossible. The gas also makes breathing difficult and irritates
exposed skin. The effects last for 3D4 minutes. The 25 foot (7.6 m)
cloud dissipates in about five minutes unless blown away by wind (dissipating
more quickly in 1D4 minutes). The victims of tear gas are -10
to strike, parry and dodge, -3 on initiative and lose one melee attack/action
for each of the next 1D6+1 melee rounds. Those in environmental
armor are completely safe and not affected. Weight: 0.5 Ibs (.23 kg).
Cost: 200 credits. Poor to fair availability.
Smoke Grenades. This type of grenade releases a thick cloud of
smoke that covers a 20 to 40 foot (6 to 12 m) radius. The smoke obscures
vision in and through the cloud from those on the outside of it.
Infrared cannot penetrate a smoke cloud or be used inside one. Those
inside the cloud will be blinded and have trouble breathing. Those who
are not protected by environmental suits or a gas mask and goggles will
be -5 to strike, parry and dodge and -1 on initiative. Attackers firing
into/through the cloud will be shooting wild. Note that passive
nightvision scopes will work in a smoke cloud. Weight: 0.5 Ibs (.23
kg). Cost: 50 credits. Good availability.

Grenades

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