Flares

Rifts Ultimate Edition
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*****pp 256-260*****
Coalition Combat Weapons
258


CS Explosives


Handheld Flare. This is the type of item truck drivers and road pa—
trols use to signal for help or to warn others of an accident or danger.
The flare burns for 20 minutes. Cost: One credit each. Good availabilitv.
Parachute Flares. This pyrotechnic device usually comes in a
hand—held, throw—away launch tube. Three seconds after launching, it
ignites into a bright, sparkling light that slowly drifts back down to
earth. While in the air, the flare burns for 60 seconds and illuminates an
area of roughly 150 feet (45.7 m) in diameter. Note: This is NOT a
weapon but if shot into a person, the flare does 6D6 S.D.C. each melee
round for one minute (four rounds). There is also a 50% chance of
causing combustibles to catch fire. Cost: 10 credits each. Excellent
availability.

 

Game Master Guide
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*****pp 111-181*****

Coalition
States™ Weapons

123
Hand-Held Flare. This is the type of item truck drivers and road
patrols use to signal for help or to warn others of an accident or danger.
The flare burns for 20 minutes. Weight: 0.5 Ibs (.23 kg). Cost: One
credit each. Good availability.
Parachute Flares. This pyrotechnic device usually comes in a
hand-held, throw-away launch tube. Three seconds after launching, it
ignites into a bright, sparkling light that slowly drifts back down to
earth. While in the air, the flare burns for 60 seconds and illuminates an
area of roughly 150 feet (45.7 m) in diameter. Note: This is NOT a
weapon but if shot into a person, the flare does 6D6 S.D.C. each melee
round for one minute (four rounds). There is also a 50% chance of
causing combustibles to catch fire. Weight: 1 Ibs (.45 kg) with launch
tube. Cost: 10 credits each. Excellent availability.

Flares

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