Vehicles

Rifts Ultimate Edition
-——————————————
*****pp 251-254*****

Armored Personnel Carrier
The Coalition Mark V Armored Personnel Carrier (APC) is a deadly
front-line combat unit of incredible power. It is heavily armored and
armed to the teeth. It is designed to get in and get out of combat zones,
even if it means cutting a swath through the enemy to do it. The land
vehicle can transport 20 infantry troops and six SAMAS quite comfort—
ably. A pair of SAMAS may be substituted with a pair of hover cycles
or four soldiers in jet packs.
251
Model Type: APC
Class: Infantry Assault and Transport Vehicle.
Crew: Five: pilot, copilot, communications, and two gunners.
Troop Transport Capabilities: Standard is 20 Dead Boy Grunts, and
six SAMAS, or four other power armor units and two hovercycles.
M.D.C. by Location:
Top, Rear Rail Gun Turret – 100 (shielded)
Center Laser Turret – 50
Side Laser Turrets (4) – 20 each
Forward Mini-Missile Launchers (2) – 40 each
Smoke/Gas Dispensers (2) – 15 each
Hatch Laser Guns (3) – 5 each
Forward Auto—Cannon ('2) – 10 each
Forward Headlights (2) – 2 each
Wheels (8) – 50 each
*Main Body – 350
Reinforced Crew Compartment — 100
Note: The side turrets and hatch guns are small and difficult targets
to hit. Thus, they can only be hit when a character makes a CaHed Shot
and even then, the attacker is —3 to strike.
*Depleting the M.D.C. of the main body will shut the APC down
completely, rendering it useless.
Speed: 90 mph (144 km) maximum on land. In water, speed is about
30 mph (48 km).
Statistical Data:
Height: 16 feet, 8 inches (5.1 m).
m: 9 feet (2.7 m).
Length: 33 feet, 6 inches (10.2 m).
Weight: 18 tons fully loaded.
m9: Minimal storage space; about four feet (1.2 m) for extra clothing,
weapons, and personal items; 12 C-14 Fire Breather Assault Rifles,
12 C-12 laser rifles, four C-27 plasma rifles, and four rocket launchers
and 24 fragmentation mini-missiles are stored in locked overhead compartments.
Power System: Nuclear; average energy life is 15 years.
Black Market Cost: 21 million credits, and up. for a new, undamaged,
fully powered Coalition APC complete with rail gun and missiles.
Eight to 10 million for a rebuilt or without missiles and rail gun. Three
million rebuilt and without any weapon systems. Seldom available.
Weapon Systems:
I. C-40R Rail Gun (1): The weapon can rotate a full 360 degrees and
up and down in a 70 degree are. As usual, all the weapon systems
are powered from the vehicle’s nuclear power supply.
Primary Purpose: Assault & Defense.
Weight: Rail Gun: 700 lbs (315 kg). Mega—Damage: A dual burst is 80
rounds and inflicts 1D6x10 M.D., one round does ID6 M.D.
Rate of Fire: Each dual-burst counts as one of the gunner’s attacks per
melee round.
Bagge: 4000 feet (1219 m).
Payload: 20,000 round drum, that’s 250 bursts. Reloading a Mark V’s
rail gun requires special equipment or a giant-size robot. It will take
about 15 minutes for those not trained, but a mere five minutes by
somebody trained in robot mechanics (or an Operator).
2. CR—4T Laser Turrets (2): A double-barreled. heavy laser turret is
in the center ofthe APC and like the rail gun, can rotate 360 degrees
and has a 70 degree angle of fire (up and down).
Primary Purpose: Anti—Personnel & Defense.
Mega—Damage: 6D6 M.D. per dual blast (3D6 from a single blast).
gauge: 4000 feet (1219 m).
Rate of Fire: Each simultaneous dual-blast counts ast one of the gunner’s
attacks per melee round.
Pavload: Effectively unlimited.
3. C—2T Dual Laser Turrets (4): There are two light laser turrets on
either side of the APC. These are usually operated by the second
gunner against enemy tr00ps. Each has full 360 degree rotation and
a 90 degree are of fire.
Primary Purpose: Antipersonnel & Defense.
Mega-Damage: 4D6 MB. per dual blast (2D6 per single blast).
Rm; 4000 feet (1219 m).
Rate of Fire: Each dual (or single) blast counts as one of the gunner’s
attacks per melee round.
Payload: liffcctively unlimited.
4. (TR-10 Forward Mini—Missile Launchers (2): Located in the very
front of the APC are rapid-tire mini-missile launchers. The missiles
are usually fired by the pilot.
Brimry Purpose: Anti-Personnel & Defense.
Mega-Damage: Any type of mini-missile can be used, but standard issue
is fragmentation (anti-personnel. 5D6 MD.) and plasma (1D6x10).
Maximum Effective Range: One mile (1.6 km).
Rate of Fire: One at a time. or in volleys of two, three, five, ten, or
twenty! A volley counts as one melee attack regardless of the number
of mini-missiles in that volley.
Payload: 40 total; twenty per each launcher.
5. Forward Auto—Cannons (2): Mounted on both sides of the minimissile
launchers are auto-cannons usually operated by the pilot or
copilot. liach auto-cannon can be rotated 180 degrees.
Primary Purpose: Anti-Personnel & Defense.
Mcga-awge: 1D6x 10 MD. per fragmentation round; area affected is
a 20 foot (6.1 m) radius.
Mg; 2000 feet (610 m).
Rate of Fire: liach blast counts as one ofthe gunner’s melee attacks.
Payload: 60 total, thirty per each cannon. ,
6. Hatch Laser Guns (3): A laser rifle type gun is mounted at the two
forward hatches and the rail gun hatch. These can be manned by
members ofthe crew or the troops being transported. Each has a 360
degree rotation and a 90 degree angle of fire (up and down). Damage
is sacrificed for superior range.
Primary Purpose: AntifPersonnel & Defense.
Mega—Damage: 2D6 M.D. per single blast.
Maximum Effective Range: 4000 feet (1219 m).
Rate of Fire: Each blast counts as one ofthe gunner’s melee attacks.
Payload: Effectively unlimited.
7. Smoke Dispensers (2): A smoke dispensing unit is attached to each
side of the APC. The unit can release a dense cloud of smoke that
will cover a 40 foot (12 :11) area in front of it. It can also release tear
gas.
Payload: Twenty total, ten each. The usual mix is half smoke and half
tear gas.
8. Hand to Hand Combat: See combat troops being transported.
9. Sensor System Note: The Mark-V APC has all the basic features as
the robot vehicles.
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Coalition Death’s Head Transport
Seeing one or more of the infamous Death’s Head Transports is a
terrifying sight, because it means a Coalition Strike Force is about to
land and wreak havoc. The Death’s Head Armored Transport is a huge
vehicle, nearly 300 feet (91.5 m) long. and capable or reaching a speed
of Mach One or slow to a complete stop to hover above a battlefield in
midair. Although quite powerful, this flying juggernaut is seldom used
as an offensive weapon itself, but as the delivery mechanism for power
armor and robot troops. It is also used as a cargo transport, infantry
troop transport, rescue, and mobile support unit.
The transport section of the vessel is the large, long portion that
rests upon a smaller saucer shaped section. The lower flying saucer
shaped section provides complete hover capabilities from a stationary
hover a few feet (one meter) above the ground to maneuvering through
city streets and light forest. The saucer also enables the transport to
slow down and execute a full 360 degree turn in seconds, as well as
Vertical Take-Offs and Landings (VTOL). If necessary, the two sections
can detach. The saucer will fall to the earth or be set on automatic
pilot to land at a predetermined rendezvous location, while the main
body still has full speed, but its hover capabilities are greatly diminished.
Vertical landings and take-offs are no longer possible (an airstrip
is needed), and it can no longer make quick stops or 360 degree
turns/spins.
Model Type: AFC-050
Class: Air Armored Troop Carrier.
Crew: Nine: one pilot, one copilot, two gunners, two communication
engineers, three technical officers.
Troop Transport Capabilities: Standard troop transport includes two
APCs and their 20 troops each, two UAR-1 Enforcers, one Spider-Skull
Walker, and 96 infantry soldiers (reduce that number by one third if all
are SAMAS). Without the vehicles/robots, the transport can hold approximately
384 soldiers and one Spider-Skull Walker.
Mi .D.C. by Location:
Forward Observation Windows (2, eye-shaped) – 80 each
Forward Twin Rail Gun Turret ('1) – 150
Side Mounted Laser Turrets (6) — 50 each
Tail Fin – 125
Lower Saucer – 400
Rear Jets (3) – 200 each
*Main Body — 1300
Reinforced Crew Compartment – 200
*Depleting the M.D.C. of the main body will destroy the transport.
Destroying the saucer portion impairs the transport’s mobility and
hover capabilities.
252
Speed:
Driving on the Ground: Not possible.
Flying: The rocket propulsion system enables the Death’s Head to
hover stationary up to 2000 feet (610 m) or fly. Maximum flying speed
is Mach One. about 670 mph (1072 km), but cruising speed is considcred
to be about 350 mph (560 km). Maximum altitude is limited to
about 40,000 feet (12192 m).
Flying Range: The nuclear power supply gives the transport years of
life, but the jet rockets get hot and need to cool after a maximum of
twenty hours of flight when traveling at speeds above cruising; can fly
indefinitely with rest stops and/or at cruising speeds.
Statistical Data:
Height: 76 feet (23.2 m).
W_idLh: 104 feet (32.7 m).
Length: 240 feet (73 m).
Weight: Approximately 1250 tons fully loaded.
gfigo: There is minimal storage space for prisoners and captured
equipment. Standard storage compartments are usually equipped with a
dozen first-aid kits. complete with RMK Robot Medical Kits, food and
water to accommodate 288 soldiers for two weeks, 144 C-l2 laser rillcs.
48 (.'-10 laser rilles. 96 C-l4 Fire Breather assault rifles, 48 C-27
plasma rilles. and 24 rocket launchers, 144 fragmentation mini-missiles.
and 1440 standard [ii-Clips. There are usually a dozen SAMAS as
well.
Power System: Nuclear; average energy life is 20 years.
Black Market Cost: 300 million or more, but a Death’s Head Transport
has never been available on the Black Market.
Weapon Systems:
1. C—200DH Rail Gun (1): One dual cannon turret is mounted on the
top of the forward, skull, section of the armored transport. As usual,
the turret draws its power from the main, nuclear power supply. The
turret can rotate 360 degrees and can tilt up and down at a 90 degree
angle.
Primary Purposc: Assault & Anti-Armor.
Weight: Rail Gun: 1.2 tons each.
Mega-Damage: A Burst is 100 rounds and inflicts 2D4x10 M.D., one
round does 1D4 MD.
Rate of Fire: liach burst counts as one of the pilot’s melee attacks.
Range: 10.000 feet (3048 m).
Payload: 40.000 rounds per each gun, that’s 400 bursts each. Reloading
a rail gun requires special equipment and takes about an hour.
2. CR-S] Medium—Range Missile Launchers (2): Two missile
launchers are concealed in the forehead of the skull-like front section.
A panel slides open and the missile is fired.
Primary Purpose: Anti-Aircraft & Anti-Armor.
Mega-Damage: Any type of medium-range missile can be used, but
standard issue is high explosive heavy (3D6x10 MD.) and plasma
(4D6x10 MD.) and/or multi-warhead smart bomb (5D6x10 and +5 to
strike).
Range: About 40 to 80 miles (64 to 128 km).
Rate of Fire: One at a time, or in volleys of two or four; each volley
counting as one melee attack.
Payload: 10 missiles, live in each launcher.
3. CR—6T Laser Turrets (6): Three heavy laser turrets are mounted on
each side of the transport. Each is capable of 180 degree rotation
and a 90 degree are of fire, up and down.
Primary Purpose: Anti-Personnel & Defense.
Mega-Damage: 1D4x10 MD. per dual blast from a single turret. If all
three turrets lock onto a single target, that’s 3D4x10 MD. However,
the turrets are usually each focused on their own target, not the same
one.
Range: 6000 feet (1829 m).
253
Rate of Fire: Each dual blast counts as one melee attack of the pilot or
gunner. When all three are trained on the same target it uses up two me—
lee attacks (takes a few extra seconds aligning all of them properly).
Payload: Effectively unlimited.
4. Smoke Dispenser: A smoke dispensing unit in the rear undercarriage
can release a dense cloud of smoke to cover an 80 foot (24.4
m) area behind it. Tear gas may be substituted for riot control.
Payload: Twelve total. The usual mix is eight smoke and four tear gas.
5. Hand to Hand Combat: Only via the combat troops it carries.
6. Sensor System Note: Standard plus the following.
1. 'l‘hermal-lmager: Convert heat radiation into a visible image. Enables
the pilot to see in the dark, in shadows, and through smoke.
Range: 2000 feet (610 m). -
2. Infrared and Ultraviolet Optics: This optical system projects a beam
of infrared light that is invisible to the normal eye. The infrared beam
enables the pilot to see in the dark and to see other infrared beams. The
ultraviolet system enables the pilot to see into the ultraviolet spectrum
of light and is mostly used to detect the light beams ofultraviolet detection
systems and sensors. Note: The infrared light beam can .be seen by
anybody who also has infrared optics, and the beam can be traced back
to its source. Smoke impairs the infrared beam. making it impossible to
see.
3. Infrared Searchlights: Built into the face of the Death‘s Head are a
pair of headlights that also serve as infrared searchlights. The lights can
be used to scan an area at night using the invisible light to avoid detection.
Only somebody who can also see infrared light will see the beams.
Range: 500 feet (152 m).
4. Enhanced Radar: Can identify and simultaneously track up to 192
different targets. Range: 200 miles (320 km).
Special Bonuses: +1 to dodge when flying at cruising speeds and +2 to
dodge when flying over 300 mph (480 km). Trained CS pilots get an
additional +10% to pilot the Coalition transport. Note that city maneuvering/
combat usually requires piloting rolls.
………..
Sky Cycle Pilot
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_ The Sky Cycle is not a robot, but a vehicle of war often used in conjunction
with the CS robots and power armor. The Sky Cycle is a high
speed, one man, urban lighter designed to maneuver between buildings
and trees, and is capable of sharp turns at a vast range of speeds. The
vehicles are used to patrol the cities, “Burbs and neighboring areas. as
well ‘as for air support for the CS infantry and reconnaissance teams.
Model Type: AFC-023
Class: Air Urban Assault Vehicle.
Crew: One. Can possibly seat one passenger. but dangerous and uncomfortable
for the passenger.
M.D.C. by Location:
Forward Mounted Laser Turret – 50
Mini-Missile Launchers (2) – 50 each
Rear Jets (3) – 50 each
*Main Body – 150
Note: The pilot is shielded and a small and difficult target to hit.
Thus, he can only be hit when a character makes a Called Shot and
even then the attacker is 3 to strike.
*Depleting the M.D.C. of the main body will destroy the vehicle
and knock it out ofthe sky.
Speed:
Driving on the Ground: Ground speed is 40 mph (64 km) maximum.
The Sky Cycle does have limited ground capabilities for parking and
maneuvering, but it is designed as an aircraft.
flyi_ng: The rocket propulsion system enables the Sky Cycle to hover
stationary up to 2000 feet (610 m) or fly. Maximum flying speed is 520
mph (832 km). but cruising speed is considered to range between 80
and 150 mph (128 and 240 km). Maximum altitude is limited to about
5000 feet (1524 m).
Flying Range: The nuclear power supply gives the Sky Cycle 20 years
of life, but the jet rockets get hot and need to cool after a maximum of
20 hours of continuous flight at speeds above cruising, indefinite range
with rest stops and/or at cruising speed.
Statistical Data:
nggm: 10 feet (3 m).
Mi 4 feet (1.2 m).
Length: 9 feet, 4 inches (2.8 m).
Weight: One ton fully loaded.
Egg: Minimal storage space, three feet (0.9 m) behind the seat.
Power System: Nuclear; average cycle’s energy life is 20 years.
Black Market Cost: 1.2 to 2 million credits. Rare.
Weapon Systems:
1. CR-21 Mini—Missile Launchers (2): A pair of mini-missile launchers
are mounted on the sides of the sky cycle, near the landing gear.
Each contains a total often mini-missiles.
Primary Purpose: Anti-Personnel & Anti-Armor.
Mega-Damage: Any type of mini-missile can be used, but standard issue
is fragmentation (anti-personnel, 5D6 MD.) and plasma (1D6x10).
Egg: One mile (1.6 km).
Rate of Fire: One at a time or in volleys of two, three, four, or five.
Each volley counts as one melee attack.
Payload: 20, ten missiles in each launcher.
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2. CR-4T Laser Turret (1): A heavy laser turret is mounted in the forward
section of the cycle. It is capable of 180 degree rotation side to
side but has no up and down movement.
Primary Purpose: Anti—Personnel & Defense.
Mega-Damage: 6D6 MD. per dual blast (3D6 per single blast).
Egg: 4000 feet (1219 m).
Rate of Fire: Each dual (or single) blast counts as one ofthe pilot’s attacks
per melee round. '
Payload: Effectively unlimited.
3. Smoke Dispenser: A smoke dispensing unit in the rear undercarriage
can release a dense cloud of smoke that will cover an 80 foot
(24 m) area behind it. It can release tear gas instead to quell riots.
Payload: Six loads total. The usual mix is three smoke and three tear
gas.
4. Hand to Hand Combat: None.
5. Sensor System Note: Has all the standard robot sensors and communications
capabilities, including radar. Special Bonuses: +3 to dodge
when flying at cruising speeds and +5 to dodge when flying over
250 mph (400 km). Trained CS pilots get an additional +10% to pilot
the Coalition Sky Cycle. Note that city combat, dogfighting and
high-speed maneuvers usually require a piloting skill check.

Game Master Guide
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*****pp 234-267*****

Vehicles
234
The only way we could squeeze in all (okay, most of) the vehicles
from the first 23 Rifts® World Books, Rifts® Mercenaries and the
first four Sourcebooks was for Bill to create a stripped down stat block
with only the most essential information and minus a description. Then
I arranged them in an order I thought was easiest to use, by type and
sometimes by country or organization. This should serve as a solid,
easy to use G.M. reference, but for complete descriptions, details,
weights and weapons (only the main and secondary gun is listed), one
will have to go to the original sourcebook where it appeared. This compilation
includes the most notable or exemplary types of vehicles. Does
not include TW vehicles or spacecraft. Robots and power armor are
found in a different section.
Vehicles by Type or National Powers
Aircraft
Africa: Robot Spy Wing
Arkhon: AF-89 Spikefish
Australian: NT-V40 Viper Helicopter
Australian: One- and Two-Man Fliers
Free Quebec: GBG-96 Sky-Hawk Aircraft
Free Quebec: RHV-60 Reloader
Iron Heart: AC-29 Air Castle Bomber
Iron Heart: GF-1A Grey Falcon Jet Fighter
Iron Heart: IE-15AH Iron Eagle Helicopter
Juicer: IFS-1 Icarus Flight System
Kittani: K-ATV Hover Jet
Kittani: K-PF 20 Patrol Flyer
Mega-Legion: NAH-50 Neo-Apache Helicopter
New Navy: IE-15AH Striker Helicopter
New Navy: S-14 Sea Hawk Jet Fighter
NG Sky King Aircraft
South America: CH-1000 Zancudo Helicopter
South America: Cibolan Flying Platform
Boats & Water Vessels
Australian: Slicer Patrol Boat
Iron Heart: IH-MC1A Sea King
Iron Heart: IH-PB12 Triton Patrol Boat
Iron Heart: IH-TB12 Black Eel Patrol Boat
Kittani: KSM-100 Splugorih Slaver Mofhership
Kittani: KY-HSS Slave Raider
New Navy: EPC Mark I Trident Submarine
New Navy: ME AS Mark I Manta Ray
New Navy: MIFV-99 Iwo Jima-Class Troop Transport
New Navy: USS Stingray & USS Seadragon Submarines
New Navy: USS Ticonderoga Super-Submarine
Poland/Tarnow: TC-B20 Torpedo Boat
Poland/Tarnow: TC-B30 Lightning Patrol Boat
Poland/Tarnow: TC-B40 Sea Dart Submarine
Poland/Tarnow: TC-B100 Walesa Cargo Ship
South America: CHB-5 Corsair Hydrobike
South America: PTB-20AB Pirahna
South America: GB-30C "Black Galleon" Gunboat
Tritonia: T-06 Torpedo Sled
Tritonia: T-10 Sea Fin Sea Sled
Tritonia: T-23CS Bottom Feeder Mini-Submarine
UB-20 Basic Underwater Sled
UB-300 Mini-Sub
Coalition States Vehicles
CS Aircraft
AFC-023 Sky Cycle (original)
AFC-033 Wind Jammer Sky Cycle
AFC-050 Death's Head Transport APC
AFC-060 Sky Lifter
AFC-101 Command Car
AFC-103 Scarab Officer's Car
AFC-105 Skull Patrol Car
AFC-111 Scout
AFC-115Warbird
AFC-151 Death Bringer
CH-10 Black Lightning Helicopter
CH-10N Sea Storm Helicopter
CH-12 Demon Locust Helicopter
CH-12N Sea Wasp Helicopter
CSN-115 Sea Striker Jet Fighter
CSN-117 Shrike Jet Fighter
CSN-118 Dagger Bomber Aircraft
Eagle Unmanned Aircraft
GAW-F14 Super Tomcat Jet Fighter
Missile MCI A Sea King
NA-15 Nightwing Jet Fighter
SF-7 Talon Jet Fighter
CS Boats
AWC-012 Wave Demon
CPB-001 Mark I Barracuda Patrol Boat
CPB-004 Mark IV Hurricane Patrol Boat
Death's Head Underwater Sea Sled
CS Jet Ski
CSS James Bay Class Destroyers
CSS Orca-Class Submarine
CSS Revenge Class Destroyers
CSS Shark-Class Submarine
CVN-1 Chi-Town Carrier Class
CSN Wasp-Class Amphibious Warship
CT-008 Supply-Class Merchant Marine Transport
Joseph Prosek-Class Aircraft Carrier
SSN-10 Stingray Submarine
Coalition APCs & Tanks
CS Mark V APC
CS Mark VII Slayer
CS Mark IX EPC
CTX-20 Grinning Skull Tank
CTX-50 Line Backer
CTX-52 Sky Sweeper
CTX-54 Fire Storm Mobile Fortress
MLRS Mark IX
Heavy Commercial Ground Vehicles
Australia: MT-6000 Crawler
Australia: NT-1200 Devil 4×4
Bandito Arms: R-100 Tarantula (a.k.a. NG Spider)
Big Boss A.T.V.
Kittani: Creax Armored Rover
Kittani: Insecton Land Rover
Kittani: K-ATV Hover Land & Water Skimmer
Kittani: K-GTRV Hover Land Skimmer
Kittani: K-GTV Hover Land Skimmer
Legion 2/20 Snowmobile
Mountaineer A.T.V.
Robot Horses
Typical Robot Horse (Mustang, no frills)
Hovercycles & Rocket Bikes
Africa: Phoenix Sand Skimmer (military)
A.T.V. Speedster Hovercycle
Bronco Scooter
Free Quebec: QV-229 Bobcat Hovercycle
Kittani: Hover Pods: War Pod (HV-MPC-216)
Kittani Hover Speed Pod HV-MPC-113 (one-man version)
Legion 50/50 Arctic Hovercycle
235
Legion SOL Flying Arsenal Hovercycle
Manistique: MI-1010 Desert Fox Hovercycle
Manistique: MI-3000 Firefly Hovercycle
NG-220 Rocket Hovercycle
NG-230 Prowler Hovercycle
NG-300 Speedster Hovercycle
NG-400 Stinger Hovercycle
NG-480 Turbo Hovercycle
Triax/Germany: WR-2020 Shark Hovercycle
Wellington: AHB-2000 Assault Hover (Rocket) Bike
Jet Packs
Falcon 300 Jet Pack
Legion-90 Sky Pack
Triax T-100 Eagle Military Jet Pack
Wilk's Jet Pack
Military Vehicles
Tanks, APCs & Other Armored War Machines
Africa: Phoenix Sand Crawler
Arkhon: A-73 "Evil Eye" Military APC
Arkhon: T-10 "Porcupine" Tank
Free Quebec: QV-119 Cougar Jeep
Iron Heart: IH-1B Iron Hammer Tank
Iron Heart: IH-12B Iron Fist Tank
Iron Heart: IH-15 Iron Bolt Tank
Iron Heart: IH APC-10 Iron Maiden APC
Kittani: Dragon Dreadnaught
Legion Armored Snow Lion APC
Megaversal Legion: M6-IFV Neo-Bradley APC
Megaversal Legion: MBT-10A1 Neo-Abrams
Naruni: J-2 Juggernaut Tank
Naruni: N-120B Carnivore Mark I Tank
New Navy: AMBT-12X Merovingian Tank
NG BAWW-120 Cavalry War Wagon
Poland/Tarnow: T-322 Stinger Tank
South America: Columbian Tanks
LTT-100A, LTT-100B, LTT-100V Lancero
South America: HTT-11 Hussar APC
South America: PT-34 Puma Tank
Wellington: Rolling Thunder Combat Truck
Motorcycles
Highway-Man Motorcycle
Juicer: Tarantula Combat Jump Bike
Kittani: KM-700 Uni-Motorcycle
Wastelander Motorcycle
Wellington: Road Boss Combat Chopper
Russian Vehicles
Landflier Hovercycle
Novyet Arctic Hoverbike
Novyet Big Bear ATV Truck
Novyet Explorer-Sku Truck
Novyet Landcrawler-Sku Half-Track
Novyet Snow-Jetsled Snowmobile
SU-52 Groundthunder Tank
SUH-86 Hailstorm Tank
SUH-88 Maelstrom Tank
Tek-12YY110Bushbike
Tek-20 YY210 'Borgbike
Thundersword Multi-Combat Platform Ape
Warrior AH Assault Hoversled
War Chariot
Warthrone
War Wagon/Mechanized Ram
Wingrider Flying Wing
ZSU 13/14 Thunderbolt Truck
ZSU 17/18 Bulldog APC
Triax & The NCR
XM-50 Ambulence Pod
XM-60 Field Mechanic Pod
XM-70 Covert Operations Pod
XM-140 Support Weapon Platform
XM-170 Infantry Repair Barge
XM-180 Dragonfly Drop Ship
XM-250 Medical Hover Station
XM-270 Mosquito Air APC
XM-275 Lightning Jet Fighter
XM-280 Jet Fighter & Bomber
XM-288 Supersonic Transport (Aircraft)
XM-300 Terror Mini-Tank
XM-330 Phantom Tank
XM-350 Leopard III APC
X-MISB-01 Mobile Infantry Strike Base
Triax/NGR Adventuring Vehicles
MZ-10 Wilderness Cruiser
WR-1010 Land Rover
WR-2020 Shark Hovercycle
WR-5050 Super Cargo Hauler
WR-5054 Mini-Cargo Hauler
Aircraft
Africa: Robot Spy Wing
Manufacturer: Phoenix Empire (Africa, p. 140).
Class: Robot Hover Unit.
Crew: None; drone.
Main Body M.D.C.: 40
Maximum Speed: Flight: 140 mph (224 km); max altitude is 1,000
feet (305 m).
Maximum Range: Unlimited.
Primary Weapon: Camera.
Black Market Cost: 40,000 credits (conventional engine); 500,000
credits (nuclear engine).
Arkhon: AF-89 Spikefish
Manufacturer: Arkhon (South America Two, p.96).
Class: Attack Fighter (air/Space Capable).
Crew: One.
Main Body M.D.C.: 300
Maximum Speed: Flight: Mach 2 in atmosphere, Mach 8 in space.
Maximum Range: Unlimited in space, 12 hours before overheating in
atmosphere.
236
Bonuses: None.
Double Tri-Beam Cannons (2): Mega-Damage: 2D4xlO M.D., double
damage to everything except force/energy fields and Arkhon composite
armor. Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: Unlimited.
Missile Pylons: Mega-Damage: Varies with missile type. Rate of Fire:
Single shot or volleys of 2, 4 or 8. Range: Varies with missile type.
Payload: Eight medium-range missile or four long-range missiles.
Black Market Cost: Not for sale. None have ever been captured for redistribution.
Australian: NT-V40 Viper Helicopter
Manufacturer: Australian Tech-Cities (Australia, p. 218).
Class-. Helicopter.
Crew: Four: pilot, co-pilot/communications, two door gunners. Up to
six passengers.
MainBodyM.D.C.:210
Maximum Speed: Flight: 480 mph (768 km); max altitude is 5,000
feet (1,524 m).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: 1 to strike with ranged weapons, +1 to dodge, +2 on initiative.
Nose Gun: Mega-Damage: !D4xlO M.D. (burst). Rate of Fire: Equal
to the number of attacks per melee round. Range: 4,000 feet (1,220
m). Payload: 4,000 rounds (200 bursts).
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing). Rate of Fire: Single shot or volleys of 2 or 4. Range: One
mile (1.6 km). Payload: 48; 24 per launcher.
Other Weapons: Medium-Range Missile Launchers (2), Door Gunner
Turrets (2).
Black Market Cost: 3.9 million (nuclear); 1.8 million (combustion).
Australian: One- and Two-Man Fliers
Manufacturer: Australian Tech-Cities (Australia, p. 222).
Class: Aerial Fighter.
Crew: One or two, typically a pilot and gunner.
Main Body M.D.C.: 200 to 300.
Maximum Speed: Flight: 480 mph (768 km); max altitude is 5,000
feet (1,524m).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: +1 to strike with ranged weapons, +2 to dodge, +1 on initiative.
Nose Gun: Mega-Damage: 3D6
2 M.D. (single blast); !D4xlO M.D.
(dual blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 3,000 feet (914 m). Payload: Unlimited.
Secondary Guns (2): Mega-Damage: 2D6 M.D. (single blast); 4D6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round, plus one. Range: 3,000 feet (914 m). Payload: Unlimited.
Other Weapons: Two Medium-Range Missiles or Four Mini-Missiles
per wing, up to two additional light weapons or one additional
heavy weapon.
Black Market Cost: 2.8 to 6.2 million. These craft vary widely in their
performance, armament and styling.
Free Quebec: GBG-96 Sky Hawk Aircraft
Manufacturer: Free Quebec (Free Quebec, p. 57).
Class: Armored Transport (Glitter Boys).
Crew: Four: pilot, co-pilot, communications officer, door gunner. Up
to five additional crew.
Main Body M.D.C.: 998
Maximum Speed: Flight: 440 mph (704 km); max altitude is 6,000
feet (1,829m).
Maximum Range: Unlimited; can fly for 120 hours straight before
overheating.
Bonuses: None.
QL-22 Double-Barreled Laser: Mega-Damage: 3D6 M.D. (single
blast); 6D6 M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Concealed Mini-Missile Launchers (2): Mega-Damage: !D4xlO
M.D. (armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of two, three, four or five. Range: one mile (1.6
km). Payload: 48; 24 per launcher.
Other Weapons: Optional use of 1-6 Glitter Boy Gunners (on running
boards—how's that for a drive-by?).
Cargo: Can carry )0 Oitter Boys, )2 SAMAS, or 20 human-sized
troops or any combination thereof.
Black Market Cost: 2.9 million credits.
Free Quebec: RHV-60 Reloader
Manufacturer: Free Quebec (Free Quebec, p. 60).
Class: Military Hover Transport.
Crew: Four-Man Glitter Boy Reload Team.
Main Body M.D.C.: 328
Maximum Speed: Flight: 180 mph (288 km); max altitude is 600 feet
(183 m).
Maximum Range: Unlimited. Can be used constantly without fear of
overheating.
Bonuses: None.
Weapons: None.
Black Market Cost: 2.5 million. The extreme endurance of the engine
actually makes these innocuous vehicles favorites among adventurers
and deep recon teams, who never need fear their engines
conking out.
Iron Heart: AC-29 Air Castle Bomber
Manufacturer: Iron Heart Armaments (Mercenaries, p. 114).
Class: Heavy Bomber.
Crew: Fourteen: Pilot, co-pilot, communications engineers (2), gunners
(6), flight engineers (4). Can hold five additional passengers.
Main Body M.D.C.: 800
Maximum Speed: Flight: 800 mph (1,280 km); max altitude is 50,000
feet (15,240m).
Maximum Range: Unlimited. Can fly at top speed for 10 hours before
overheating.
Bonuses: None.
Vulcan Laser Turrets (3): Mega-Damage: 2D4xlO M.D. Rate of Fire:
Each turret can fire up to six times per melee round. Range: 6,000
feet (1,828 m). Payload: Unlimited.
Auto-Cannon Turrets (3): Mega-Damage: 2D6xlOO M.D. (burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 4,000 rounds (200 bursts) per
gun.
Other Weapons: Bomb Bay (200 heavy bombs), Long-Range Missile
Launchers (12).
Black Market Cost: 100 million credits (nuclear); 80 million credits
(gasoline; very rare).
Iron Heart: GF-1A Grey Falcon Jet Fighter
Manufacturer: Iron Heart Armaments (Mercenaries, p. 113).
Class: Supersonic Interceptor.
Crew: One.
237
Main Body M.D.C.: 170
Maximum Speed: Flight: Mach 2; max altitude is 40,000 feet (12,192
m).
Maximum Range: Unlimited; 10 hours of straight use before overheating.
Bonuses: None.
Wing-Mounted Long-Range Missile Launchers (2): Mega-Damage:
Varies with missile type. Rate of Fire: Single shot or volleys of
two. Range: 500 to 1,000 miles (800 to 1,600 km). Payload: 8; 4 per
launcher.
Side-Mounted Medium-Range Missile Launchers (4): Mega-Damage:
Varies with missile type. Rate of Fire: Single shot or volleys of
two or four. Range: 40 to 80 miles (64 to 128 km). Payload: 16; 4
per launcher.
Other Weapons: Forward Mounted Rail Gun, Belly Mounted
Mini-Missile Launcher.
Black Market Cost: 20 million credits.
Iron Heart: IE-15AH Iron Eagle Helicopter
Manufacturer: Iron Heart Armaments (Mercenaries, p. 116).
Class: Helicopter.
Crew: Four: Pilot, co-pilot/gunner, communications technician and
secondary gunner.
Main Body M.D.C.: 300
Maximum Speed: Flight: 300 mph (480 km); max altitude is 3,000
feet (914 m).
Maximum Range: 400 mph (640 km); unlimited if nuclear.
Bonuses: None.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, three, five, ten or twenty-four. Range: One mile (1.6
km). Payload: 48; 24 per launcher.
Medium-Range Missile Launchers (2): Mega-Damage: 2D6xlO M.D.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 50 miles (80 km). Payload: 8; four per launcher.
Other Weapons: 30mm Auto-Cannon.
Black Market Cost: 1.5 million credits (gasoline); 24 million credits
(nuclear).
Juicer: IFS-1 Icarus Flight System
Manufacturer: UTI (Juicer Uprising, p. 86).
Class: Jet Pack/Wing – requires a special Piloting skill.
Crew: One.
Main Body M.D.C.: 120
Maximum Speed: Flight: Mach 1/670 mph (1,072 km); max altitude is
20,000 feet (6,096 m).
Maximum Range: Six hours at max speed; 10 hours at half speed.
Bonuses: None.
High-Powered Laser Guns (2): Mega-Damage: 5D6 M.D. (single
blast); !D6xlO M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Mini-Missile Launchers (2): Mega-Damage: 1D4X10 M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of 2,4, 6, or 12. Range: One mile (1.6 km). Payload: 12; six
per launcher.
Black Market Cost: 3.2 million credits.
Kittani: K-ATV Hover Jet
Manufacturer: Kittani (Atlantis, p. 155).
Class: Strategic Robot Vehicle Jet.
Crew: Pilot, co-pilot, four passengers.
Main Body M.D.C.: 225
Maximum Speed: Ground: 60 mph (96 km). Flight: 650 mph (1,040
km); ceiling is 25,000 feet (7,620 m).
Maximum Range: Unlimited.
Bonuses: 1 attack per melee, +1 on initiative, +1 to strike and parry,
+3 to dodge.
Light Lasers (2): Mega-Damage: 2D6 M.D. (single blast); 4D6 M.D.
(double blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: Unlimited.
Mini-Missiles (8): Mega-Damage: !D4xlO (armor piercing); !D6xlO
M.D. (plasma). Rate of Fire: Single shot or in volleys of two, three
or four. Range: One mile (1.6 km). Payload: Eight, four per wing.
Black Market Cost: 2.4 million credits.
Kittani: K-PF 20 Patrol Flyer
Manufacturer: Kittani (Splynn Dimensional Market, p. 187).
Class: Recon and Patrol Aircraft.
Crew: One.
Main Body M.D.C.: 220
Maximum Speed: Flight: Mach 2/1,440 mph (2,340 km); max altitude
is 30,000 feet (9,144m).
Maximum Range: Unlimited.
Bonuses: +2 to dodge at cruising speed, +4 to dodge when flying
above cruising speed, +1 to strike with energy weapons, +3 to strike
with missiles.
Wing Guns (2): Mega-Damage: 2D6 M.D. (single blast), 4D6 M.D.
(twin blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: Unlimited.
Underbelly Laser Arm: Mega-Damage: 3D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: Modular Missile Launcher.
Black Market Cost: 8 million credits.
Mega-Legion: NAH-50 Neo-Apache Helicopter
Manufacturer: Megaversal Legion (South America 2, p. 120).
Class: Attack Helicopter.
Crew: Four: pilot, co-pilot/gunner, sensor operator, secondary gunner.
Main Body M.D.C.: 400
Maximum Speed: Flight: Mach 3/2,010 mph (3,216 km).
Maximum Range: Unlimited.
Bonuses: None.
Catling Plasma Gun: Mega-Damage: 3D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Long-Range Missile Launchers (2): Mega-Damage: Varies with
missle type. Rate of Fire: Single shot or volleys of two or three.
Range: Varies with missile type. Payload: Six; three per launcher.
Other Weapons: Medium-Range Missile Launcher (2), Mini-Missile
Launchers (2), I-Beam Machine-guns (2), Force Field.
Black Market Cost: 250
million credits, were one ever captured and
put on sale. So far, none have.
238
New Navy: IE-15AH Striker Helicopter
Manufacturer: New Navy (Underseas, p. 124).
Class: Helicopter Gunship.
Crew: Four: pilot, co-pilot/gunner, communications technician and
secondary gunner.
Main Body M.D.C.: 275
Maximum Speed: Flight: 200 mph (320 km); max altitude is 20,000
feet (6,096 m).
Maximum Range: Unlimited; can fly at max speed for 10 hours
straight before overheating.
Bonuses: None.
Belly Gun: Mega-Damage: 3D6 M.D. (single blast); 6D6 M.D. (double
blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 3,000 feet (914 m). Payload: Unlimited.
Forward Mounted Lasers (2): Mega-Damage: 4D6 M.D (single
blast), !D4xlO+8 M.D. (double blast). Rate of Fire: Equal to the
number of attacks per melee round. Range: 3,000 feet (914 m). Payload:
Unlimited.
Other Weapons: Medium-Range Missile Launchers (4), Mini-Missile
Launchers (2), Depth Charges.
Black Market Cost: 30 million credits.
New Navy: S-14 Sea Hawk Jet Fighter
Manufacturer: New Navy (Underseas, p. 122).
Class: VTOL Stealth Fighter.
Crew: One with up to two passengers.
Main Body M.D.C.: 210
Maximum Speed: Flight: Mach 3.2; max altitude is 63,000 feet
(19,202m).
Maximum Range: Unlimited; can fly at max speed for 18 hours before
overheating.
Bonuses: 1 on initiative, +1 to strike with nose guns, +3 to dodge,
+5% to pilot skill.
Forward Mounted (Nose) Lasers: Mega-Damage: SD6 M.D. (single
blast); !D6xlO M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Concealed Bomb Bay: Mega-Damage: Bomb: 2D4xlO M.D. to a 100
foot (30.5 m) radius. Depth Charge: 2D4xlO M.D. to a 100 foot
(30.5 m) radius and 4D6 M.D. to an additional 30 foot (9.1 m) radius
beyond that underwater. Rate of Fire: Single shot or in clusters
of two or four. Each cluster dropped counts as one melee attack.
Range: One mile (1.6 km) maximum drop. Payload: 48.
Other Weapons: Wing-Mounted Long-Range Missiles (6), Mini-Missile
Launchers (2), Retractable Belly Gun.
Black Market Cost: Unavailable to the Black Market; exclusive to the
New Navy.
NG Sky King Aircraft
Manufacturer: Northern Gun (Rifts RPG, p. 228).
Class: All-Purpose Air Combat Vehicle.
Crew: One pilot.
Main Body M.D.C.: 130
Maximum Speed: Hover up to 1,000 feet (305 m) or flight up to 570
mph (912 km). Max altitude is: 10,000 feet (3,048 m).
Maximum Range: 20 hours constant flight.
Bonuses: +2 to dodge in flight, +5 to dodge when flying over 350 mph
(560 km).
Modified NG-101 Rail Guns (2): Mega-Damage: 6D6 M.D. (single
gun); 2D4xlO M.D. (both guns at once). Rate of Fire: Equal to the
number of attacks per melee round. Range: One mile (1.6 km). Payload:
600 rounds (20 bursts) each.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two. Range: One mile (1.6 km). Payload: 12; 6 per
launcher.
Other Weapons: Forward Mounted Heavy Laser.
Black Market Cost: 1.5 million credits.
South America: CH-1000 Zancudo Helicopter
Manufacturer: Republic of Colombia (South America, p.33).
Class: Transport and Attack Helicopter.
Crew: Pilot and co-pilot/gunner.
Main Body M.D.C.: 250
Maximum Speed: Flight: 200 mph (320 km); full VTOL capabilities.
Maximum Range: 450 miles (720 km).
20mm Rocket Auto-Cannon: Mega-Damage: !D6xlO M.D. (burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 4,000 rounds (200 bursts).
Mini-Missile Launchers (4): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, four, eight, twelve, sixteen, twenty or twenty-four
missiles. Range: One mile (1.6 km). Payload: 48; 12 per launcher.
Black Market Cost: 400,000 credits.
South America: Cibolan Flying Platform
Manufacturer: Cibola (South America, p.141).
Class: Airborne Weapons Platform.
Crew: Pilot and three passengers.
Main Body M.D.C.: 250
Maximum Speed: Flight: 200 mph (320 km); max altitude is 500 feet
(152m).
Maximum Range: Unlimited.
Bonuses: None.
Plasma Cannon: Mega-Damage: 6D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Mini-Missile Launcher: Mega-Damage: !D6xlO M.D. (plasma). Rate
of Fire: Single shot or volleys of two, four or eight. Range: One
mile (1.6 km). Payload: Eight.
Black Market Cost: 600,000 credits, 400,000 without weaponry.
Boats & Water Vessels
Australian: Slicer Patrol Boat
Manufacturer: Australian Tech-Cities (Australia, p. 217).
Class: Patrol Boat.
Crew: 9-13: captain/pilot, helmsman/co-pilot, navigator/communications
officer, two gunners, 2-4 sailors/Marines, 2-4 Power armor
troops.
Main Body M.D.C.: 500
Maximum Speed: Water Surface: 40 mph (64 km; 34 knots).
Maximum Range: 600 miles (960 km); unlimited if nuclear.
Bonuses: None.
Main Weapon Turrets (2): Mega-Damage: !D4xlO M.D. (rail gun);
6D6 M.D. (laser). Rate of Fire: Equal to the number of attacks per
melee round. Range: 4,000 feet (1,220 m) for rail gun; 3,000 (914
m) for laser. Payload: Unlimited (lasers); 6,000 rounds/400 bursts
(rail guns).
Mini-Torpedo Launcher Rack: Mega-Damage: !D6xlO M.D. (high
explosive). Rate of Fire: Single shot or volleys of two or four.
Range: One mile (1.6 km). Payload: 12.
239
Other Weapons: Pop-Up Missile Launchers (2), Communications
Sensor Suite.
Black Market Cost: 1.6 million (nuclear), 550,000 if non-nuclear.
Iron Heart: IH-MC1A Sea King
Manufacturer: Iron Heart Armaments (Mercenaries, p. 120).
Class: Missile Cruiser.
Crew: 40-50: captain, first officer, chief officers (4), medical officers
(2), communications technicians (3), sensor operators (3), navigation
technicians (2), engineers/mechanics (4), nurses (4), cooks (5),
seamen (15).
Main Body M.D.C.: 2,600
Maximum Speed: Water: 40 mph (64 km).
Maximum Range: Unlimited.
Bonuses: None.
Missile Launchers (4): Mega-Damage: Varies with missile type. Both
medium- and long-range missiles are used. Rate of Fire: Single shot
or volleys of two, four or sixteen. Range: Varies; 50 to 500 miles
(80 to 800 km). Payload: 160 per launcher; another 560 missiles are
held in the ship's hold.
Torpedo Tubes (6): Mega-Damage: 4D6xlO M.D. Rate of Fire: Up to
six per melee round. Range: 20 miles (32 km). Payload: 600; 100
per tube.
Other Weapons: Long Range Rail Gun Turrets (2), Eight-inch Naval
Guns (2), Depth Charge Launchers (2), Iron Trident (Iron Eagle)
Helicopters (4).
Black Market Cost: About 600 million credits.
Iron Heart: IH-PB12 Triton Patrol Boat
Manufacturer: Iron Heart Armaments (Mercenaries, p. 118).
Class: Patrol Boat.
Crew: 17: captain, second officer, navigators (2), communications
techs (3), gunners (3), engineers (2), doctor, seamen (4). Can also
accommodate up to twelve power armor marines or light power suit
units.
Main Body M.D.C.: 650
Maximum Speed: Water: 50 mph (80 km).
Maximum Range: Unlimited.
Bonuses: None.
Mini-Missile Launcher: Mega-Damage: !D4xlO M.D. (armor piercing)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, four or sixteen. Range: One mile (1.6 km). Payload: 160; another
320 are stored in the ship's hold.
Torpedo Tubes (2): Mega-Damage: 3D4xlO M.D. Rate of Fire: Twice
per melee round. Range: 10 miles (16 km). Payload: 100; 50 per
tube.
Other Weapons: Rail Gun Turrets (2), Depth Charge Launchers (2).
Black Market Cost: 200 million credits.
Iron Heart: 1H-TB12 Black Eel Patrol Boat
Manufacturer: Iron Heart Armaments (Mercenaries, p. 117).
Class: Torpedo Boat.
Crew: Four: pilot, navigator/sensors operator, gunner and mechanic.
Main Body M.D.C.: 125
Maximum Speed: Water: 70 mph (112 km)
Maximum Range: 800 miles (1,280 km).
Bonuses: None.
14mm Machine-gun: Mega-Damage: !D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 2,000
feet (610 m). Payload: 2,000 rounds (50 bursts).
Heavy Torpedo Tube: Mega-Damage: Varies with missile type. Rate
of Fire: Once per melee round. Range: 20 miles (32 km). Payload:
6.
Other Weapons: Depth Charge Launcher.
Black Market Cost: 100,000 credits not including torpedoes and depth
charge payloads.
Kittani: KSM-100 Splugorth Slaver Mothership
(sea vessel)
Manufacturer: Kittani (South America, p. 154).
Class: Dreadnought Combat Ship.
Crew: 100 officers, 1,200 crew. Also carries defense force consisting
of 960 Kittani warriors, 240 Overlords in Overlord Power Armor,
240 Blind Warrior Women, 60 Splugorth Slavers, 60 Power Lords
in Power Armor, a Special Operations squad of 6 Conservators, 4-6
Murex or Volute Metzla, and 2-8 High Lords to lead it all. Those
High Lords typically command their own ship, which entails another
700 troops each.
Main Body M.D.C.: 28,000
Maximum Speed: Water Surface: 40 mph (64 km).
Maximum Range: Unlimited.
Bonuses: None.
Main Missile Batteries (6): Mega-Damage: Can use any type of
long-range missile. Rate of Fire: Single shot or in volleys of 4, 8 or
12 missiles. All together, the Batteries can fire a total of 72 LRMs
per melee round. Range: 500 to 1,800 miles (800 to 880 km). Payload:
120 missiles per battery (720 missiles total).
Mini-Missile Launchers (12): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Volleys of 2, 4, 6
or 8. Range: One mile (1.6 km). Payload: 80 per launcher; 960 total.
Other Weapons: Laser Turrets (8), Medium Torpedo Launch Tubes
(6), Depth Charges (4), Armed Forces.
Black Market Cost: You wish! This would cost at least 100 billion
credits, even if somebody were crazy enough to sell one.
Kittani: KY-HSS Slaver Raider (land & sea)
Manufacturer: Kittani (South America, p. 153).
Class: Hydrofoil/Hovercraft Assault Ship.
Crew: 22; captain, two pilots, navigator, two communications officers,
two sensor officers, three petty officers, four weapons officers,
seven sailors. Typically carries a complement of 64 armored troops
plus 12 Splugorth Slavers on flying barges and 60 Blind Altara
Warrior Women.
Main Body M.D.C.: 2,500
Maximum Speed: Hydrofoil: 100 mph (160 km). Hovercraft System
(over water): 400 mph (640 km). Hovercraft (on land): 40 mph (64
km).
Maximum Range: Unlimited.
Bonuses: None.
Pulse Cannon Turret: Mega-Damage: !D4xlO M.D. (single pulse);
2D4xlO M.D. (double pulse); 3D4xlO M.D. (triple pulse). Rate of
Fire: Six blasts per melee, per turret. Range: 6,000 feet (1,829 m).
Payload: Unlimited.
Long-Range Missile Launchers (2): Mega-Damage: Varies with missile
type. Rate of Fire: Single shot or in volleys of two, four, six,
eight, twelve or fourteen. Range: 500 to 1,800 miles (800 to 2,880
km). Payload: 128; 64 per launcher.
Other Weapons: Depth Charges.
Black Market Cost: 500 million credits fully armed and loaded, but
almost impossible to find on any marketplace.
New Navy: EPC Mark I Trident Submarine
Manufacturer: New Navy (Underseas, p. 127).
Class: Submersible Carrier.
Crew: 24: captain, executive officer, chief petty officers (6), technical
officers (8), enlisted sailors (8). Can carry up to 60 additional
troops, usually 20 Manta Ray pilots and 40 Marines.
Main Body M.D.C.: 1,500
Maximum Speed: Water Surface: 69.6 mph (111.3 km; 60 knots). Underwater:
46 mph (73.6 km; 40 knots).
Maximum Range: Unlimited; can stay submerged for 24 months before
resurfacing.
Bonuses: None.
240
Ion Pulse Cannons (2): Mega-Damage: 4D6xlO M.D. The cannons
can not fire simultaneously. Rate of Fire: Twice per melee round.
Range: Two miles (3.2 km). Payload: Unlimited.
Laser Cannons (2): Mega-Damage: 2D4xlO M.D. Rate of Fire: Four
shots per melee round. Range: Two miles (3.2 km). Payload: Unlimited.
Other Weapons: Torpedo Tubes (6), Long-Range Missile Launchers
(4), Cruise Missile Launchers (4), Depth Charge Launchers (2).
Black Market Cost: Not for sale. Even if it were, it would cost at least
several hundred million credits.
New Navy: MEAS Mark I Manta Ray
Manufacturer: New Navy (Underseas, p. 126).
Class: Air-Sub.
Crew: One.
Main Body M.D.C.: 250.
Maximum Speed: Flight: Mach 1.5; max altitude is 30,000 feet (9,144
m). Water Surface: 300 mph (480 km). Underwater: 58 mph (92.5
km; 50 knots).
Maximum Range: Unlimited. Can fly at max speed for 10 hours before
overheating.
Bonuses: +2 to strike with either weapon system, +1 on initiative, +2
to dodge.
Ion Pulse Guns (2): Mega-Damage: !D6xlO M.D. (single burst);
2D6xlO M.D. (double burst). Rate of Fire: Equal to the number of
attacks per melee round. Range: 4,000 feet (1,220 m). Payload: Unlimited.
Missile Pods: Mega-Damage: Varies with missile type. Rate of Fire:
Single shot or in volleys of two or the entire payload. Range: Varies
with missile type. Payload: Up to 16 short-range missiles, 8 medium-
range missiles, 6 long-range missiles, one cruise missile, or
any combination thereof.
Other Equipment: Stealth System.
Black Market Cost: 90 million credits, were any actually for sale,
which they are not. The New Navy guards them closely and scuttles
those likely to fall into outsider hands.
New Navy: MIFV-99
Iwo Jima-Class Troop Transport
Manufacturer: New Navy (Underseas, p. 121).
Class: Amphibious Personnel Carrier.
Crew: Three: pilot, gunner, commander/gunner.
Main Body M.D.C.: 225
Maximum Speed: Hovering: 100 mph (160 km); max altitude is 20
feet (6.1m).
Maximum Range: Unlimited.
Bonuses: None.
Ion Pulse Cannon: Mega-Damage: 3D4xlO M.D. Rate of Fire: Four
times per melee round. Range: 6,000 feet (1,828 m). Payload: Unlimited.
Heavy Missile Launchers (2): Mega-Damage: Varies with missile
type. Rate of Fire: Single shot or volleys of two, four or eight.
Range: Varies with missile type. Payload: Eight; four per launcher.
Other Weapons: Light Missile Launcher, Light Pulse Gun.
Black Market Cost: 40 million credits.
New Navy: USS Stingray
& USS Seadragon Submarines
Manufacturer: New Navy (Underseas, p. 132).
Class: Attack Submarines; vehicular components of the USS
Ticonderoga.
Crew: 100: crewmen (60); marines (40).
Main Body M.D.C.: 3,200
Maximum Speed: Water Surface: 29 mph (47 km; 25 knots). Underwater:
52 mph (84 km; 45 knots).
Maximum Range: Unlimited.
Bonuses: None.
Ion Pulse Cannon: Mega-Damage: 2D4xlO M.D. Rate of Fire: Two
attacks per melee round. Range: One mile (1.6 km). Payload: Unlimited.
Heavy Torpedo/Missile Launch Tubes (2): Mega-Damage: 4D6xlO
M.D. Rate of Fire: Single shot or volleys of two or four. Range: 20
miles (32 km) underwater. Payload: 40. Internal magazine routes
torpedoes to both tubes.
Other Weapons: Mini-Torpedo Launch Tubes (6), MRS-AML
Multi-Rocket Surface-to-Air Missile Launcher, Blue-Green Lasers
(6), Double-Barreled Deck Laser.
Black Market Cost: Not for sale.
Note: Both of these craft can actually connect to and become part of
the USS Ticonderoga.
New Navy USS Ticonderoga Super-Submarine
Manufacturer: New Navy (Underseas, p. 128).
Class: Submersible Carrier.
Crew: 3,200. Can accommodate another 2,000 people comfortably, on
top of the Troop Complement, below.
Troop Capacity: 7,320, consisting of:
One Armored battalion: 360 amphibious tanks, 160 Semper Fi APA-15
power armor units, 40 Manta air-subs and 640 troops, crew and support
personnel.
Two Mechanized Infantry Battalions: 160 Merovingian tanks, 200 Iwo
Jima troop transports, and 1,920 troops.
Two Marine Infantry Brigades: 3,840 troops, including six companies
of Semper Fi APA-15s (960 power armor, 160 per company), one
Glitter Boy platoon (40 GBs), 20 Manta Rays, 40 transport vehicles
and 50 small patrol boats.
Four Air Wings: 60 Manta Rays, 60 Sea Hawks, 10 S-16S Stealth jets,
30 Strikers, 10 large transport helicopters (hold 40 troops each). 640
troops, pilots and support personnel. The Ticonderoga can also accommodate
older fighter jets, like the F-14.
Medical Company: 280 troops; 80 doctors plus medical support personnel.
Main Body M.D.C.: 20,000.
Maximum Speed: Water Surface: 58 mph (92.5 km; 50 knots). Underwater:
34.5 mph (55 km; 30 knots).
Maximum Range: Unlimited.
Bonuses: All ship's weapons systems are +1 to strike and +1 on initiative.
Ion Pulse Cannons (2): Mega-Damage: !D4xlOO M.D. (single blast);
2D4xlOO M.D. (double blast). Rate of Fire: Two shots per cannon,
per melee round. Range: 4 miles (6.4 km). Payload: Unlimited.
Laser CIWS Turrets (6): Mega-Damage: !D4xlO M.D. Rate of Fire:
Each turret has six attacks per melee round. Range: 4,000 feet
(1,220m). Payload: Unlimited.
Other Weapons: Cruise Missile Turrets (8), Counter-Missile Batteries
(4), Depth Charge Launchers (4), Stealth System.
Black Market Cost: You are kidding, right?
Poland/Tarnow: TC-B20 Torpedo Boat
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 104).
Class: Speed Boat.
Crew: Two: pilot/navigator and communications/sensor officer.
Main Body M.D.C.: 200
Maximum Speed: Water Surface: 150 mph (240 km).
Maximum Range: 800 miles (1,280 km); unlimited if nuclear.
Bonuses: None.
Laser Gun: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Depth Charge Launchers (8): Mega-Damage: 2D4xlO M.D. Rate of
Fire: Single shot or volleys of two. A volley can be fired up to three
times per round. Range: 2,000 foot (610 m) depth. Payload: 8; one
per launcher.
Other Weapons: None.
241
Black Market Cost: 500,000 credits (electric) or 5 million (nuclear).
Cost does not cover depth charge launchers.
Poland/Tarnow: TC-B30 Lightning Patrol Boat
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 105).
Class: Patrol Boat.
Crew: 7: Captain, navigator, communications technician, gunners (3),
power armor sailor. Can hold up to six additional crew or passengers.
Main Body M.D.C.: 370
Maximum Speed: Water Surface: 90 mph (144 km).
Maximum Range: 700 miles (1,120 km); unlimited if nuclear.
Bonuses: None.
Mini-Missile Launchers (4): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two or four. Launchers must be reloaded from the cargo
hold (five minutes). Range: One mile (1.6 km). Payload: 32; 8 per
launcher. Ship holds another 32 in storage.
Torpedo Tubes (2): Mega-Damage: 3D4xlO M.D. Rate of Fire: Single
shot or volleys of two. Each launcher may fire only twice per melee.
Range: 10 miles (16 km). Payload: 12; 6 per launcher.
Other Weapons: Depth Charge Launchers (2), Heavy Long-Range Laser
Turrets (3).
Black Market Cost: 10 to 20 million credits.
Poland/Tarnow: TC-B40 Sea Dart Submarine
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 103).
Class: Mini-Submarine.
Crew: Two; pilot/navigator and communications officer. Can hold
three passengers.
Main Body M.D.C.: 225
Maximum Speed: Underwater: 70 mph (112 km). Water Surface: 100
mph (160 km).
Maximum Range: 800 miles (1,280 km); unlimited if nuclear.
Bonuses: +3 on initiative, +4 to dodge, +10% to pilot skill.
Exterior Torpedo Launch Tubes (3): Mega-Damage: 2D4xlO M.D.
Rate of Fire: Single shot or volleys of two or three. Range: 5 miles
(8 km). Payload: 3; one per launcher.
Other Weapons: Mechanical Claw Arms (P.S. 28).
Black Market Cost: 1.5 million (electrical); 4 million (nuclear).
Poland/Tarnow: TC-B100 Walesa Cargo Ship
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 107).
Class: Cargo Ship.
Crew: 25-50: captain, first officer, chief officers (2), medical officers
(2), communications technicians (3), engineers/mechanics (6),
cooks (3), various seamen. Can carry 160 men or power armor
troops.
Main Body M.D.C.: 2,600
Maximum Speed: Water Surface: 40 mph (64 km).
Maximum Range: Unlimited.
Bonuses: None.
Medium-Range Missile Launchers (2): Mega-Damage: Varies with
missile type. Rate of Fire: Single shot or volleys of two. Range: 50
miles (80 km). Payload: 20; 10 per launcher.
Depth Charge Launchers (2): Mega-Damage: 2D4xlO M.D. Rate of
Fire: Single shot or volleys of two. A volley can be fired up to three
times per round. Range: 2,000 foot (610 m) depth. Payload: 40; 20
per launcher.
Other Weapons: Can accommodate up to six additional weapons turrets.
Northern pirates are sometimes known to capture one of these
and convert it into a makeshift warship. Their slow speed makes
them awkward, but a good staging platform for power armor raids
on faster vessels.
Black Market Cost: 70 to 80 million credits.
South America: CHB-5 Corsair Hydrobike
Manufacturer: Generic/Black Market (South America One, p. 156).
Class: Personal Amphibious Assault Vehicle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 126
Maximum Speed: Water Surface: 60 mph (96 km).
Maximum Range: 800 miles (1,280 km.)
Bonuses: None.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two or four. Range: One mile (1.6 km). Payload: Eight;
four per launcher.
LC-20 Laser Gun: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 900 feet (274 m).
Payload: 20 shots per E-Clip.
Black Market Cost: 20,000 to 30,000 credits.
South America: PTB-20AB Pirahna
Manufacturer: Generic/Black Market (South America One, p. 157).
Class: Submersible Attack Boat.
Crew: Pilot, co-pilot/gunner, communications/sensor officer, engineer,
up to 20 passengers.
Main Body M.D.C.: 600
Maximum Speed: Underwater: 40 mph (64 km). Water Surface: 80
mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
Rail Gun Turret: Mega-Damage: !D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 8,000 rounds (100 bursts).
Missile/Torpedo Launchers (2): Mega-Damage: Any medium-range
missile. Rate of Fire: Single shot or volleys of two, four or eight.
Range: Variep. Payload: 32; 16 per launcher.
Black Market Cost: 300 million credits.
South America: GB-30C
"Black Galleon" Gunboat
Manufacturer: Republic of Colombia (South America, p. 158).
Class: Patrol Boat.
Crew: Six: Pilot, captain, two gunners, communications/sensor officer,
and engineer. Up to 20 passengers.
Main Body M.D.C.: 900
Maximum Speed: Water Surface: 50 mph (80 km).
Maximum Range: 500 miles (800 km).
Bonuses: None.
Rocket Auto-Cannons (2): Mega-Damage: 2D4xlO M.D. (burst). Rate
of Fire: Equal to the number of attacks per melee round. Range:
6,000 feet (1,829 m). Payload: 4,000 rounds (200 bursts).
Missile Turret: Mega-Damage: Any medium-range missile. Rate of
Fire: Single shot or volleys of 2, 4, 8 or 12. Range: Varies. Payload:
36 per launcher; craft carries another 360 (10 reloads) on board.
Other Weapons: Light Torpedo Launch Tubes (2), Forward Pulse Laser
Cannon, Depth Charge Launchers (2).
Black Market Cost: 400,000 credits.
Tritonia: T-06 Torpedo Sled
Manufacturer: Tritonia (Underseas, p. 105).
Class: Underwater Sled.
Crew: One.
Main Body M.D.C.: 145
Maximum Speed: Water Surface: 34 mph (54 km; 40 knots). Underwater:
50 mph (80 km; 43 knots).
Maximum Range: Unlimited.
Bonuses: +5% to pilot skill, +5 to dodge underwater.
Black Market Cost: 500,000 credits.
242
Tritonia: T-10 Sea Fin Sea Sled
Manufacturer: Tritonia (Underseas, p. 103).
Class: Underwater Sled.
Crew: One.
Main Body M.D.C.: 180
Maximum Speed: Underwater: 65 mph (104 km; 56 knots).
Maximum Range: Unlimited.
Bonuses: +5% to pilot skill, +3 to dodge.
Mini-Torpedo Tubes (3): Mega-Damage: !D6xlO M.D. Rate of Fire:
Single shot or volleys of two or three. Range: One mile (1.6 km).
Payload: Six; two per launch tube.
Forward Laser Turret: Mega-Damage: 3D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 4,000 feet (1,220
m). Payload: Unlimited.
Other Weapons: Lower Forward Harpoon Gun, Rear Laser Turret,
Forward Sensor/Camera Turrets.
Black Market Cost: One million credits.
Tritonia: T-23CS Bottom Feeder Mini-Submarine
Manufacturer: Tritonia (Underseas, p. 102).
Class: Mini-Submarine.
Crew: Four, plus can hold six passengers.
Main Body M.D.C.: 600
Maximum Speed: Water Surface: 58 mph (92.5 km, 50 knots). Underwater:
34 mph (54 km; 29 knots).
Maximum Range: Unlimited.
Bonuses: None.
Torpedo Tubes (2): Mega-Damage: 3D4xlO M.D. (HE) or 2D6xlO
M.D. (plasma). Rate of Fire: Single shot or volleys of two. Range:
10 miles (16 km). Payload: 12; one per launcher and 10 in cargo.
Laser Pods (2): Mega-Damage: !D6xlO M.D. (single blast). Pods cannot
attack simultaneously. Rate of Fire: Equal to the number of attacks
per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Other Weapons: Ion Guns, Mini-Torpedo Tubes (2).
Black Market Cost: 5 million credits.
UB-20 Basic Underwater Sled
Manufacturer: Generic (Underseas, p. 144).
Class: Underwater Sled.
Crew: One.
Main Body M.D.C.: 145
Maximum Speed: Water Surface: 20 mph (32 km; 17.2 knots). Underwater:
15 mph (24 km; 13 knots)
Maximum Range: 800 miles (1,280 km). Unlimited if nuclear.
Bonuses: +5% to pilot skill. +2 to dodge.
Weapons: None.
Black Market Cost: 38,000 credits (gasoline); one million credits (nuclear).
UB-300 Mini-Sub
Manufacturer: Generic (Underseas, p. 143).
Class: Mini-Submarine.
Crew: One pilot and three passengers.
Main Body M.D.C.: 525
Maximum Speed: Water Surface: 25 mph (40 km; 21.5 knots). Underwater:
50 mph (80 km; 43 knots).
Maximum Range: Unlimited; can stay submerged for weeks.
Bonuses: None.
Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Medium-Range Torpedoes (2): Mega-Damage: 3D4xlO M.D. (high
explosive) or 2D6xlO (plasma). Rate of Fire: Single shot or volleys
of two. Range: 10 miles (16 km). Payload: Two.
Other Weapons: Mini-Torpedoes (6).
Black Market Cost: 6 million credits.
Coalition States Vehicles
Note: The CS, Russia and Triax vehicles are the only vehicle
groups that are kept together in one self-contained section. Most of
these vehicles are exclusive to the CS Military.
CS Aircraft
AFC-023 Sky Cycle (original)
— now used by Police & ISS
Manufacturer: Coalition States (Rifts RFC, p. 201).
Class: Hovercycle; borderline rocket bike.
Crew: One.
Main Body M.D.C.: 150
Maximum Speed: Ground: 40 mph (64 km). Flight: 520 mph (832
km); max altitude is 5,000 feet (1,524 m).
Maximum Range: Unlimited.
Bonuses: +3 to dodge in flight (
5 when flying over 250 mph/400 km).
Trained CS pilots get 5% to pilot skill.
CR-21 Mini-Missile Launchers (2): Mega-Damage: 5D6 M.D. (frag)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys of
two, three, four or five. Range: One mile (1.6 km). Payload: 20; 10
per launcher.
CR-4T Laser Turret: Mega-Damage: 6D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 4,000 feet (1,220
m). Payload: Unlimited.
Other Weapons: Smoke Dispenser.
Black Market Cost: One million credits.
AFC-033 Wind Jammer Sky Cycle
Manufacturer: Coalition States (Coalition War Campaign, p. 171).
Class: Hovercycle; borderline rocket bike.
Crew: One.
Main Body M.D.C.: 220
Maximum Speed: Ground: 200 mph (320 km)! Flight: 620 mph (992
km); max altitude is 6,000 feet (1,828 m).
Maximum Range: Unlimited; can fly 24 hours straight before overheating.
Bonuses: +1 on initiative, +1 attack per melee round, +2 to dodge
when flying at or below 250 mph (400 km); +4 to dodge when flying
faster than 250 mph (400 km).
CR-33 Mini-Missile Launcher: Mega-Damage: 5D6 M.D. (frag) or
!D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys of two,
three, or four. Range: One mile (1.6 km). Payload: 24.
C-33 Weapon Appendage Rail Guns (2): Mega-Damage: !D6xlO
M.D. (one gun); 2D6xlO M.D. (two guns). Rate of Fire: Equal to
243
CS Wind Jammer
Sky Cycle
the number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: 4,000 rounds (100 bursts) per gun.
Other Weapons: Concealed Laser, Smoke Dispenser.
Black Market Cost: 1.8 million credits. No knock-offs have been introduced
yet.
AFC-050 Death's Head Transport APC
Manufacturer: Coalition States (Rifts RPG, p. 199).
Class: Armored Personnel Carrier.
Crew: Nine: pilot, co-pilot, gunners (2), communications engineers (2),
technical officers (3).
Main Body M.D.C.: 1,300
Maximum Speed: Flight: Mach 1/670 mph (1,072 km); max altitude is
40,000 feet (12,192m).
Maximum Range: Unlimited; 24 hours at max speed before engines
must cool off.
Bonuses: None.
C-200DH Rail Gun: Mega-Damage: 2D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: Two
miles (3.2 km). Payload: 40,000 rounds (400 bursts).
CR-51 Medium-Range Missile Launchers (2): Mega-Damage:
2D4xlO M.D. (multi-warhead) or 2D6xlO M.D (plasma). Rate of
Fire: Single shot or volleys of two or four. Range: 80 miles (128 m).
Payload: 10; 5 per launcher.
Other Weapons: CR-6T Laser Turrets (6), Smoke Dispenser.
Black Market Cost: Unavailable on the Black Market.
AFC-060 Sky Lifter
Manufacturer: Coalition States (Coalition War Campaign, p. 162).
Class: Armored Personnel Carrier.
Crew: 20: pilot, co-pilot, gunners (2), communication engineers (2),
crewmen (14). Six crew use Mauler power armor units for loading.
Main Body M.D.C.: 2,300
Maximum Speed: Flight: 400 mph (640 km); max altitude is 6,000
feet (1,828m).
Maximum Range: Unlimited.
Bonuses: None.
CPC-200 Double-Barreled Cannon Turret: Mega-Damage: !D6xlO
M.D. (single shot) or 2D6xlO M.D. (double shot). Rate of Fire:
Equal to the number of attacks per melee round, plus one. Range:
8,000 feet (2,438.4 m). Payload: 300 rounds.
Concealed Mini-Missile Launchers (4): Mega-Damage: SD6 M.D.
(frag) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, four or eight. Range: One mile (1.6 km). Payload: 400! Each
launcher has 100 missiles.
Black Market Cost: 200 million credits; currently unavailable on the
Black Market.
AFC-101 Command Car
Manufacturer: Coalition States (Coalition War Campaign, p. 164).
Class: Hover Car.
Crew: Two: pilot and tail gunner. Can hold four passengers comfortably.
Main Body M.D.C.: 180
Maximum Speed: Flight: 200 mph (320 km); max altitude is 500 feet
(152m).
Maximum Range: Unlimited; can be flown at max speed for 96 hours
straight without overheating.
Bonuses: None.
C-30R Light Rail Gun: Mega-Damage: 6D6 M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: Two
miles (3.2 km). Payload: 2,400 rounds (80 bursts).
Black Market Cost: 650,000 credits. Reportedly, Northern Gun and
some others sell knock-off versions for 850,000 credits.
AFC-103 Scarab Officer's Car
Manufacturer: Coalition States (Coalition War Campaign, p. 165).
Class: Hover Car.
Crew: Two: pilot and gunner. Can hold four passengers comfortably.
Main Body M.D.C.: 240
Maximum Speed: Flight: 220 mph (352 km); max altitude is 1,500
feet (457.2m).
Maximum Range: Unlimited. Can fly for 48 hours straight at a time.
Bonuses: None.
C-40BT Laser Turrets (4): Mega-Damage: 4D6 M.D. (single blast);
8D6 M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
CR-10 Concealed Mini-Missile Launcher: Mega-Damage: 5D6 M.D.
(frag) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, three, four or five. Range: One mile (1.6 km). Payload: 20;
10 per launcher.
Black Market Cost: 1.6 million. Knock-offs sell for 2.1 million.
AFC-105 Skull Patrol Car
Manufacturer: Coalition States (Coalition War Campaign, p. 166).
Class: Hover Car.
Crew: Two: pilot and gunner. Can hold two passengers.
Main Body M.D.C.: 200
Maximum Speed: Flight: 150 mph (240 km).
Maximum Range: Unlimited. Can fly for 96 hours straight before engine
overheats.
Bonuses: None.
C-40PT Plasma Turret: Mega-Damage: 6D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 2,000 feet
(610 m). Payload: Unlimited.
CR-02 Concealed Mini-Missile Launchers (2): Mega-Damage: 5D6
M.D. (frag) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two. Range: One mile (1.6 km). Payload: 16; 8 per
launcher.
Black Market Cost: 1.4 million credits. Knock-offs sell for 1.8 million
credits.
244
AFC-111 Scout
Manufacturer: Coalition States (Coalition War Campaign, p. 167).
Class: Rocket Cycle.
Crew: One.
Main Body M.D.C.: ISO
Maximum Speed: Flight: 440 mph (704 km); max altitude is 2,500
feet (762 m).
Maximum Range: Unlimited; can fly for 12 hours before overheating.
Bonuses: Elite RPA SAMAS pilots and RPA "Fly Boys" get +2 on initiative
and +2 attacks per melee when piloting one of these vehicles.
C-RF4 Rapid-Fire Pulse Lasers (4): Mega-Damage: 2D6 M.D. (single
blast); 4D6 M.D. (double blast); 6D6 M.D. (triple blast); 8D6
M.D. (quad blast). Rate of Fire: Equal to the number of attacks per
melee round. Range: 1,800 feet (548.6 m). Payload: Unlimited.
Modified CR-10 Concealed Mini-Missile Launchers (2):
Mega-Damage: 5D6 M.D. (frag) or !D6xlO M.D. (plasma). Rate of
Fire: Single shot or volleys of two, three, four or five. Range: One
mile (1.6 km). Payload: 12; 6 per launcher.
Black Market Cost: 850,000 credits; knock-offs sell for 500,000 credits,
but they fly at half the speed.
AFC-115 Warbird
Manufacturer: Coalition States (Coalition War Campaign, p. 169).
Class: Rocket Cycle.
Crew: One.
Main Body M.D.C.: 220
Maximum Speed: Flight: 400 mph (640 km); max altitude is 6,000
feet (1,828m).
Maximum Range: Unlimited; can fly 24 hours straight before overheating.
Bonuses: Elite RPA SAMAS pilots and RPA "Fly Boys" get +1 on initiative
and +1 attack per melee when piloting one of these vehicles.
C-42 Rail Gun Cluster: Mega-Damage: !D6xlO M.D. (single gun);
2D6xlO M.D. (double gun); 3D6xlO M.D. (triple gun). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 4,000 rounds (100 bursts) per gun.
Forward Lasers (2): Mega-Damage: 2D6 M.D. (single blast); 4D6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Forward Particle Beam, Concealed Mini-Missile
Launchers (2), Fusion Mini-Bombs (4).
Black Market Cost: 1.3 million credits. Knock-offs'sell for 900,000
but only have half the speed.
AFC-151 Death Bringer
Manufacturer: Coalition States (Coalition War Campaign, p. 160).
Class: Armored Personnel Carrier.
Crew: Eight: pilot, co-pilot, communications officer, intelligence officer,
gunners (4).
APC Troop Payload: 60-80 foot soldiers OR 40 foot soldiers and 20
light power armor units OR 60 light power armor units OR any
other such combination.
Main Body M.D.C.: 900
Maximum Speed: Hovering: 200 mph (320 km). Flight: 400 mph (640
km); max altitude is 6,000 feet (1,828 m).
Maximum Range: Unlimited.
Bonuses: +1 to dodge when flying at or below 300 mph (480 km); +2
to dodge when flying faster than 300 mph (480 km). Trained CS pilots
get an additional +10% to pilot skill.
CPC-100 Cannon Turret: Mega-Damage: !D6xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round, plus one. Range:
8,000 feet (2,438.4 m). Payload: 100 rounds.
Laser Turrets (6): Mega-Damage: 3D6 M.D. (single blast). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Black Market Cost: 80-100 million credits; currently unavailable on
the Black Market.
CH-10 Black Lightning Helicopter
Manufacturer: Coalition States (Coalition War Campaign, p. 172).
Class: Helicopter.
Crew: Four: pilot, co-pilot/gunner, communications officer/gunner,
secondary gunner.
Main Body M.D.C.: 200
Maximum Speed: Flight: 300 mph (480 km); max altitude is 20,000
feet (6,096 m). Ground strike can not be fired higher than 3,000 feet
(914m).
Maximum Range: 500 miles (800 km).
Bonuses: None.
Weapon Appendage Rail Guns (2): Mega-Damage: !D6xlO M.D.
(single gun); 2D6xlO M.D. (two guns). Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: 2,000 rounds (50 bursts) per gun.
Tube Mini-Missile Launchers (8): Mega-Damage: 5D6 M.D. (frag)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys of
two, three, five, ten or twenty-four. Range: One mile (1.6 km). Payload:
48; 6 per launcher.
Other Weapons: Nose-Mounted Laser, Nose Rail Gun.
Black Market Cost: 750,000 credits. Ishpeming and Golden Age Armaments
offer knock offs for one million credits.
CH-10N Sea Storm Helicopter
Manufacturer: Coalition States (Coalition Navy, p. 93).
Class: Helicopter.
Crew: Four: pilot, co-pilot/gunner, communications officer/gunner,
backup gunner.
Main Body M.D.C.: 200
Maximum Speed: Flight: 300 mph (480 km); max altitude is 20,000
feet (6,096).
Maximum Range: 500 miles (800 km).
Bonuses: None.
C-33 Weapon Appendage Rail Guns (2): Mega-Damage: !D6xlO
M.D. (one gun); 2D6xlO M.D. (two guns). Rate of Fire: Equal to
the number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: 2,000 rounds (50 bursts) per gun.
Tube Mini-Torpedo Launchers (8): Mega-Damage: Varies with missile
type. Rate of Fire: Single shot or volleys of two, three, five, ten
or twenty-four. Range: One mile (1.6 km). Payload: 48; 3 per
launcher.
Other Weapons: Nose Mounted Laser, Nose Rail Gun, and Depth
Charges.
Black Market Cost: 750,000 credits.
CH-12 Demon Locust Helicopter
Manufacturer: Coalition States (Coalition War Campaign, p. 174).
Class: Helicopter.
Crew: Four: pilot, co-pilot/gunner, communications officer/gunner,
secondary gunner.
Main Body M.D.C.: 250
Maximum Speed: Flight: 250 mph (400 km); max altitude is 20,000
feet (6,096 m).
Maximum Range: 700 miles (1,120 km).
Bonuses: None.
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Wing Rail Guns (2): Mega-Damage: !D4xlO M.D. (single gun);
2D4xlO M.D. (double gun). Rate of Fire: Equal to the number of attacks
per melee round. Range: 4,000 feet (1,220 m). Payload: 6,000
rounds (150 bursts) per gun.
Tube Mini-Missile Launchers (6): Mega-Damage: 5D6 M.D. (frag)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys of
two, three, four or five. Range: One mile (1.6 km). Payload: 60; 10
per launcher.
Other Weapons: Forward Mounted Laser Cannon, Nose Rail Gun,
Medium-Range Missile Launchers (4).
Black Market Cost: 925,000 credits. Knock-offs sell for 1.3 million
credits.
CH-12N Sea Wasp Helicopter
Manufacturer: Coalition States (Coalition Navy, p. 95).
Class: Helicopter.
Crew: Four: pilot, co-pilot/gunner, communications tech, secondary
gunner.
Main Body M.D.C.: 250
Maximum Speed: Flight: 250 mph (400 km); max altitude is 20,000
feet (6,096 m).
Maximum Range: 700 miles (1,120 km).
Bonuses: None.
Forward Mounted Laser Cannon: Mega-Damage: !D4xlO M.D.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: Unlimited.
Wing Rail Guns (2): Mega-Damage: !D4xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 6,000 rounds (150 bursts) per gun.
Other Weapons: Nose Rail Gun, Canister Torpedo or Mini-Missile
Launchers (6), Medium-Range Torpedo Launchers (4).
Black Market Cost: 925,000 credits.
CSN-115 Sea Striker Jet Fighter
Manufacturer: Coalition States (Coalition Navy, p. 86).
Class: Naval Supersonic Interceptor.
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 465
Maximum Speed: Flight: Mach 2.8; max altitude is 60,000 feet
(18,288m).
Maximum Range: Unlimited; can fly at max speed for 10 straight
hours before overheating.
Bonuses: +1 on initiative, +1 to dodge.
Double-Barreled Laser Turret: Mega-Damage: 2D4xlO M.D. Rate
of Fire: Equal to the number of attacks per melee round. Range:
6,000 feet (1,828 m). Payload: Unlimited.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, four or six. Range: One mile (1.6 km). Payload: 72;
36 per launcher.
Other Weapons: Mini-Torpedo Launchers (2), Pylon-Mounted
Long-Range Missiles (6), Depth Charges (2).
Black Market Cost: 50 million credits; currently unavailable on the
Black Market.
CSN-117 Shrike Jet Fighter
Manufacturer: Coalition States (Coalition Navy, p. 87).
Class: Naval Supersonic Interceptor.
Crew: One.
Main Body M.D.C.: 390
Maximum Speed: Flight: Mach 3.5; max altitude is 60,000 feet
(18,288m).
Maximum Range: Unlimited; can fly at max speed for 10 straight
hours before overheating.
Bonuses: +1 on initiative, +3 to dodge, +10% to pilot skill.
High Intensity Laser Turret: Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1,828 m). Payload: Unlimited.
Pylon-Mounted Long-Range Missiles (6): 6D6xlO.
M.D. Rate of Fire: Single shot or volleys of two, four or six. Range:
1,800 miles (2,880 km). Payload: Six missiles.
Other Weapons: AIM-180 ASRAAMM Wing-Mounted Missile
Launchers (2).
Black Market Cost: 50 million credits; currently unavailable on the
Black Market.
CSN-118 Dagger Bomber Aircraft
Manufacturer: Coalition States (Coalition Navy, p. 89).
Class: Stealth Bomber.
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 360
Maximum Speed: Flight: Mach 1.5; max altitude is 60,000 feet
(18,288m).
Maximum Range: Unlimited. Can fly at max speed for 12 hours before
overheating.
Bonuses: +3 to strike.
High Intensity Laser Cannon: Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1,828 m). Payload: Unlimited.
Internal Bomb Module: Mega-Damage: 2D4xlO M.D. (multi-warhead)
or 2D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, four, six or eight. Range: Two miles 93.2 km) above the
ground. Payload: 48
Other Weapons: Retractable Medium-Range Missile Launchers (2),
External Wing hard points (4)
Black Market Cost: At least 80 million credits; currently unavailable
on the Black Market.
Eagle Unmanned Aircraft (EUA)
Manufacturer: Coalition States (Coalition Navy, p. 91).
Class: Unmanned Robot Aircraft.
Crew: None.
Main Body M.D.C.: 95
Maximum Speed: Flight: 500 miles (800 km); max altitude is 15,000
feet (4,572 m).
Maximum Range: 600 miles (960 km).
Bonuses: None.
Equipment: High-resolution cameras.
Black Market Cost: One million credits.
GAW-F14 Tomcat Jet Fighter
Manufacturer: GAW/Coalition States (Coalition Navy, p. 92).
Class: Naval Supersonic Interceptor.
Crew: Two: pilot and weapon systems operator.
Main Body M.D.C.: 18
Maximum Speed: Flight: Mach 2.3; max altitude is 56,000 feet
(17,068 m).
Maximum Range: 800 miles (1,280 km).
Bonuses: +2 on initiative,
M61 20mm Catling Cannon: Mega-Damage: !D6xlO M.D. (burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 600 rounds (20 bursts).
AIM-52 Phoenix Air-to-Air Missiles (6): Mega-Damage: 3D6xlO
M.D. Rate of Fire: Single shot or volleys of up to six. Range: 125
miles (200 km). Payload: Six missiles.
Other Weapons: Wing-Mounted Long-Range Missiles (2).
Black Market Cost: 4 million credits each or a squadron of 12 for 42
million credits.
NA-15 Nightwing Jet Fighter
Manufacturer: Coalition States (Mercenaries, p. 150).
Class: Supersonic Interceptor.
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 450
Maximum Speed: Flight: Mach 2.05; max altitude is 30,000 feet
(9,144m).
246
Maximum Range: Unlimited. Can fly for 10 hours straight at max
speed before overheating.
Bonuses: None.
High Intensity Laser Turret: Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1828 m). Payload: Unlimited.
Wing-Mounted Medium-Range Missile Launchers (4): Mega-Damage:
Varies by missile type. Rate of Fire: Single shot or volleys of
two or four. Range: 40 miles (64 km). Payload: 24; 6 per launcher.
Other Weapons: Pylon-Mounted Long-Range Missiles (6).
Black Market Cost: At least 50 million credits, but this is academic
since the Nightwing has never been available on the Black Market
and, like so many other Coalition vehicles, is unlikely to be in the
foreseeable future.
CS Boats
SF-7 Talon Jet Fighter
Manufacturer: Coalition States (Coalition War Campaign, p. 176).
Class: VTOL Stealth Fighter.
Crew: One; seats for two additional crew members, typically a bombardier
and communications officer.
Main Body M.D.C.: 350
Maximum Speed: Flight: Mach 1.5/1,005 mph (1,608 km), max altitude
is 60,000 feet (18,288 m).
Maximum Range: Unlimited; 18 hours of constant flight before overheating.
Bonuses: +1 when flying at or under Mach One; +4 to dodge when flying
above Mach One.
Belly-Mounted Long-Range Missile Launcher: Mega-Damage:
Varies with missile type. Rate of Fire: Single shot or volleys of two.
Range: Varies with missile type. Payload: 6.
Mini-Missile Launchers (2): Mega-Damage: 5D6 M.D. (frag) or
!D6xlO M.D. (plasma). Rate of Fire: Volleys of 4, 8, 12, and 24.
Range: One mile (1.6 km). Payload: 150; 75 per launcher.
Other Weapons: Top Mini-Missile Launchers (4), Concealed Forward
Mounted Lasers (2).
Black Market Cost: Top secret; rumored to be 70-100 million credits.
This an experimental aircraft developed for use against Tolkeen and
the Xiticix. Only one wing of 30 aircraft currently operate out of
Chi-Town.
AWC-012 Wave Demon
Manufacturer: Coalition States (Coalition Navy, p. 58).
Class: Patrol Hydrofoil.
Crew: Two: pilot and gunner.
Main Body M.D.C.: 150
Maximum Speed: Water Surface: 130 mph (208 km; 112 knots).
Maximum Range: Unlimited.
Bonuses: +3 to dodge when moving faster than 60 mph (96
km).Trained CS pilots get +5% to pilot skill.
CR-4T Laser Turret: Mega-Damage: 6D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 4,000 feet (1,220
m). Payload: Unlimited.
CR-25 Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D.
(armor piercing); !D6xlO M.D. (plasma). Rate of Fire: Single shot
or volleys of two, four, six or twelve. Range: One mile (1.6 km).
Payload: 24; 12 per launcher)
Other Weapons: Medium Torpedo Launchers (2), C-40R2 Rail Gun
Turret.
Black Market Cost: 1.8 million credits.
CPB-001 Mark I Barracuda Patrol Boat
Manufacturer: Coalition States (Coalition Navy, p. 60).
Class: Modular Patrol Boat.
Crew: 12: pilot/commander, co-pilot/sensors operator, gunners (4), enlisted
sailors (6). Plus can carry 8-10 soldiers.
Main Body M.D.C.: 300
Maximum Speed: Water Surface: 55 mph (88 km; 47.3 knots).
Maximum Range: Unlimited.
Bonuses: None.
Torpedo Tubes (2): Mega-Damage: 2D4xlO M.D. Rate of Fire: Single
shot or volley of two. Range: 5 miles (8 km). Payload: 40.
Light Weapons Turret (3): Being a modular craft, the Barracuda can
accommodate various weapons in these mounts, such as the CR-4T
Laser, C-40R2 Rail Guns, or the C-50R Enforcer Rail Gun.
Other Weapons: Modular Heavy Weapons Turret.
Black Market Cost: 40 million credits, but currently unavailable on
the Black Market.
CPB-004 Mark IV Hurricane Patrol Boat
Manufacturer: Coalition States (Coalition Navy, p. 62).
Class: Submersible Patrol Boat.
Crew: Six: captain, co-pilot/first mate, radar/sonar operator, communications
technician, gunners (2).
Main Body M.D.C.: 290
Maximum Speed: Water Surface: 70 mph (112 km). Underwater: 23
mph (36.8 km; 20 knots).
Maximum Range: Unlimited.
Bonuses: None.
Short-Range Missile Launchers (2): Mega-Damage: !D4xlO M.D.
(armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of two, three or four. Range: 5 miles (8 km). Payload:
20; 10 per launcher.
247
Torpedo Tube: Mega-Damage: 3D4xlO M.D. Rate of Fire: Single
shot only. Range: 5 miles (8 km). Payload: 6.
Other Weapons: Particle Beam Cannon, C-40R2 Rail Gun.
Black Market Cost: 80 million credits; currently unavailable on the
Black Market.
Death's Head Underwater Sea Sled
Manufacturer: Coalition States (Coalition Navy, p. 56).
Class: Underwater Sled.
Crew: One.
Main Body M.D.C.: 140
Maximum Speed: Water Surface: 20 mph (32 km; 17.2 knots). Underwater:
15 mph (24 km; 13 knots).
Maximum Range: 800 miles (1,280 km). Unlimited if nuclear.
Bonuses: +5% to pilot skill.
Mini-Torpedoes (2): Mega-Damage: !D4xlO M.D. Rate of Fire: Single
shot or volley of two. Range: One mile (1.6 km). Payload: Two.
Black Market Cost: 36,000 credits (gasoline); one million credits (nuclear).
CS Jet Ski
Manufacturer: Coalition States (Coalition Navy, p. 57).
Class: Surface Sea Sled.
Crew: One.
Main Body M.D.C.: 120
Maximum Speed: Water Surface: 110 mph (176 km; 94.6 knots).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
Mini-Torpedoes (2): Mega-Damage: !D4xlO M.D. Rate of Fire: Single
shot or volley of two. Range: One mile (1.6 km). Payload: Two.
Black Market Cost: 45,000 credits (gasoline); one million credits (nuclear).
CSS James Bay Class Destroyers
Manufacturer: Coalition States, via Iron Heart Armaments (Coalition
Navy, p. 65).
Class: Guided Missile Destroyer.
Crew: 120: officers (8), chief petty officers (13), enlisted crew (99).
Can also carry 20 Naval Infantry RPAs in Super SAMAS and 10
Sea SAMAS.
Main Body M.D.C.: 1,450
Maximum Speed: Water Surface: 42 mph (67 km; 36 knots).
Maximum Range: Unlimited.
Bonuses: None.
Heavy Torpedo Tubes (2): Mega-Damage: 4D6xlO M.D. Rate of
Fire: Single shot or volleys of two. Can fire four volleys per melee
round. Range: 20 miles (32 km). Payload: 80 torpedoes.
Medium Missile Launchers (2): Mega-Damage: 3D4xlO M.D. to an
area of 30 feet (9.1 m). Rate of Fire: Up to three shots per melee
round. Range: 10 miles (16 km). Payload: 50.
Other Weapons: Five-Inch Cannon Turret, Rail Gun Turret, Depth
Charge Launchers (2), Landing Pad (2 CSN helicopters, either Sea
Wasps or Sea Storms).
Black Market Cost: Unavailable on the Black Market.
CSS Orca-Class Submarine
Manufacturer: Coalition States (Coalition Navy, p. 76).
Class: Attack Submarine.
Crew: 98: officers (10), enlisted sailors (88). Can carry up to 40 regular
troops or 20 light power armor troops.
Main Body M.D.C.: 850
Maximum Speed: Water Surface: 35 mph (56 km; 30 knots). Underwater:
40.6 mph (65 km; 35 knots).
Maximum Range: Unlimited.
Bonuses: None.
Heavy Torpedo Tubes (4): Mega-Damage: 5D6xlO M.D. Rate of
Fire: Single shot or volleys of two, three or four. Range: 20 miles
(32 km). Payload: 40.
VLS Missile Launchers (24): Mega-Damage: 4D6xlO M.D. Rate of
Fire: Single shot or volleys of two, three, four, six, twelve or
twenty-four. Range: 1,000 miles (1,600 km). Payload: 72, plus 10
nuclear weapons.
Other Weapons: Concealed Ion Cannons (2), On-Board Commando
Forces.
Black Market Cost: Unavailable on the Black Market.
CSS Revenge Class Destroyers
Manufacturer: Coalition States (Coalition Navy, p. 66).
Class: Guided Missile Destroyer.
Crew: 342: officers (27), chief petty officers (24), enlisted sailors
(291).
Main Body M.D.C.: 520
Maximum Speed: Water Surface: 35 mph (56 km; 30 knots).
Maximum Range: Unlimited.
Bonuses: None.
Medium Torpedo Tubes (6): Mega-Damage: 3D4xlO M.D. Rate of
Fire: Single shot or volleys of two, three, four or six. Can fire one
volley per melee round. Range: 10 miles (16 km). Payload: 60; 10
per tube.
Vertical Launch System (VLS) Missile Launchers (96): Mega-Damage:
Can fire any long-range missile, but often use plasma; 3D6xlO
M.D. Rate of Fire: Single shot or volleys of two, four, six or eight.
Range: 40 miles (64 km). Payload: 96.
Other Weapons: Five-Inch Cannon Turret, CIWS C90R Galling Rail
Guns (2), Helicopters (2 Sea Storms or Sea Wasps).
Black Market Cost: Unavailable to the Black Market.
CSS Shark-Class Submarine
Manufacturer: Coalition States (Coalition Navy, p. 74).
Class: Attack Submarine.
Crew: 132: officers (12), enlisted crew (120). Can accommodate another
12 passengers.
Main Body M.D.C.: 320
Maximum Speed: Water Surface: 35 mph (56 km; 30 knots). Underwater:
40.6 mph (65 km; 35 knots).
Maximum Range: Unlimited.
Bonuses: None.
Torpedo Tubes (4): Mega-Damage: 4D6xlO M.D. Rate of Fire: Single
shot or volleys of two, three or four. Range: 20 miles (32 km). Payload:
32.
VLS Tomahawk Missile Launchers (12): Mega-Damage: 4D6xlO
M.D. Rate of Fire: Single shot or volleys of two, three, four, or six.
Range: 1,000 miles (1,600 km). Payload: 12.
Black Market Cost: Unavailable on the Black Market.
248
CVN-1 Chi-Town Carrier Class
Manufacturer: Coalition States (Coalition Navy, p. 83).
Class: Aircraft Carrier.
Crew: 2,880: boat officers (160), boat enlisted crew (1,800), air group
officers (120), air group enlisted crew (800).
Troop Capacity: 1,200 total, divided into one Armor Troop, a Reinforced
Mechanized Infantry Company, one Infantry Battalion, one
SP Artillery Platoon, two Howitzer Batteries, an Artillery Support
Company, one Special Operations Company, and a Headquarters &
Intelligence Group.
Aircraft Capacity: 62: 12 Shrike Interceptors, 12 Sea Strikers, 8
Daggers, 20 Sky Cycles, 4 Sea Storms, 4 Demon Locusts, 2 Sky
Lifter APCs.
Additional Vehicles: 20 surface sea sleds, 40 underwater sea sleds, 20
Wave Demons, 20 Barracuda Stealth SCUBA armor, 20 Lightning
Strike armor, 40 Trident power armor, 40 Sea SAMAS.
Main Body M.D.C.: 13,000
Maximum Speed: Water Surface: 40.6 mph (65 km; 35 knots).
Maximum Range: Unlimited.
Bonuses: None.
Heavy Torpedo Tubes (8): Mega-Damage: 4D6xlO M.D. Rate of
Fire: Up to eight torpedoes per melee round. Range: 20 miles (32
km). Payload: 100.
C-406 Tri-Cannon Turret: Mega-Damage: !D4xlOO M.D. to a 10
foot (3 m) blast radius or !D6xlOO to a 50 foot (15.2 m) blast radius.
Rate of Fire: Two rounds per cannon per minute (4 melee
rounds). Range: 35 miles (56 km). Payload: 200 shells.
Other Weapons: CR-400 Long-Range Missile Turret, Secondary
CR-160 MLRS Missile Launchers (2), CIWS C90R Catling Rail
Guns (6), C-50R Enforcer Rail Guns (4).
Black Market Cost: The CS construction price per craft is around 2.7
billion credits. Totally unavailable on the Black Market. You'd have
a better chance buying out the land beneath Chi-Town.
CSN Wasp-Class Amphibious Warship
Manufacturer: Coalition States (Coalition Navy, p. 68).
Class: Amphibious Warship.
Crew: 1,080: officers (98), chief petty officers (61), enlisted personnel
(921).
Troop Capacity: 1,950 embarked troops consisting of a Headquarters
Group, a Recon/Special Ops Company, a Combat Engineer or "Sapper"
Platoon, a Medical Group, two Armor Troop Companies, one
Mechanized Air Infantry Battalion, one SP Artillery Platoon, two
Howitzer Batteries, an Artillery Support Company, and one Enlarged
Infantry Battalion.
Main Body M.D.C.: 8,000
Maximum Speed: Water Surface: 27.6 mph (44 km; 24 knots).
Maximum Range: Unlimited.
Bonuses: None.
Medium Missile Launchers (2): Mega-Damage: 3D6xlO M.D. Rate
of Fire: Single shot or volleys of two, four or eight. Range: 40 miles
(64 km). Payload: 16; 8 per launcher.
CIWS C90R Catling Rail Guns (3): Mega-Damage: 3D4xlO M.D.
(burst). Rate of Fire: Up to six attacks per melee round (two per
gun). Range: 6,000 feet (1828 m). Payload: 12,000 rounds (200
bursts) per gun.
Other Weapons: C-50R Enforcer Rail Guns (8).
Black Market Cost: You wish!
CT-008 Supply-Class Merchant Marine Transport
Manufacturer: Coalition States (Coalition Navy, p. 70).
Class: Merchant Marine Transport.
Crew: 32: commander, mechanic, enlisted sailors (30). Also can carry
up to 640 troops.
Main Body M.D.C.: 420
Maximum Speed: Water Surface: 30 mph (48 km).
Maximum Range: Unlimited.
Bonuses: None.
CR-4T Laser Turrets (4): Mega-Damage: 6D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: Unlimited.
Other Weapons: Aircraft (one VTOL fighter or helicopter, plus a
half-dozen SAMAS suits), Robot Loaders (2).
Black Market Cost: 35 million credits.
Missile MC1A Sea King
Manufacturer: Coalition States, via Iron Heart Armaments (Mercenaries,
p. 120)
Note: Though manufactured by Iron heart, the CS has purchased a
number of these and refitted them to CS specifications.
Class: Missile Cruiser
Crew: 40-50: captain, first officer, chief officers (4), medical officers
(2), communications technicians (3), sensor operators (3), navigation
technicians (2), engineers/mechanics (4), nurses (4), cooks (5),
seamen (15).
Main Body M.D.C.: 2,600
Maximum Speed: Water: 40 mph (64 km).
Maximum Range: Unlimited.
Bonuses: None.
Missile Launchers (4): Mega-Damage: Varies with missile type. Both
medium and long range missiles are used. Rate of Fire: Single shot
or volleys of two, four or sixteen. Range: Varies; 50 to 500 miles
(80 to 800 km).PayJoad: 160 per launcher; another 560 missiles are
held in the ship's hold.
Torpedo Tubes (6): Mega-Damage: 4D6xlO M.D. Rate of Fire: Up to
six per melee round. Range: 20 miles (32 km). Payload: 600; 100
per tube.
Other Weapons: Long Range Rail Gun Turrets (2), Eight-inch Naval
Guns (2), Depth Charge Launchers (2), Shrike VTOL interceptors
or Dagger Bombers (4), Mk-108 Firefly missiles (4), Tomahawk
nuclear missiles (6), Eagle Unmanned Aircraft.
Black Market Cost: About 600 million credits.
Joseph Prosek-Class Aircraft Carrier
Manufacturer: Coalition States (Coalition Navy, p. 81).
Class: Aircraft Carrier.
Crew: 4,600: boat officers (200), boat enlisted crew (2,800), air group
officers (200), air group enlisted crew (1,400).
Troop Capacity: 1,500 total. 400 troops are RPA specialists who operate
180 SAMAS, 140 Sea SAMAS, 20 Special Forces SAMAS, 24
old-style SAMAS, and 10 Hellraisers. There are also 160 Sea Dogs,
10 Nautical Commando troops, and 36 Naval Infantry RLT Commandos.
Aircraft Capacity: 94: 12 Super-Tomcats, 12 Skrike Interceptors, 24
Sea Strikers, 12 NB-10 Dagger Bombers, 24 Sky Cycles, 6 Sea
Storms, and 4 Death Bringer APCs.
Other Vehicles: 60 surface sea sleds, 40 underwater sea sleds, 20 Barracuda
Stealth SCUBA Armor, 40 Lightning Strike Armor, 40 Trident
Power Armor, 60 Sea SAMAS, two Sea Spiders.
Main Body M.D.C.: 12,000
Maximum Speed: Water Surface: 34.5 mph (55 km; 30 knots).
Maximum Range: Unlimited.
Bonuses: None.
CR-160 MLRS Missile Launchers (3): Mega-Damage: 3D6xlO M.D.
Rate of Fire: Single shot or volleys of two, four or eight. Can fire up
to three volleys per melee round. Range: 500 miles (800 km). Payload:
720; 240 missiles each. The ship has an additional 720 LRMs
in storage.
CIWS C90R Catling Rail Guns (4): Mega-Damage: 3D4xlO M.D.
(burst). Rate of Fire: Six attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: 60,000 rounds (500 bursts) per gun.
Black Market Cost: The CS purchased this old ship from Golden Age
Weaponsmiths for 2 billion credits and spent far more than that
retrofitting it.
249
SSN-10 Stingray Submarine
Manufacturer: Coalition States (Coalition Navy, p. 79).
Class: Mini-Submarine.
Crew: Three: pilot/captain, co-pilot/gunner, communications officer.
Can also carry a squad of 10 troops or five light power armor
troops.
Main Body M.D.C.: 400
Maximum Speed: Water Surface: 35 mph (56 km; 30 knots). Underwater:
65 mph (54.4 km; 35 knots).
Maximum Range: Unlimited.
Bonuses: None.
Torpedo Tubes (2): Mega-Damage: 3D6xlO M.D. Rate of Fire: Single
shot or volleys of two or four. Range: 10 miles (16 km). Payload:
14.
Mini-Torpedo Launcher: Mega-Damage: !D4xlO M.D. Rate of Fire:
Single shot or volleys of two or four. Range: One mile (1.6 km).
Payload: 40.
Other Weapons: Laser Cannons (4), Belly Gun.
Black Market Cost: Unavailable on the Black Market.
Coalition APCs & Tanks
CSMarkVAPC
Manufacturer: Coalition States (Rifts RPG, p. 198).
Class: Armored Personnel Carrier.
Crew: Five: pilot, co-pilot, communications officer, gunners (2). Can
also carry up to 20 standard troops, four SAMAS power armor
units, and two hovercycles.
Main Body M.D.C.: 350
Maximum Speed: Ground: 90 mph (144 km).
Maximum Range: Unlimited.
Bonuses: None.
C-40R Rail Gun: Mega-Damage: 1D6 M.D. (single shot); !D6xlO
M.D. (burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: 20,000 rounds (250
bursts).
CR-4T Laser Turrets (2): Mega-Damage: 6D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: Unlimited.
Other Weapons: C-2T Dual Laser Turrets (4), CR-10 Forward
Mini-Missile Launchers (2), Forward Auto-Cannons (2), Hatch Laser
Guns (3), Smoke Dispensers (2).
Black Market Cost: 21 million credits.
CS Mark VII Slayer
Manufacturer: Coalition States (Coalition War Campaign, p. 150).
Class: Armored Personnel Carrier.
Crew: Eight: pilot, co-pilot, communications officer, intelligence officer,
gunners (4). APC troop payload includes various mixes, including:
5-60 foot soldiers OR 20 foot soldiers and 10 power armor
units OR 40 SAMAS or other light power armor units OR 20
SAMAS and 10 Super SAMAS OR 20 foot soldiers on Scout
Rocket Cycles and 10 light power armor units or 6 heavy power armor
units OR 10-15 light robot vehicles.
Main Body M.D.C.: 500
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
C-T60 Laser Cannon: Mega-Damage: !D6xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: Unlimited.
C-PT36 Plasma Turret: Mega-Damage: 6D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 2,000 feet
(610 m). Payload: Unlimited.
Other Weapons: C-MV12 Vertical Mini-Missile Launchers (2), C-M6
Dual Mini-Missile Launchers (2), C-4T Dual Laser Turrets (4),
Smoke Dispensers (2).
Black Market Cost: 28 million credits; unavailable on the Black Market.
CSMarklXEPC
Manufacturer: Coalition States (Coalition War Campaign, p. 152).
Class: Armored ("Exploratory") Personnel Carrier.
Crew: Three: pilot, co-pilot, gunner.
Main Body M.D.C.: 220
Maximum Speed: Ground: 110 mph (176 km).
Maximum Range: Unlimited.
Bonuses: None.
CR-2T Laser Turrets (2): Mega-Damage: 4D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: Unlimited.
CR-10 Forward Mini-Missile Launcher: Mega-Damage: 5D6 M.D.
(frag) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, three, five, or ten. Range: One mile (1.6 km). Payload: 20.
Other Weapons: None.
Black Market Cost: Six million credits.
CTX-20 Grinning Skull Tank
Manufacturer: Coalition States (Mercenaries, p. 146).
Class: Main Battle Tank.
Crew: Six: pilot, co-pilot, communications officer, gunners (3).
Main Body M.D.C.: 500
Maximum Speed: Ground: 90 mph (144 km).
Maximum Range: Unlimited.
Bonuses: None.
C-144 Cannons: Mega-Damage: 2D4xlO (single blast); 4D4xlO, (double
blast). Rate of Fire: Can fire four single blasts or two double
blasts, p<K mdse, wsiwi. Raagy. 6,00ft fe«V ^\,%1% m). Pay\oad: 60
shells.
CR-4T Laser Turret: Mega-Damage: 6D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 4,000 feet (1,220
m). Payload: Unlimited.
Other Weapons: CR-10S Side-Mounted Missile Launchers (2).
Black Market Cost: Unavailable on the Black Market.
CTX-50 Line Backer
Manufacturer: Coalition States (Coalition War Campaign, p. 153).
Class: Heavy Tank.
Crew: Eight: pilot, co-pilot, communications officer, intelligence officer,
gunners (4).
Main Body M.D.C.: 790
Maximum Speed: Ground: 150 mph (240 km).
Maximum Range: Unlimited.
Bonuses: None.
C-T60 Laser Cannons (2): Mega-Damage: !D6xlO M.D. The cannons
can not fire in tandem, although each can fire at the same target
for a coordinated attack. This requires two separate rolls to
strike. Rate of Fire: Equal to the number of attacks per melee round.
Range: 6,000 feet (1,828 m). Payload: Unlimited.
C-20R Rail Guns (2): Mega-Damage: !D6xlO M.D. (burst). These
guns can not be fired in tandem, but they may both fire on the same
target at the same time, requiring two strike rolls. Rate of Fire:
250
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 6,000 rounds (150 bursts) per gun.
Other Weapons: C-20L Laser Turret, CR-8 Medium-Range Missile
Launchers (2), Concealed Mini-Missile Launchers (2), Smoke Dispensers
(2).
Black Market Cost: 32 million credits; unavailable on the Black Market.
CTX-52 Sky Sweeper
Manufacturer: Coalition States (Coalition War Campaign, p. 156).
Class: Anti-Aircraft Tank.
Crew: Five: pilot, co-pilot/gunner, gunners (2), communications officer.
Main Body M.D.C.: 400
Maximum Speed: Ground: 90 mph (144 km).
Maximum Range: Unlimited.
Bonuses: None.
C-T60 Laser Cannons (2): Mega-Damage: !D6xlO M.D. The cannons
can not fire in tandem, although each can fire at the same target
for a coordinated attack. This requires two separate rolls to
strike. Rate of Fire: Equal to the number of attacks per melee round.
Range: 6,000 feet (1,828 m). Payload: Unlimited.
C-44 Rail Gun Turrets (2): Mega-Damage: 2D6xlO M.D. (burst). The
guns can not fire in tandem, although each can fire at the same target
for a coordinated attack. This requires two separate rolls to
strike. Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 12,000 rounds (150 bursts)
per gun.
Other Weapons: C-20L Double-Barreled Laser Turret, CR-8 Medium

Range Missile Launchers (2), Concealed Mini-Missile Launch
Tubes (4), Smoke Dispensers (2).
Black Market Cost: 25 million credits; currently unavailable on the
Black Market.
CTX-54 Fire Storm Mobile Fortress
Manufacturer: Coalition States (Coalition War Campaign, p. 158).
Class: Super Tank.
Crew: 148. Command Center: 114: division commanders (4), combat
officers (30), communications officers (20), crewmen (60). Death's
Head Transports (2): 34 total; 17 per transport: pilot, co-pilots (2),
communications engineers (2), technical officers (2), crewmen (10).
Troop Payload: Common troop mixes include: Six Skull Smashers
OR six Spider-Skull Walkers OR ten Glitter Boy Killers OR 40
Scout Spider-Skull Walkers OR 40 Hellraisers OR 40 Hellfires or
CS Cyborg Strike Troopers OR 40 Terror Trooper Commandos or
CS Juicers OR 40 troops with Scout Rocket Cycles or Warbird
Rocket Cycles OR 80 Special Forces Troops OR 160 SAMAS
troops (any kind) OR 160 infantry soldiers.
Main Body M.D.C.: 5,000 (main body command center); 2,000 (main
body command deck); 1,000 (each transport section).
Maximum Speed: Flight: 180 mph (288 km). Max altitude is 1,000
feet (305 m).
Maximum Range: Unlimited.
Bonuses: None.
C-2000 Super Rail Cannons (2): Mega-Damage: !D4xlOO (single
blast) or 2D6xlOO (double blast). Double blasts can not be directed
at targets less than 60 feet (18.3 m) in size. Rate of Fire: Eight blasts
per melee round; four blasts per cannon. Range: Two miles (3.2
km). Payload: 2,000 blasts; 1,000 per cannon.
C-300DH Rail Gun Turrets (2): Mega-Damage: 3D4xlOO M.D. Rate
of Fire: Equal to the number of attacks per melee round. Range:
Two miles (3.2 km). Payload: 100,000 rounds (100 bursts) per gun.
Other Weapons: C-60T Deck Laser Turret, Long-Range Missile Battery,
Medium-Range Missile Battery, C-2T Dual Laser Turrets (24).
Black Market Cost: Estimated to be over one billion credits. The
Black Market might as well forget about trying to sell one of these
puppies.
MLRSMarklX
Manufacturer: Coalition States (Mercenaries, p. 148).
Class: Mobile Missile Platform.
Crew: Six: pilot, commander/gunner, sensors operator, communications
operator, gunners (2).
Main Body M.D.C.: 350
Maximum Speed: Ground: 90 mph (144 km).
Maximum Range: Unlimited.
Bonuses: None.
MLRS: Mega-Damage: Varies with missile type. Rate of Fire: Single
shot or volleys of two, three, four, six, or eight. Can fire up to three
volleys per melee. Range: 500 miles (800 km). Payload: 160 missiles
(20 full volleys). Supply trucks that carry 160 missiles can
transfer them to the Mark IX in 10 minutes.
C-2T Dual Laser Turrets (4): Mega-Damage: 4D6 M.D. Rate of Fire:
Up to six times per melee. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Other Weapons: CR-10 Mini-Missile Launchers (2), Forward
Auto-Cannons (2).
Black Market Cost: Unavailable on the Black Market.
Heavy Commercial
Ground Vehicles
Note: See Havercycles & Rocket Bikes in their own section.
Australia: MT-6000 Crawler
Manufacturer: Australian Tech-Cities (Australia, p. 215).
Class: All-Terrain Vehicle.
Crew: Four: driver, communications engineer/navigator, gunner, soldier
escort.
Main Body M.D.C.: 440
Maximum Speed: Ground: 100 mph (160 km); 80 mph (128 km)
off-road.
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
Pop-Up Missile Launcher: Mega-Damage: 6D6xlO M.D. (plasma).
Rate of Fire: Single shots or volleys of 2, 4 or 8. Range: One mile
(1.6 km). Payload: 24.
Main Gun (Particle Beam): Mega-Damage: !D6xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 2,000
feet (610 m). Payload: Unlimited.
Other Weapons: The Crawler can accommodate up to two additional
weapons.
Black Market Cost: 940,000 Australian dollars or credits.
251
Australia: NT-1200 Devil 4×4
Manufacturer: Australian Tech-Cities (Australia, p. 214).
Class: All-Terrain Vehicle.
Crew: Three: driver, gunner, communications officer. Up to seven passengers.
Main Body M.D.C.: 225
Maximum Speed: Ground: 140 mph (224 km); 110 mph (176 km)
off-road.
Maximum Range: 300 miles (480 km); unlimited if nuclear.
Bonuses: None.
Pop-Up Grenade Launcher: Mega-Damage: 5D6 M.D. Rate of Fire:
Single shot or volleys of two or four. Range: 500 feet (15.2 m). Payload:
42 grenades.
Rail Gun: Mega-Damage: 4D6 M.D. (burst). Rate of Fire: Equal to the
number of attacks per melee round. Range: 3,000 feet (914 m). Payload:
1,440 rounds (120 bursts).
Other Weapons: The Devil can accommodate up to two additional
weapons.
Black Market Cost: 180,000 Australian dollars or credits for civilian
(unarmed) models; 490,000 for military (armed) versions.
Bandito Arms: R-100 Tarantula
(a.k.a. NG Spider)
Manufacturer: Bandito Arms. Also produced by Northern Gun (New
West, p. 194).
Class: All-Terrain Vehicle – Walker/crawler type vehicle.
Crew: Two: pilot and co-pilot/gunner. Can hold up to three passengers.
Main Body M.D.C.: 200 (main body); 300 (abdomen).
Maximum Speed: Ground: 100 mph (160 km). Leaping: 30 feet (9 m)
across and 10 feet (3 m) high.
Maximum Range: Unlimited.
Bonuses: None.
Mandible Rail Guns (2): Mega-Damage: !D4xlO M.D. (single burst);
2D4xlO M.D. (double burst). Rate of Fire: Equal to the number of
attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
2,400 rounds (60 bursts) per gun.
Bandito 188 Dual Ion Cannon: Mega-Damage: 4D6 M.D. (single
shot); 8D6 M.D. (double shot). Rate of Fire: Equal to the number of
attacks per melee round. Range: 1,000 feet (305 m). Payload: Unlimited.
Other Weapons: MML24 Mini-Missile System (2).
Black Market Cost: 18 million credits; 14 million without weapons.
Big Boss A.T.V.
Manufacturer: Generic/Black Market (Rifts RPG, p. 227).
Class: All-Terrain Dune Buggy.
Crew: One pilot, three passengers.
Main Body M.D.C.: 65
Maximum Speed: 150 mph (240 km).
Maximum Range: 300 miles (480 km).
Weapons: Virtually any light vehicular weapon can be mounted, from
rail guns, to mini-missile launchers, to light energy weapons. Only
one weapons hard point.
Black Market Cost: 24,000 credits (gasoline engine); 28,000 credits
(electric engine).
Kittani: Creax Armored Rover
Manufacturer: Kittani (Atlantis, p. 147).
Class: Strategic Robot Vehicle Land Rover.
Crew: Three; pilot, communications operator and assistant/field scientist.
Main Body M.D.C.: 500
Maximum Speed: 40 mph (64 km).
Maximum Range: Unlimited.
Bonuses: +1 to strike with all ranged weapons.
Double-Barreled Light Laser: Mega-Damage: 2D6 M.D. (single
blast); 4D6 M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Fixed Forward Auto-Gun Pods: Mega-Damage: 3D6 M.D. (single
burst); 6D6 M.D. (double burst). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: 100
bursts.
Other Weapons: Detachable Robot Claw.
Black Market Cost: 20 million credits.
Kittani: Insecton Land Rover
Manufacturer: Kittani (Atlantis, p. 145).
Class: Strategic Robot Vehicle Land Rover.
Crew: Three; pilot, co-pilot, communications operator/gunner.
Main Body M.D.C.: 600 (upper main body/shell); 500 (lower main
body/underbody).
Maximum Speed: 100 mph (160 km).
Maximum Range: Unlimited.
Bonuses: +1 to strike with all ranged weapons.
Particle Beam Turrets (2): Mega-Damage: !D4xlO M.D. (single
blast); 2D4xlO M.D. (double blast). Rate of Fire: Up to six blasts
per melee, per gun. Range: 2,000 feet (610 m). Payload: Unlimited.
Mini-Missile Pod: Mega-Damage: !D4xlO M.D. (armor piercing);
!D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys of two,
three or four. Range: One mile (1.6 km). Payload: 32.
Other Weapons: Single-Barreled Light Lasers (2), Tri-Barrel Light
Lasers (2), Twin-Barrel Pulse Cannon.
Black Market Cost: 120 million credits.
Kittani: K-ATV Hover Land & Water Skimmer
Manufacturer: Kittani (Atlantis, p. 157).
Class: Hover Vehicle.
Crew: Pilot and three passengers.
Main Body M.D.C.: 120
Maximum Speed: Flight: 260 mph (416 km); max altitude is 400 feet
(122 m).
Maximum Range: Unlimited.
Black Market Cost: 1.4 million credits.
Kittani: K-GTRV Hover Land Skimmer
Manufacturer: Kittani (Atlantis, p. 156).
Class: Robot Hover Car.
Crew: Pilot and one passenger.
Main Body M.D.C.: 200
Maximum Speed: Ground: 40 mph (64 km). Flight: 570 mph (912
km).
Maximum Range: Unlimited.
Bonuses: +1 attack per melee, +2 to dodge.
Light Lasers: Mega-Damage: 2D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Black Market Cost: 2.1 million credits.
252
Kittani: K-GTV Hover Land Skimmer
Manufacturer: Kittani (Atlantis, p. 157).
Class: Hover Car.
Crew: Pilot and three passengers.
Main Body M.D.C.: 100
Maximum Speed: Flight: 300 mph (480 km); max altitude is 500 feet
(152m).
Maximum Range: Unlimited.
Black Market Cost: 1.1 million credits.
Kittani: KY-HSS Slaver Raider (land & sea)
See stats in the Boat Section. Mainly a water craft.
Legion 2/20 Snowmobile
Manufacturer: Tundra Rangers, Northern Gun (Canada, p. 188).
Class: Snowmobile.
Crew: One, plus one passenger.
Main Body M.D.C.: 85
Maximum Speed: Ground: 100 mph (160 km). Leaping: 15 feet (4.6
m).
Maximum Range: 250 miles (400 km); unlimited if nuclear.
Bonuses: None.
Black Market Cost: 45,000 to 60,000 credits (combustion; one million
credits if nuclear.
Mountaineer A.T.V.
Manufacturer: Generic/Black Market (Rifts® RPG, p. 227).
Class: Armored All-Terrain Vehicle.
Crew: One pilot, three passengers plus cargo area.
Main Body M.D.C.: 140
Maximum Speed: 120 mph (192 km).
Maximum Range: 600 miles (960 km).
Weapons: Virtually any light vehicular weapon can be mounted, from
rail guns, to mini-missile launchers, to light energy weapons. Only
one weapons hard point.
Black Market Cost: 64,000 credits (gasoline engine); 70,000 credits
(electric engine); 500,000 credits (nuclear engine).
Robot Horses
See Rifts® World Book 14: New West™, pages 195-199.
Typical Robot Horse (Mustang, no frills)
Manufacturer: Bandito Arms/Black Market (New West™, p. 197).
Class: Robot.
Crew: One pilot, one passenger plus light cargo.
Main Body M.D.C.: 250
Maximum Speed: 100 mph (160 km).
Maximum Range: Effectively unlimited; 15 year life.
Weapons: None, other than kicks and head butts.
Black Market Cost: 5.2 million credits (nuclear engine).
Hovercycles &
Rocket Bikes
Africa: Phoenix Sand Skimmer (military)
Manufacturer: Phoenix Empire (Africa, p. 138).
Class: Hover Jet Vehicle/Rocket (borderline aircraft).
Crew: Pilot and two passengers.
Main Body M.D.C.: 250
Maximum Speed: Flight: 660 mph (1,056 km); max altitude is 1,000
feet (305 m).
Maximum Range: Unlimited.
Bonuses: +5% on piloting skill, +1 attack per melee, +3 on initiative,
+3 to strike, +6 to dodge.
Pulse Cannon: Mega-Damage: 2D6 M.D. (single shot); !D4xlO M.D.
(multiple pulse). Rate of Fire: Equal to the number of attacks per
melee round. Range: 4,000 feet (1,220 m). Payload: Unlimited.
Concealed Mini-Missile Launcher: Mega-Damage: !D4xlO M.D.
(armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or a volley of two. Range: One mile (1.6 km). Payload: Two.
Black Market Cost: 6.5 million credits.
Bronco Scooter
Manufacturer: Bandito Arms (New West, p. 201).
Class: Hovercycle that resembles a horse in its appearance.
Crew: One.
Main Body M.D.C.: 110
Maximum Speed: Flight: 190 mph (304 km); max altitude is 60 feet
(18.3 m).
Maximum Range: 800 miles (1,280 km).
Bonuses: +1 to dodge.
Weapons: Any standard hovercycle weapon can be added on at extra
cost. The Bronco Scooter can handle up to two weapon systems.
Black Market Cost: 146,000 credits (combustion engine); 162,000
(electric).
CS AFC-033 Wind Jammer Sky Cycle
See Coalition States.
CS AFC-111 Scout Rocket Bike
See Coalition States.
CS AFC-115 Warbird Rocket Bike
See Coalition States.
Free Quebec: QV-229 Bobcat Hovercycle
Manufacturer: Free Quebec (Free Quebec, p. 55).
Class: Hovercycle.
Crew: One.
Main Body M.D.C.: 180
Maximum Speed: Flight: 440 mph (704 km); max altitude is 2,500
feet (762 m).
Maximum Range: Unlimited range, but can fly only twelve hours
straight before overheating.
Bonuses: Elite RPA SAMAS pilots and RPA Fly Boys get a bonus of
+2 on initiative and +2 attacks per melee when piloting a Bobcat.
QL-22 Double-Barreled Laser Turret: Mega-Damage: 3D6 M.D.
(single blast); 6D6 M.D. (double blast). Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Light Rail Gun: Mega-Damage: !D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 4,000 rounds (100 bursts).
Other Weapons: QR-10 Concealed Mini-Missile Launchers (2).
Black Market Cost: 850,000 credits for a knock-off with lower speed,
M.D.C. and weapons; a real Bobcat would go for at least one million
credits.
Kittani: Hover Pods: War Pod (HV-MPC-216)
And Kittani Hover Speed Pod HV-MPC-113
(one-man version)
Manufacturer: Kittani (Splynn Dimensional Market, p. 185)
Class: Hover Pod.
Crew: One or Two: pilot and gunner.
Main Body M.D.C.: 100
Maximum Speed: Hovering: Mach 2/1,400 mph (2,240 km); max altitude
is 200 feet (61 m). Limited Flight: 300 mph (480 km); max altitude
is 6,000 feet (1,828 m).
Maximum Range: Unlimited range and flight endurance.
Bonuses: +2 to automatic dodge at cruising speed or slower, +5 to
dodge when flying above cruising speed.
Under-Gun Laser: Mega-Damage: 3D6 M.D. (single blast); 6D6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
253
per melee round. Range: 2,000 feet (610 m). Payload: 100 twin
blasts per hour.
Top Mounted Particle Beams: Mega-Damage: !D4xlO
4 M.D. (single
blast); 2D4xlO+8 M.D. (double blast). Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
60 twin blasts per hour; regenerates.
Other Weapons: Optional Mini-Missile Launcher (one-man variant
only).
Black Market Cost: 4.2 million credits.
Legion 50/50 Arctic Hovercycle
Manufacturer: Tundra Rangers (Canada, p. 188).
Class: Hovercycle (Arctic).
Crew: One.
Main Body M.D.C.: 120
Maximum Speed: Flight: 100 mph (160 km); max altitude is SO feet
(15.2m).
Maximum Range: 300 miles (480 km); unlimited if nuclear.
Bonuses: None.
Forward Laser: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 1,600 feet (487 m). Payload:
Unlimited.
Black Market Cost: 90,000 to 120,000 credits (combustion); 1.1 million
credits (nuclear).
Legion SOL Flying Arsenal Hovercycle
Manufacturer: Tundra Rangers (Canada, p. 189)
Class: Hovercycle Weapons Platform
Crew: One plus 2-3 passengers; up to 8-10 passengers can climb on
when the platform is fully armed, but they will be in for a rough
ride.
Main Body M.D.C.: 160
Maximum Speed: Flight: 50 mph (80 km); max altitude is 50 feet
(15.2m).
Maximum Range: 300 miles (480 m); unlimited if nuclear.
Massive Medium-Range Missile: Mega-Damage: 4D6xlO M.D. Rate
of Fire: One shot only. Range: 40 miles (64 km). Payload: One.
Short-Range Missiles (2): Mega-Damage: 2D4X10 M.D. Rate of Fire:
Single shot. Range: 3 to 5 miles (4.8 to 8 km). Payload: Two.
Other Weapons: Forward Laser, Nose-Mounted Rail Gun, Mini-Missiles,
Main Laser Cannon, Silver Spears (2).
Black Market Cost: Undetermined. None have yet made it to the
Black Market. They are, in essence, a disposable vehicle. Or a
highly mobile weapon, whichever way one chooses to see it.
Manistique: MI-1010 Desert Fox Hovercycle
Manufacturer: Manistique Imperium (Lone Star, p. 56).
Class: Hovercycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 65
Maximum Speed: Flight: 170 mph (272 km); max altitude is 80 feet
(24.4 m).
Maximum Range: 700 miles (1,120 km).
Bonuses: 10% to piloting skill.
Weapons: Weapons do not come standard with this bike, but there is
room enough to mount a single light weapon (light rail gun, laser
cannon, mini-missile launcher, etc.).
Black Market Cost: 90,000 credits (combustion engine); 105,000
credits (electric engine).
Manistique: MI-3000 Firefly Hovercycle
Manufacturer: Manistique Imperium (Lone Star, p. 55).
Class: Hovercycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 72
Maximum Speed: Flight: 190 mph (304 km); max altitude is 60 feet
(18.3 m).
Maximum Range: 800 miles (1,280 km).
Bonuses: None.
Double-Barreled Heavy Laser: Mega-Damage: 2D6 M.D. (single
shot); 4D6 M.D. (double shot). Rate of Fire: Equal to the number of
attacks per melee round. Range: 2,000 feet (610 m). Payload: 40
single shots or 20 double shots.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two. Range: One mile (1.6 km). Payload: 4; two per
launcher.
Other Weapons: Laser, Heavy Laser.
Black Market Cost: 148,000 credits (combustion engine); 164,000
(electric engine).
NG-220 Rocket Hovercycle
Manufacturer: Northern Gun (Lone Star, p. 57).
Class: Hovercycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 84
Maximum Speed: Flight: 340 mph (544 km); max altitude is 1,000
feet (305 m).
Maximum Range: 600 miles (960 km) with combustion or electric engine;
unlimited with nuclear engine.
Bonuses: 15% to pilot skill and -30% to pilot skill when making special
moves. What can we say? This thing handles like a brick.
Concealed Ion Guns: Mega-Damage: 3D6 M.D. (single fire); 6D6
M.D. (double fire). Rate of Fire: Equal to the number of attacks per
melee round. Range: 500 feet (152 m). Payload: 60 shots each.
Other Weapons: Other optional weapons packages include Light Laser,
Heavy Laser, Machine-gun, Dual Mini-Missile Launchers, and
a Mini-Missile Pod. A total of three laser weapons (or two machine

guns) and four dual mini-missile launchers or two mini-missile
pods can be installed. If the lasers or machine-guns are
removed, another two dual launchers and two mini-missile pods can
be installed.
Black Market Cost: 120,000 credits (combustion engine); 135,000
credits (electric engine); 675,000 credits (nuclear engine).
NG-230 Prowler Hovercycle
Manufacturer: Northern Gun (Lone Star, p. 58).
Class: Hovercycle.
Crew: One.
Main Body M.D.C.: 80
Maximum Speed: Flight: 190 mph (304 km); max altitude is 700 feet
(213 m).
Maximum Range: 900 miles (1,440 km).
Bonuses: +5% to pilot skill.
Heavy Laser: Mega-Damage: 2D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
40 single shots.
Other Weapons: Additional weapons packages include Light Laser,
254
Heavy Laser, Dual Mini-Missile Launchers.
Black Market Cost: 182,000 credits (combustion engine); 195,000
credits (electric); 875,000 (nuclear).
NG-300 Speedster Hovercycle
Manufacturer: Northern Gun (Lone Star, p. 54).
Class: Hovercycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 75
Maximum Speed: Flight: 220 mph (352 km); max altitude is 120 feet
(36.5 m).
Maximum Range: 800 miles (1,280 km).
Bonuses: None.
Weapons: Weapons do not come standard with this bike, but there is
room enough to mount a single light weapon (light rail gun, laser
cannon, mini-missile launcher, etc.)
Black Market Cost: 98,000 credits (combustion engine); 110,000
credits (electric engine), 450,000 credits (nuclear engine).
NG-400 Stinger Hovercycle
Manufacturer: Northern Gun (Lone Star, p. 59).
Class: Hovercycle.
Crew: One.
Main Body M.D.C.: 90
Maximum Speed: Flight: 250 mph (400 km); max altitude is 200 feet
(61 m)
Maximum Range: 800 miles (1,280 km); unlimited if nuclear.
Bonuses: 5% to pilot skill.
Weapons: This cycle supports a variety of weapons packages, including
Light Laser, Heavy Laser, Double-Barreled Heavy Laser, Machine

gun, Dual Machine-gun & Heavy Laser, Dual Mini-Missile
Launchers, and Mini-Missile Pod.
Black Market Cost: 180,000 credits (combustion); 200,000 credits
(electric); 795,000 credits (nuclear).
NG-480 Turbo Hovercycle
Manufacturer: Northern Gun.
Class: Hovercycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 92
Maximum Speed: Flight: 220 mph (352 km); max altitude is 400 feet
(122m).
Maximum Range: 800 miles (1,280 km); unlimited if nuclear.
Bonuses: +1 to dodge, +5% to pilot skill, -10% to pilot skill when pulling
special moves like jumps and crazy turns.
Double-Barreled Heavy Ball Laser: Mega-Damage: 2D6 M.D. (single
shot); 4D6 M.D. double shot. Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: 120
single shots; 60 double shots.
Other Weapons: Other optional weapons packages include Light Laser,
Heavy Laser, Double-Barreled Heavy Laser, Machine-gun,
Dual Mini-Missile Launchers, Mini-Missile Pod. Up to two additional
weapons can be installed.
Black Market Cost: 225,000 credits (combustion engine); 240,000
credits (electric); 850,000 credits (nuclear).
Russian Hovercycles
See Landflier Hovercycle, Novyet Arctic Hoverbike, and Warrior
AH Assault Hoversled under the heading of Russian Vehicles.
Triax/Germany: WR-2020 Shark Hovercycle
Manufacturer: Generic NGR (Triax & NCR, p. 139).
Class: Hovercycle.
Crew: One pilot, one passenger.
Main Body M.D.C.: 80
Maximum Speed: Hovering: 280 mph (448 km).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
Weapons: The WR-2020 can accommodate up to one light weapons
mount (light laser, rail gun, mini-missile launcher, etc.).
Black Market Cost: 65,000 credits (gas or electric); 2.065 million (nuclear).
Wellington: AHB-2000 Assault
Hover (Rocket) Bike
Manufacturer: Wellington Industries (Juicer Uprising, p. 85).
Class: Rocket Bike.
Crew: One.
Main Body M.D.C.: 190
Maximum Speed: Flight: 300 mph (480 km); max altitude is 5,000
feet (1,524m).
Maximum Range: 12 hours at max speed, twice that at half speed.
Bonuses: None.
Particle Beam Guns (2): Mega-Damage: 5D6 M.D. (single blast);
!D6xlO M.D. (double blast). Rate of Fire: Equal to the number of
attacks per melee round. Range: 1,600 feet (488 m). Payload: Unlimited.
Laser Pods (2): Mega-Damage: 5D6 M.D. (one pod); !D6xlO M.D.
(both pods). Rate of Fire: Equal to the number of attacks per melee
round. Range: 6,000 feet (1,828 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2).
Black Market Cost: 900,000 credits.
255
Jet Packs
Legion-90 Sky Pack
Manufacturer: Tundra Rangers (Canada, p. 188).
Class: Jet Pack.
Crew: One.
Main Body M.D.C.: 22
Maximum Speed: Flight: 90 mph (144 km); max altitude is 1,000 feet
(305 m).
Maximum Range: 700 miles (1,120 km); unlimited if nuclear but can
not fly for more than six hours straight without overheating.
Bonuses: None.
Black Market Cost: 30,000 credits (combustion); 50,000 (electrical);
400,000 (nuclear).
Wilk's Jet Pack
Manufacturer: Wilk's Laser Industries (Rifts RPG, p. 228).
Class: Personal Jet Pack.
Crew: One.
Main Body M.D.C.: 20
Maximum Speed: 120 mph (192 km).
Maximum Range: 800 miles (1,280 km).
Black Market Cost: 38,000 credits (gasoline engine); 50,000 credits
(electric engine); 250,000 credits (nuclear engine).
Falcon 300 Jet Pack
A popular mainstream jet pack used by mercenaries and adventurers.
Manufacturer: Northern Gun, Manistique, Triax, and the Black Market
(Rifts® Sourcebook, p. 59).
Class: Personal Jet Pack.
Crew: One.
Main Body M.D.C.: 18
Maximum Speed: 120 mph (192 km).
Maximum Range: 700 miles (1,120 km).
Black Market Cost: 30,000 credits (gasoline engine); 46,000 credits
(electric engine); 400,000 credits (nuclear engine).
Triax T-100 Eagle Military Jet Pack
Manufacturer: Triax (Triax and the NCR, p. 34).
Class: Personal Jet Pack.
Crew: One.
Main Body M.D.C.: 30
Maximum Speed: 200 mph (320 km)
Maximum Range: 1000 miles (1,600 km).
Black Market Cost: 500,000-600,000 credits (nuclear engine only).
Northern Gun has recently begun selling a knock-off in North
America.
Military Vehicles
Tanks, APCs & Other Armored War Machines
Africa: Phoenix Sand Crawler
Manufacturer: Phoenix Empire (Africa, p. 139).
Class: Hover Vehicle.
Crew: Pilot and two passengers.
Main Body M.D.C.: 280
Maximum Speed: Flight: 180 mph (288 km); max altitude is 10 feet (3
m).
Maximum Range: Unlimited.
Bonuses: +1 on initiative, +1 to strike, +3 to dodge, prowl 50%.
Double-Barreled Pulse Cannon: Mega-Damage: !D4xlO M.D. (single
barrel); 2D4xlO M.D. (double barrel). Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Dual Light Lasers and Ion Blaster: Mega-Damage: 2D6 M.D. (single
laser blast); 4D6 M.D. (double laser blast); 6D6 M.D. (ion blast).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 2,000 feet (610 m) for lasers, 1,000 feet (305 m) for ion.
Payload: Unlimited.
Black Market Cost: Two million credits.
Arkhon: A-73 "Evil Eye" Military APC
Manufacturer: Arkhon (South America Two, p. 95).
Class: Armored Personnel Carrier.
Crew: Three: pilot and two gunners. Can carry up to 12 troops.
Main Body M.D.C.: 400.
Maximum Speed: Ground: 200 mph (320 km).
Maximum Range: Unlimited.
Bonuses: None.
"Evil Eye" Particle Beam Irradiator: Mega-Damage: 4D6 M.D. to a
30 foot (9.1 m) area, plus another 3D6 M.D. radiation damage. Rate
of Fire: Equal to the number of attacks per melee round, but each
shot counts as two attacks. Range: 200 feet (61 m). Payload: Unlimited.
Pintel-Mounted Tri-Beam: Mega-Damage: !D4xlO
10 M.D., double
damage to everything except energy/force fields and Arkhon composite
armor. Rate of Fire: Equal to the number of attacks per melee
round. Range: 3,000 feet (914 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2).
Black Market Cost: Not for sale; unavailable thus far through illicit
channels.
Arkhon: T-10 "Porcupine" Tank
Manufacturer: Arkhon (South America 2, p. 93).
Class: Main Battle Tank.
Crew: Six: commander, driver, four gunners.
Main Body M.D.C.: 600
Maximum Speed: Ground: 200 mph (320 km).
Maximum Range: Unlimited.
Bonuses: None.
Double Cannons (2): Mega-Damage: 2D4xlO M.D. (Tri-Beam Cannon);
3D4xlO M.D. (Conventional Cannon). Rate of Fire: Each
over-and-under gun can fire twice per melee. Range: 4,000 feet
(1,220 m) for Tri-Beam Cannon; 10,000 feet (3,048 m) for Conventional
Cannon. Payload: Unlimited for Tri-Beam, 30 shots per Conventional
Cannon (60 total).
Flechette Gun Cupola: Mega-Damage: !D4xlO+10 M.D. (burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 3,000 feet (914 m). Payload: 600 rounds (200 bursts).
Other Weapons: Tri-Beam Mini-Turrets (2), Flechette Gun Mini-Turrets
(2), Mini-Missile Turret.
Black Market Cost: 10-20 million credits; almost never available, and
when it is, it will be seriously stripped or damaged.
256
Free Quebec: QV-119 Cougar Jeep
Manufacturer: Free Quebec (Free Quebec, p. 53).
Class: Hover Jeep.
Crew: .Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 228
Maximum Speed: Flight: 220 mph (352 km); max altitude is 800 feet
(244 m).
Maximum Range: Unlimited.
Bonuses: None.
Nose Laser Turret: Mega-Damage: 2D6 M.D. (single pulse); 6D6
M.D. (triple pulse). Rate of Fire: Equal to the number of attacks per
melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Forward Lasers (2): Mega-Damage: 2D6 M.D. (single blast); 4D6
M.D. (dual blast). Rate of Fire: Equal to the number of attacks per
melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2), Modular Weapon
Mount, Various Special Features.
Black Market Cost: 1.5 million credits. Knock-off versions are available
for as low as 1.1 million credits.
Iron Heart: IH-1B Iron Hammer Tank
Manufacturer: Iron Heart Armaments (Mercenaries, p. 107).
Class: Main Battle Tank.
Crew: Four: driver, commander, gunners (2).
Main Body M.D.C.: 650
Maximum Speed: Ground: 60 mph (96 km).
Maximum Range: 600 miles (960 km); unlimited if nuclear.
Bonuses: None.
200mm IH-B Auto-Cannon: Mega-Damage: 3D6xlO M.D. Rate of
Fire: Twice per melee round. Range: 6,000 feet (1,828 m). Payload:
80 rounds.
IH-100 Rail Gun: Mega-Damage: !D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 12,000 rounds (200 bursts).
Other Weapons: IH-105 Rail Gun, IH-44L Vulcan Laser, Medium-
Range Missile Launchers (2).
Black Market Cost: 4 million credits (gasoline); 6 million credits
(electric); 35 million credits (nuclear).
Iron Heart: IH-12B Iron Fist Tank
Manufacturer: Iron Heart Armaments (Mercenaries, p. 109).
Class: Medium Tank.
Crew: Three: driver, gunner, commander.
Main Body M.D.C.: 450
Maximum Speed: Ground: 65 mph (104 km).
Maximum Range: 600 miles (960 km); unlimited if nuclear.
Bonuses: 2 to strike.
120mm IH-8 Auto-Cannon: Mega-Damage: 2D6xlO M.D. to an area
of 10 feet (3 m). Rate of Fire: Three attacks per melee round.
Range: 6,000 feet (1,828 m). Payload: 80 rounds.
IH-100 Rail Gun: Mega-Damage: !D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 12,000 rounds (200 bursts).
Other Weapons: IH-105 Rail Gun, IH-34L Laser Turret, Smoke/Gas
Dispensers (2).
Black Market Cost: 2.5 million credits (gasoline); 3 million credits
(electric); 23 million credits (nuclear).
Iron Heart: IH-15 Iron Bolt Tank
Manufacturer: Iron Heart Armaments (Mercenaries, p. 110).
Class: Missile Tank.
Crew: Three: driver, gunner, commander.
Main Body M.D.C.: 450
Maximum Speed: Ground: 55 mph (88 km).
Maximum Range: 400 miles (640 km); unlimited if nuclear.
Bonuses: +2 to strike.
ML-12 Long-Range Missile Systems: Mega-Damage: Varies with
missile type. Rate of Fire: Single shot or volleys of 2, 4, or 6.
Range: 500 to 1,000 miles (800 to 1,600 km), depending on missile
type. Payload: 12.
MLRS-120 Multiple Launcher System: Mega-Damage: !D4xlO
M.D. (armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of 2, 4, 6 or 10. Range: One mile (1.6 km). Payload:
120 (!).
Other Weapons: IH-34L Laser Turret.
Black Market Cost: 4 million credits (gasoline); 5 million credits
(electric); 23 million (nuclear). Missiles cost extra.
Iron Heart: IH APC-10 Iron Maiden APC
Manufacturer: Iron Heart Armaments (Mercenaries, p. 111).
Class: Armored Personnel Carrier.
Crew: Two: pilot and gunner. Can carry up to 10 human-sized troops.
Main Body M.D.C.: 320
Maximum Speed: Ground: 70 mph (112 km).
Maximum Range: 400 miles (640 km); unlimited if nuclear.
Bonuses: +2 to strike.
IH-10RJ Ramjet Auto, Cannon: Mega-Damage: 2D6xlO M.D. Rate
of Fire: Equal to the number of attacks per melee round. Range:
3,000 feet (914 m). Payload: 2,000 rounds (100 bursts).
MLRS-24 Multiple Mini-Missile Launchers (2): Mega-Damage:
!D4xlO M.D. (armor piercing) or !D6xlO M.D. (plasma). Rate of
Fire: Single shot or volleys of 2, 4, or 6. Range: One mile (1.6 km).
Payload: 48; 24 per launcher.
Other Weapons: IH-34L Laser Turret, Smoke/Gas Dispensers (2).
Black Market Cost: One million credits (gasoline); 1.3 million (electric);
14 million (nuclear).
Kittani: Dragon Dreadnaught
Manufacturer: Kittani (Atlantis, p. 149).
Class: Strategic Infantry Assault Robot Fighter.
Crew: Seven; pilot, co-pilot, communications officer, four gunners.
Main Body M.D.C.: 2,100
Maximum Speed: Ground: 50 mph (80 km). Flight: Mach 5/3,700
mph (5,920 km).
Maximum Range: Unlimited.
Bonuses: +1 attack per melee, +2 to strike on all kicks, +4 to strike
with ranged weapons, +1 to parry, +2 to dodge.
The Four Dragon Heads: Mega-Damage: !D4xlO M.D. (bite);
!D4xlO M.D. (single plasma blast); 2D4xlO M.D. (double plasma
blast). Rate of Fire: Each head can fire only two plasma blasts per
melee. Biting equal to number of attacks per melee round. Range:
Close combat (bite); 4,000 feet (1,220 m) (plasma). Payload: Unlimited.
KLT Twin Barrel Pulse Cannons (4): Mega-Damage: 5D6 M.D.
(single blast); !D6xlO M.D. (double blast); 4D6xlO (quad blast).
Rate of Fire: Six shots per melee round between the four cannons.
Range: 6,000 feet (1,828 m). Payload: Unlimited.
Other Weapons: Particle Beam Guns (8), Tail Laser, Medium-Range
Missiles (8), Long-Range Missiles (16).
257
Black Market Cost: 200 billion credits, fully armed and loaded, but,
since this considered a top secret weapon of Atlantis, one of these
will never make it to an open marketplace.
Legiod Armored Snow Lion APC
Manufacturer: Tundra Rangers, Generic (Canada, p. 190).
Class: Armored Personnel Carrier.
Crew: Two to Four: pilot, co-pilot, gunners. Can hold up to 20 passengers.
Main Body M.D.C.: 300
Maximum Speed: Ground: 60 mph (96 km).
Maximum Range: 700 miles (1,120 km); unlimited if nuclear.
Bonuses: None.
Side Laser Turrets (2): Mega-Damage: 5D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Top-Mounted Grenade Launchers (2): Mega-Damage: 4D6 M.D.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 1,600 feet (487 m). Payload: 120; 60 per launcher.
Other Weapons: Short-Range Missile Launcher.
Black Market Cost: 600,000 credits (combustion/electric); one million
(nuclear). All weapons cost extra.
Megaversal Legion: M6-IFV Neo-Bradley APC
Manufacturer: Megaversal Legion (South America 2, p. 119).
Class: Armored Personnel Carrier.
Crew: Two: pilot and gunner. Can carry up to 10 troops.
Main Body M.D.C.: 450 (plus 200 M.D. force field).
Maximum Speed: Ground: 300 mph (480 km).
Maximum Range: Unlimited.
Bonuses: None.
Plasma Cannon: Mega-Damage: 2D4xlO M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Coaxial Grenade Launcher: Mega-Damage: 3D6 M.D. to a 30 foot
(9.1 m) area (single grenade); 3D6
6 M.D. to 60 foot (18.3 m) area
(short burst); 4D6+6 M.D. to 100 foot (30.5 m) area (long burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 120 rounds.
Other Weapons: Medium-Range Missile Launchers (2), Force Field.
Black Market Cost: 100+ million credits, were one ever captured and
put on sale. So far, none have.
Megaversal Legion: MBT-10A1 Neo-Abrams
Manufacturer: Megaversal Legion (South America 2, p. 117).
Class: Main Battle Tank.
Crew: Four: Commander, driver, two gunners.
Main Body M.D.C.: 850 (plus 450 M.D. force field).
Maximum Speed: Ground: 300 mph (480 km).
Maximum Range: Unlimited.
Bonuses: None.
120mm I-Beam Cannon: Mega-Damage: 3D6xlO M.D. to 100 foot
(30.5 m) area. Rate of Fire: Equal to the number of attacks per melee
round, or three times per melee, whichever is less. Range: Two
miles (3.2 km). Payload: 60 rounds.
Coaxial Grenade Launcher: Mega-Damage: 3D6 M.D. to 30 foot (9.1
m) area (single grenade); 3D6+6 M.D. to 60 foot (18.3 m) area
(short burst); 4D6+6 M.D. to 100 foot (30.5 m) area (long burst).
Rate of Fire: Equal to the number of attacks per melee round.
Range: 4,000 feet (1,220 m). Payload: 120 rounds.
Other Weapons: Plasma Machine-gun (Cupola), Plasma Machine-gun
(Bow-Mounted), Mini-Missile Launchers (2), Medium-Range Missile
Launchers (2), Force Field.
Black Market Cost: 200+ million credits, were one ever captured and
put on sale. So far, none have.
Naruni: J-2 Juggernaut Tank
Manufacturer: Naruni Enterprises (Mercenaries, p. 132).
Class: Heavy Tank.
Crew: Four: pilot, gunners (2), commander. Can hold one passenger.
Main Body M.D.C.: 900 (plus 600 M.D.C. force field).
Maximum Speed: Ground: 200 mph (320 km).
Maximum Range: Unlimited.
Bonuses: None.
Naruni Particle Beam Cannon: Mega-Damage: 5D6xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 2
miles (3.2 km). Payload: Unlimited.
Coaxial Rail Gun: Mega-Damage: 2D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: 20,000 rounds (250 bursts).
Other Weapons: Mini-Missile Launchers in Turret (8), Laser Battery
on Cupola, Side-Mounted Medium-Range Missile Launchers (8),
Bow Mounted Rail Gun.
Black Market Cost: 60 million credits; 80 million credits with force
field.
Naruni: N-120B Carnivore Mark I Tank
Manufacturer: Naruni Enterprises (Mercenaries, p. 130).
Class: Light Tank.
Crew: Two: driver and gunner.
Main Body M.D.C.: 400
Maximum Speed: Ground: 180 mh (288 km).
Maximum Range: Unlimited.
Bonuses: None.
Particle Beam Cannon: Mega-Damage: !D6xlO M.D. (single shot);
3D6xlO M.D. (triple shot). Rate of Fire: Equal to the number of attacks
per melee round. Range: 4,000 feet (1,220 m). Payload: 30
shots.
Mini-Missile Launcher: Mega-Damage: !D4xlO M.D. (armor piercing)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, four or eight. Range: One mile (1.6 km). Payload: 24.
Black Market Cost: 40 million credits.
New Navy: AMBT-12X Merovingian Tank
Manufacturer: New Navy (Underseas, p. 120).
Class: Amphibious Tank.
Crew: Three: pilot, commander/gunner and secondary gunner.
Main Body M.D.C.: 550
Maximum Speed: Ground: 70 mph (112 km). Water Surface: 50 mph
(80 km).
Maximum Range: Unlimited.
Bonuses: None.
Laser Cannon: Mega-Damage: 2D6xlO+10 M.D. Rate of Fire: Twice
per melee round. Range: 6,000 feet (1,828 m). Payload: Unlimited.
200 mm Hypervelocity Cannon: Mega-Damage: 2D6xlO M.D. with a
blast radius of 50 feet (15.2 m) or 3D6xlO M.D. with a blast radius
of 12 feet (3.6 m). Rate of Fire: Twice per melee round. Range:
6,000 feet (1,828 m). Payload: 60 rounds.
Other Weapons: Heavy Missile Launcher, Mini-Missile Launchers
(2), Laser Machine-gun, Bow-Mounted Laser Gun.
Black Market Cost: 40 million credits.
NG BAWW-120 Cavalry War Wagon
Manufacturer: Northern Gun. Also produced by the Black Market.
(New West, p. 202).
Class: Military Transport.
Crew: Two: pilot and gunner. Can hold up to four passengers, five uncomfortably.
Main Body M.D.C.: 290
Maximum Speed: Flight: 200 mph (320 km); altitude 2,000 feet (610
m).
Maximum Range: Unlimited; can fly 48 hours straight before overheating.
Bonuses: None.
258
C-40BT Laser Turrets (2): Mega-Damage: 4D6 M.D. (single blast);
8D6 M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
CR-10 Concealed Mini-Missile Launchers (2): Mega-Damage:
!D4xlO M.D. (armor piercing) or !D6xlO M.D. (plasma). Rate of
Fire: Single shot or volleys of two, three, four or five. Range: One
mile (1.6 km). Payload: 20; 10 in each launcher.
Other Weapons: Light Rail Gun.
Black Market Cost: 2.3 million credits.
Poland/Tarnow: T-322 Stinger Tank
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 102).
Class: Light Tank.
Crew: Three: commander, driver, gunner.
MainBodyM.D.C.:310
Maximum Speed: Ground: 110 mph (176 km).
Maximum Range: 600 miles (960 km); unlimited if nuclear.
Bonuses: 2 to strike.
Main Laser Turret: Mega-Damage: 6D6 M.D. Rate of Fire: Equal to
the number of attacks per melee round, up to six times per melee.
Range: 4,000 feet (1,220 m). Payload: 1,000 blasts; unlimited if nuclear.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, three or six. Range: One mile (1.6 km). Payload: 12;
6 per launcher.
Other Weapons: Forward Rail Gun, Smoke Grenade Launchers (6).
Black Market Cost: 2 million credits (combustion); 2.5 million (electric);
12 million (nuclear).
South America: Columbian Tanks
LTT-100A, LTT-100B and LTT-100V Lancero
Manufacturer: Republic of Colombia (South America, p. 31).
Class: Light Tank/APC.
Crew: Pilot, co-pilot, communications engineer, gunner.
Main Body M.D.C.: 300
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: 600 miles (960 km).
Main Gun: Mega-Damage: 2D4xlO M.D. (high explosive) or 2D6xlO
M.D. (armor piercing) or anti-vampire weapons. Rate of Fire: Once
per melee round. Range: 6,000 feet (1,828 m). Payload: 50 rounds.
Coaxial Machine-gun: Mega-Damage: 4D6 M.D. (short burst);
!D4xlO M.D. (long burst). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: 8,000
rounds (200 long bursts or 400 short bursts).
Other Weapons: Rocket Machine-gun, Side Mini-Missile Launchers
(2).
Black Market Cost: 2.1 million credits.
South America: HTT-11 Hussar APC
Manufacturer: Silver River Republics (South America 2, p. 182).
Class: Armored Personnel Carrier.
Crew: Two; pilot and gunner. Can carry eight troops in body armor or
6 in power armor.
Main Body M.D.C.: 280
Maximum Speed: Ground: 100 mph (160 km).
Maximum Range: 550 miles (880 km) with combustion or electrical
engine. Unlimited if nuclear.
Bonuses: None.
Rail Gun: Mega-Damage: !D6xlO
10 M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 2,000 feet
(610 m). Payload: 8,000 rounds (200 bursts).
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, four, six, eight or sixteen. Range: One mile (1.6 km).
Payload: 16; eight per launcher.
Black Market Cost: One million (combustion or electrical engine); 10
million credits (nuclear).
South America: PT-34 Puma Tank
Manufacturer: Silver River Republics (South America 2, p. 180).
Class: Medium Tank.
Crew: Four: commander, driver, sensor operator, gunner.
Main Body M.D.C.: 550
Maximum Speed: Ground: 100 mph (160 km).
Maximum Range: 500 miles (800 km) with a combustion or electrical
engine. Unlimited if nuclear.
Bonuses: None.
120 mm Main Gun: Mega-Damage: 2D4xlO M.D. Rate of Fire: Twice
per melee round. Range: 4,000 feet (1,220 m). Payload: 90 rounds.
Medium-Range Missile Launcher: Mega-Damage: Varies with missile
type. Rate of Fire: Single shot or volleys of two or four. Range:
40 to 80 miles (64 to 128 km). Payload: 24; 4 in launcher, five reloads
stored in tank.
Other Weapons: SLAS, Rail Gun Cupola, Rail Gun Mini-Turrets (2),
Mini-Missile Launchers (2).
Black Market Cost: 1.5 million credits (combustion or electrical); 10
million credits (nuclear).
Wellington: Rolling Thunder Combat Truck
Manufacturer: Wellington Industries. Also produced by Northern Gun
(Juicer Uprising, p. 84).
Class: All Purpose Vehicle.
Crew: One. Up to three passengers.
Main Body M.D.C.: 155
Maximum Speed: Ground: 166 mph (265 km).
Maximum Range: 525 miles (840 km).
Bonuses: 10% to piloting skill for augmented humans (Juicers, Crazies,
etc.).
NG-202 Rail Gun: Mega-Damage: 1D4 M.D. (single round); !D4xlO
M.D. (burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: 400 rounds (10
bursts).
Twin Particle Beams: Mega-Damage: 5D6 M.D. (single blast);
!D6xlO M.D. (double blast). Rate of Fire: Equal to the number of
attacks per melee round. Range: 1,200 feet (365 m). Payload: 50
single shots or 25 double shots.
Other Weapons: Mobile Mine Deployment System.
Black Market Cost: 275,000 credits.
Motorcycles
Highway-Man Motorcycle
Manufacturer: Generic/Black Market (Rifts® RPG, p. 227).
Class: Motorcycle.
Crew: One rider.
Main Body M.D.C.: 75
Maximum Speed: 180 mph (288 km).
Maximum Range: 400 miles (640 km).
259
Weapons: Virtually any light vehicular weapon can be mounted, from
rail guns, to mini-missile launchers, to light energy weapons. Only
one weapons hard point.
Black Market Cost: 24,000 credits (gasoline engine); 29,000 credits
(electric engine).
Juicer: Tarantula Combat Jump Bike
Manufacturer: UTI (Juicer Uprising, p. 81).
Class: Motorcycle – requires a special Piloting skill.
Crew: One.
Main Body M.D.C.: 100
Maximum Speed: Ground: 200 mph (320 km). Jump Jet: Nine feet
(2.7 m) distance for every one mph (1.6 km) being traveled.
Maximum Range: 500 miles (800 km); 12 hours constant operation
off electrical battery.
Bonuses: +15% to piloting skill if pilot is an augmented human (Juicer,
Crazy, etc.).
Pulse Lasers: Mega-Damage: !D4xlO M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 1,600 feet (488 m). Payload:
30 bursts.
Black Market Cost: 80,000 credits.
Kittani: KM-700 Uni-Motorcycle
Manufacturer: Kittani (Atlantis, p. 158).
Class: Motorcycle.
Crew: Pilot and one passenger.
Main Body M.D.C.: 100
Maximum Speed: Ground: 220 mph (352 km).
Maximum Range: Unlimited.
Laser Cannon: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 1,600 feet (488 m). Payload:
Unlimited.
Black Market Cost: One million credits.
Russian Motorcycles
See Russian Vehicles.
Wastelander Motorcycle
Manufacturer: Generic (Rifts RPG, p. 227).
Class: Motorcycle.
Crew: One rider.
Main Body M.D.C.: 45
Maximum Speed: 120 mph (192 km).
Maximum Range: 400 miles (640 km).
Weapons: Virtually any light vehicular weapon can be mounted, from
rail guns, to mini-missile launchers, to light energy weapons. Only
one weapons hard point.
Black Market Cost: 18,000 credits (gasoline engine); 21,000 credits
(electric engine).
Wellington: Road Boss Combat Chopper
Manufacturer: Wellington Industries (Juicer Uprising, p.82).
Class: Motorcycle.
Crew: One.
Main Body M.D.C.: 200
Maximum Speed: Ground: 185 mph (296 km).
Maximum Range: 725 miles (1,160 km).
Bonuses: +10% to piloting skill if pilot is an augmented human (Juicer,
Crazy, etc.).
"Catapult" Assault Cannon: Mega-Damage: !D6xlO M.D. to a 3
foot (0.9 m) area. Rate of Fire: Once per melee round. Range: 4,000
feet (1,220 m). Payload: 20 shells.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, three or four. Range: One mile (1.6 km). Payload:
16; eight per launcher.
Other Weapons: Variable Lasers (3).
Black Market Cost: 200,000 credits, 90,000 credits without weapon
systems.
New German Republic
See Triax listing.
New Navy
See Boats; there is also a tank, a fighter jet and a helicopter.
Russian Vehicles
Landflier Hovercycle
Manufacturer: Warlords of Russia (Warlords of Russia, p. 153).
Class: Hovercycle.
Crew: One driver, one passenger.
Main Body M.D.C.: 120
Maximum Speed: Ground: 120 mph (192 km). Flight: 200 mph (320
km).
Maximum Range: 300 miles (480 km); unlimited if nuclear.
Bonuses: None.
Dual Forward Laser: Mega-Damage: 2D6 M.D. (single blast); 4D6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 1,200 feet (366 m). Payload: 100 shots or
unlimited if nuclear.
Black Market Cost: 85,000 credits (combustion); 1.2 million credits
(nuclear).
Novyet Arctic Hoverbike
Manufacturer: Novyet Manufacturers (Warlords of Russia, p. 144).
Class: Hovercycle.
Crew: One.
Main Body M.D.C.: 135
Maximum Speed: Flight: 100 mph (160 km); max altitude is 150 feet
(76.2 m).
Maximum Range: 300 miles (480 km); unlimited if nuclear.
Bonuses: None.
Weapons: None.
Black Market Cost: 90,000 to 120,000 credits (combustion); 1.1 million
credits (nuclear)
Novyet Big Bear ATV Truck
Manufacturer: Novyet Manufacturers (Warlords of Russia, p. 148).
Class: All-Terrain Vehicle.
260
Crew: One driver. Can hold up to 9 additional passengers.
Main Body M.D.C.: 135
Maximum Speed: Ground: 95 mph (152 km).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
Weapons: As many as three light weapons (lasers, rail guns, mini-missile
launchers, etc.) can be installed at additional cost.
Black Market Cost: 136,000 credits (combustion); 1.036 million (nuclear).
Novyet Explorer-Sku Truck
Manufacturer: Novyet Manufacturers (Warlords of Russia, p. 147).
Class: Tracked Truck.
Crew: 2-4: pilot and up to three loaders. Can hold 6-14 passengers, depending
on configuration of cabin.
Main Body M.D.C.: 230
Maximum Speed: Ground: 70 mph (112 km).
Maximum Range: 700 miles (1,120 km); unlimited if nuclear.
Bonuses: None.
Weapons: None.
Black Market Cost: 560,000 credits (combustion); 1.56 million credits
(nuclear). +20,000 credits for eight-man living quarters. +100,000
credits for laboratory and research cabin.
Novyet Landcrawler-Sku Half-Track
Manufacturer: Novyet Manufacturers (Warlords of Russia, p. 146).
Class: Halftrack.
Crew: Driver and up to three passengers.
Main Body M.D.C.: 130
Maximum Speed: Ground: 72 mph (115 km).
Maximum Range: 250 miles (400 km); unlimited if nuclear.
Bonuses: None.
Weapons: None.
Black Market Cost: 185,000 credits (conventional); one million (nuclear).
Novyet Snow-Jetsled Snowmobile
Manufacturer: Novyet Manufacturers (Warlords of Russia, p. 145).
Class: Snowmobile.
Crew: One.
Main Body M.D.C.: 100
Maximum Speed: Ground: 150 mph (240 km).
Maximum Range: 250 mph (400 km); unlimited if nuclear.
Bonuses: None.
Weapons: None.
Black Market Cost: 60,000 credits (combustion); one million credits
(nuclear; very rare).
SU-52 Groundthunder Tank
Manufacturer: Sovietski (Mystic Russia, p. 164).
Class: Heavy Tank.
Crew: Five: pilot, co-pilot/gunner, gunners (2), communications officer.
Main Body M.D.C.: 375
Maximum Speed: Ground: 90 mph (144 km).
Maximum Range: Unlimited.
Bonuses: None.
SGT-50 High-Powered Cannon: Mega-Damage: !D4xlO M.D. Rate
of Fire: Four blasts per melee round. Range: 6,000 feet (1,828 m).
Payload: 60 rounds.
Hatch Rail Gun: Mega-Damage: !D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 8,000 rounds (200 bursts).
Other Weapons: Low Profile Laser Turret, Mini-Missile Launcher,
Smoke Dispensers (12).
Black Market Cost: 18 million credits. Exclusive to the Sovietski; unavailable
on the Black Market.
SUH-86 Hailstorm Tank
Manufacturer: Sovietski (Mystic Russia, p. 166).
Class: Heavy Tank.
Crew: Six: pilot, co-pilot/gunner, gunners (2), communications officer,
field scientist or intelligence officer.
Main Body M.D.C.: 410
Maximum Speed: Ground: 160 mph (256 km). Flight: 160 mph (256
km); max altitude is 2,000 feet (610 m).
Maximum Range: Unlimited.
Bonuses: None.
SRG-500 High-Powered Rail Cannon: Mega-Damage: !D6xlO M.D.
(short burst); 2D6xlO M.D. (long burst). Rate of Fire: Equal to the
number of attacks per melee round. Range: 8,000 feet (2,438 m).
Payload: 24,000 rounds (600 short bursts or 300 full bursts).
Ball-Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 2,000 feet (610 m).
Payload: Unlimited.
Other Weapons: Medium-Range Missile Launchers (2), Pop-Up
Mini-Missile Launchers (2).
Black Market Cost: 26 million credits. Exclusive to the Sovietski; unavailable
on the Black Market.
SUH-88 Maelstrom Tank
Manufacturer: Sovietski (Mystic Russia, p. 169).
Class: Medium Tank.
Crew: Six: pilot, co-pilot/gunner, gunners (2), communications officer,
field scientist or intelligence officer.
Main Body M.D.C.: 540
Maximum Speed: Ground: 120 mph (192 km). Flight: 100 mph (160
km); max altitude is 1,500 feet (457 m).
Maximum Range: Unlimited.
Bonuses: None.
SPC-100 High Powered Plasma Cannon: Mega-Damage:
2D4x 10
20 M.D. Rate of Fire: Equal to the number of attacks per
melee round. After 50 consecutive shots, the cannon requires one
minute (four melees) to cool down. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Ball-Ion Turret: Mega-Damage: 6D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 1,400 feet (426.7 m).
Payload: Unlimited.
Other Weapons: Hatch Rail Gun, Pop-Up Mini-Missile Launcher,
Concealed Mini-Missile Launch Tubes (16), Medium-Range Missile
Launcher, Smoke Dispensers <2).
Black Market Cost: 32 million credits. Exclusive to the Sovietski; unavailable
on the Black Market.
261
Tek-12 YY110 Bushbike
Manufacturer: Warlords of Russia (Warlords of Russia, p. 150).
Class: Motorcycle.
Crew: Ope plus one passenger.
Main Body M.D.C.: 135
Maximum Speed: Ground: 137 mph (219 km).
Maximum Range: 560 miles (896 km); unlimited if nuclear.
Bonuses: None.
Front-Mounted Laser: Mega-Damage: 2D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 1,600 feet (487
m). Payload: Unlimited.
Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D. (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or
volleys of two, or four. Range: One mile (1.6 km). Payload: 4; 2 per
launcher.
Other Weapons: Optional Mini-Missile Blunderbuss Launcher.
Black Market Cost: 32,000 credits (combustion; no weapons); 65,000
credits (combustion, with weapons); add 900,000 if nuclear, add
1,500 credits for sidecar.
Tek-20 YY210 'Borgbike
Manufacturer: Warlords of Russia (Warlords of Russia, p. 151).
Class: Motorcycle.
Crew: One; holds one passenger.
Main Body M.D.C.: 216
Maximum Speed: Ground: 204 mph (326 km).
Maximum Range: 250 mph (400 km); unlimited if nuclear.
Bonuses: None.
AR-44 Rail Gun: Mega-Damage: !D6xlO+10 M.D. (bursts). Rate of
Fire: Equal to the number of attacks per melee round. Range: 5,000
feet (1,524 m). Payload: 2,400 rounds (60 bursts).
Short-Range Laser: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 1,200 feet (365 m)
Payload: 120 shots; unlimited if nuclear.
Other Weapons: Mini-Missile Blunderbuss Launcher, Vibro-Lance.
Black Market Cost: 185,000 credits (combustion); 1.5 million (nuclear).
Thundersword Multi-Combat Platform APC
Manufacturer: Sovietski (Mystic Russia, p. 162).
Class: Armored Personnel Carrier.
Crew: Ten: pilot, co-pilot, communications officers (2), forward gunners
(2), medical officer, field commander, rear gunners (2). Can accommodate
four more personnel in the forward cabin. The front
section of the APC holds 18-24 human-sized troops. The rear section
of the APC holds 40 human-sized troops OR 30 heavy cyborgs
OR 20 cyborg shock troopers.
Main Body M.D.C.: 600 (main body; front section); 600 (main body;
rear section); 310 (flexible mid-section).
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
S-5050 Rail Cannon: Mega-Damage: !D6xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 5,000
feet (1,524 m). Payload: 12,000 rounds (1,200 bursts!)
LSU-10 Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: Pop-Up Mini-Missile Launcher, SU-L60 High
Powered Tri-Laser Cannon, Medium-Range Missile Launchers (2).
Black Market Cost: 23 million credits. Exclusive to the Sovietski; unavailable
on the Black Market.
Warrior AH Assault Hoversled
Manufacturer: Warlords of Russia (Warlords of Russia, p. 154).
Class: Hovercycle.
Crew: Two: pilot/gunner, gunner/navigator.
Main Body M.D.C.: 212 (light); 275 (heavy, for 'Borgs).
Maximum Speed: Flight: 306 mph (490 km); max altitude is 300 feet
(91 m).
Maximum Range: 325 miles (520 km) for conventional, 210 miles
(336 km) for electric, unlimited if nuclear.
Bonuses: None.
Guraskov G-110 Laser Pulse Cannons (2): Mega-Damage: 5D6
M.D. (single blast) or !D6xlO M.D. (double blast). Rate of Fire:
Equal to the number of attacks per melee round. Range: 3,000 feet
(914 m). Payload: 20 or 50 shots; unlimited if nuclear.
AR-60 Rail Gun: Mega-Damage: !D4xlO+10 M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 1,200 rounds (120 bursts).
Other Weapons: Mini-Missile Launchers (3), Raker Blades (2).
Black Market Cost: 900,000 credits (combustion), 1.1 million credits
(electric/solar), 2.2 million (nuclear). Add 600,000 credits for the
heavy ('Borg) version of any of the three engine types.
War Chariot
Manufacturer: Warlords of Russia (Warlords of Russia, p. 156).
Class: Armored Fighting Vehicle.
Crew: One pilot plus 4-5 additional warriors.
Main Body M.D.C.: 550.
Maximum Speed: Ground: 110 mph (176 km).
Maximum Range: 200 miles (320 km); unlimited if nuclear.
Bonuses: None.
AR-210 Rail Guns (2): Mega-Damage: 2D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 3,000 rounds (100 bursts).
262
Giant Wheels: Mega-Damage: !D4xlO M.D. for those who get run
over.
Other Weapons: Flamethrower, Short-Range Lasers (2), Buzz Saws
(2)-.
Black Market Cost: 250,000 cost (combustion); 5 million (nuclear).
Warthrone
Manufacturer: Warlords of Russia (Warlords of Russia, p. 159).
Class: Hover Platform.
Crew: Three: pilot, gunners (2). Can accommodate up to 13 passengers
(a Russian Warlord and his entourage, typically).
Main Body M.D.C.: 900
Maximum Speed: Flight: 68 mph (109 km); max altitude is 100 feet
(30.5 m).
Maximum Range: Unlimited.
Bonuses: None.
Concealed Forward Lasers (4): Mega-Damage: 3D6 M.D. (single
blast); 6D6 M.D. (double blast); !D4xlO+10 M.D. (triple blast);
!D6xlO+10 M.D. (quad blast). Rate of Fire: Each laser can fire
once per melee round. Range: 1,200 feet (366 m). Payload: Unlimited.
Concealed Underbelly Lasers (10): Mega-Damage: 2D6 M.D. (single
blast); 4D6 M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 500 feet (152 m). Payload: Un-
Yim'rted.
Other Weapons: Multi-Weapon Arms (2), Mini-Missile Launchers
(2), Medium-Range Missile Launcher.
Black Market Cost: 10 million credits to build. They are not sold on
the Black Market because these are the exclusive property of the
Warlords of Russia, any of whom would gladly slay anyone who
dares to ride upon a vehicle reserved just for them!
War Wagon/Mechanized Ram
Manufacturer: Warlords of Russia (Warlords of Russia, p. 157).
Class: Armored Personnel Carrier.
Crew: 6: pilot/commander, co-pilot, navigator, communications officer,
weapons officer, heavy cyborg soldier. Can hold up to one full
platoon of 40 human troops plus 10 light cyborgs and 10 heavy cyborgs.
Or, it can hold 40 human troops and 25 light cyborgs. Or, 50
light cyborgs. Or, 36 heavy cyborgs.
Main Body M.D.C.: 400 (forward section); 800 (troop section).
Maximum Speed: Ground: 70 mph (112 km).
Maximum Range: 200 miles (320 km); unlimited if nuclear.
Bonuses: None.
Ion Turret Banks (20): Mega-Damage: 3D6 M.D. (single strike); 6D6
M.D. (double strike). Rate of Fire: Equal to the number of attacks
per melee round. Range: 1,200 feet (366 m). Payload: 100 per turret;
unlimited if nuclear.
Rail Gun Turrets (2): Mega-Damage: !D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 2,000 rounds (200 bursts).
Other Weapons: GU-50 Laser Cannon Turrets (2), Mini-Missile Turrets
(2), Medium-Range Missile Launcher, Hydraulic Ram System.
Black Market Cost: 500,000 credits (combustion); 5 million credits
(nuclear).
Wingrider Flying Wing
Manufacturer: Warlords of Russia (Warlords of Russia, p. 162).
Class: Hover Vehicle.
Crew: One.
Main Body M.D.C.: 180
Maximum Speed: Flight: 300 mph (480 km); max altitude is 6,000
feet (1,828m).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: 1 on initiative, +1 to parry, +2 to dodge.
Chulki Hooks (2): SPECIAL! These are used as grapnels for the Wing
to hook onto things and make incredibly tight turns. They are not
meant as a weapon. Chulki Hook, however, can be used for various
combat moves (1D6 M.D. or 2D6 M.D. per 50 mph/80 km).
Strafing Lasers (2): Mega-Damage: 2D6 M.D. (single shot); 4D6
M.D. (double shot). Rate of Fire: Equal to the number of attacks per
melee round. Range: 1,200 feet (366 m). Payload: 100 shots; unlimited
if nuclear.
Other Weapons: Mini-Missile Launcher. Wingrider pilots often use
their power armor weapons, bionic weapons, or personal weapons
as well.
Black Market Cost: 500,000 to 700,000 credits (nuclear). (50,000 to
70,000 credits if combustion, but this a real rarity.)
ZSU 13/14 Thunderbolt Truck
Manufacturer: Sovietski (Mystic Russia, p. 158).
Class: Assault Truck.
Crew: Two: driver and gunner.
Main Body M.D.C.: 175 (forward cab); 180 (truck bed).
Maximum Speed: Ground: 70 mph (1 12 km).
Maximum Range: Unlimited.
Bonuses: None.
Artillery Unit: Mega-Damage: 2D4xlO M.D. (single blast); 4D4xlO
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 8,300 feet (2,530 m). Payload: 20 cannon
shells.
S-500 Cyclone Pulse Laser Rifle: Mega-Damage: !D6xlO M.D. Rate
3,000 feet (914 m). Payload: 60 from E-Pack or four shots from
standard E-Clip.
Other Weapons: Mini-Missile Launcher.
Black Market Cost: 3.5 million credits for the Warlords of Russia; 5
to 7 million to anybody else. 600,000 credits if stripped of weapons
and non-nuclear (rare).
ZSU 17/18 Bulldog APC
Manufacturer: Sovietski (Mystic Russia, p. 160).
Class: All-Terrain Vehicle.
Crew: Four: driver/pilot, co-pilot/communications officer, gunners (2).
Main Body M.D.C.: 340
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
Forward Mini-Laser Turrets (2): Mega-Damage: 4D6 M.D. (single
blast); 8D6 M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Rail Gun Turret: Mega-Damage: !D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,200 m). Payload: 9,600 round (600 bursts).
Other Weapons: Mini-Missile Launcher, Sensor Cluster System.
Black Market Cost: 2.2 million credits.
Triax&
The NCR Vehicles
XM-50 Ambulance Pod
Manufacturer: Triax (Triax & NGR, p. 117).
Class: Hover Pod.
Crew: One.
Main Body M.D.C.: 140.
Maximum Speed: Flight: 60 mph (96 km); max altitude is 500 feet
(152m).
Maximum Range: Unlimited.
Bonuses: None.
Mini-Defense Turret: Mega-Damage: 2D6 M.D. Rate of Fire: Set to
automatic defense, firing five times a round. Range: 1,200 feet (366
m). Payload: Unlimited.
263
Other Equipment: Searchlight Turret, Extendable Stretcher, Rechargeable
Force Field, Storage Bays (5), Distress Homing Beacon.
Black Market Cost: 500,000 credits.
XM-60 Field Mechanic Pod
Manufacturer: Triax (Triax & NCR, p. 119).
Class: Hover Pod.
Crew: One.
Main Body M.D.C.: 160
Maximum Speed: Flight: 60 mph (96 km).
Maximum Range: Unlimited.
Bonuses: None.
Pulse Laser Turret: Mega-Damage: 2D6 M.D. (single blast); 6D6
M.D. (triple blast). Rate of Fire: Equal to the number of attacks per
melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Rear Laser Turret: Mega-Damage: 2D6 M.D. Rate of Fire: Set to automatic
defense, firing five times a round. Range: 1,200 feet (366
m). Payload: Unlimited.
Black Market Cost: 500,000 credits.
XM-70 Covert Operations Pod
Manufacturer: Triax (Triax & NCR, p. 120).
Class: Hover Pod.
Crew: One.
Main Body M.D.C.: 165
Maximum Speed: Flight: 100 mph (160 km).
Maximum Range: Unlimited.
Bonuses: None.
Pulse Laser Turret: Mega-Damage: 2D6 M.D. (single blast); 6D6
M.D. (triple blast). Rate of Fire: Equal to the number of attacks per
melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Rear Laser Turret: Mega-Damage: 2D6 M.D. Rate of Fire: Set to automatic
defense, firing five times a round. Range: 1,200 feet (366
m). Payload: Unlimited.
Other Weapons: Mini-Missile Launcher.
Black Market Cost: 800,000 credits.
XM-140 Support Weapon Platform
Manufacturer: Triax (Triax & NCR, p. 120).
Class: Armored Weapons Platform.
Crew: Four: pilot, co-pilot, gunners (2).
Main Body M.D.C.: 250
Maximum Speed: Flight: 50 mph (80 km); max altitude is 1,000 feet
(305 m).
Maximum Range: Unlimited.
Bonuses: None.
Long-Range Missile Launcher: Mega-Damage: Varies with missile
type. Rate of Fire: one shot. Range: Varies; typically 500 to 800
miles (800 to 1,280 km). Payload: One.
Concealed Mini-Missile Launcher: Mega-Damage: !D4xlO M.D.
(armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of two or three. Range: One mile (1.6 km). Payload:
12.
Other Weapons: Twin Pulse Laser Turrets (2), Light Rail Guns (2),
Rechargeable Force Field Generators (4), Storage Bays (4).
Black Market Cost: One million credits, plus missile cost.
XM-170 Infantry Repair Barge
Manufacturer: Triax (Triax & NCR, p. 122).
Class: Hover Platform.
Crew: 25: pilot, co-pilot, communications officers (2), gunner, 10 field
mechanics, 10 field mechanic assistants. The repair barge can transport
as many as 120 foot soldiers or 32 Jagers or 10 Black Knights
on its deck.
Main Body M.D.C.: 600 (nose/pilot & crew section); 1,000 (flatbed
barge section); 600 (forward repair station).
Maximum Speed: Flight: 45 mph (72 km).
Maximum Range: Unlimited.
Bonuses: None.
Twin Forward Laser Turrets (2): Mega-Damage: 5D6 M.D. (single
shot); !D6xlO M.D. (double shot). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Lower Forward Laser Turret: Mega-Damage: 5D6 M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Other Weapons & Equipment: Twin Rear Weapon Turrets (2), Concealed
Mini-Missile Launcher, XM-171C Heavy Crane, Concealed
Towing Cables (3), X-60 Flanker Power Armor Suits (2), T-l 1 Enhanced
Body Armor Suits (10), XM-60 Mechanic Pods (6).
Black Market Cost: Unavailable to the Black Market.
XM-180 Dragonfly Drop Ship
Manufacturer: Triax (Triax & NCR, p. 124).
Class: Power Armor and Robot Drop Ship.
Crew: Four: pilot, co-pilot, communications officer, gunner.
Main Body M.D.C.: 250
Maximum Speed: Flight: Mach 1.5; altitude 50,000 feet (15,240 m).
Maximum Range: Unlimited.
Bonuses: None.
Medium-Range Missile Launcher (2): Mega-Damage: Varies with
missile type. Rate of Fire: One. Range: Varies with missile style;
typically 40 to 80 miles (64 to 128 km). Payload: One.
Wing Mini-Missiles (16): Mega-Damage: !D4xlO M.D. (armor piercing)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, three or four. Range: One mile (1.6 km). Payload: 16; eight
per wing.
Other Weapons: Nose Gun, Double-Barreled Laser Turret, Anti-Missile
Chaff Dispenser.
Black Market Cost: One million credits (plus missile costs).
XM-250 Medical Hover Station
Manufacturer: Triax (Triax & NCR, p. 125).
Class: Hover Station.
Crew: Five: pilot, co-pilot, communications officer, gunners (2). Also
holds 28 medical personnel: surgeons (8), Cyber-Docs (2), nurses
(8), orderlies/assistants (4), chemists/lab techs (2), field medics (4).
48 wounded can be accommodated comfortably, but another 24
could be squeezed in, in an emergency.
Main Body M.D.C.: 700 (nose); 1,000 (rear half).
Maximum Speed: Flight: 140 mph (224 km); max altitude is 2,000
feet (610m).
Maximum Range: Unlimited.
Bonuses: None.
264
Long-Range Pulse Laser Cannons (3): Mega-Damage: 2D6 M.D.
(single blast); 6D6 M.D. (triple blast). Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Single Barrel Laser Turrets (2): Mega-Damage: 3D6 M.D. (single
blast); 6D6 M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Black Market Cost: IS to 20 million credits.
XM-270 Mosquito Air APC
Manufacturer: Triax (Triax & NGR, p. 127).
Class: VTOL Armored Personnel Carrier.
Crew: Five: pilot, co-pilot, communications officer, gunners (2). Can
carry an additional 24 to 36 human-sized troops.
Main Body M.D.C.: 900
Maximum Speed: Flight: Mach 2.S; max altitude is 20,000 feet (6,096
m).
Maximum Range: Unlimited.
Bonuses: None.
High-Powered Ion Cannons (2): Mega-Damage: !D4xlO M.D. (single
shot); 2D4xlO M.D. (double shot). Rate of Fire: Equal to the
number of attacks per melee round. Range: 3,000 feet (914 m). Payload:
Unlimited.
Rail Gun Turrets (2): Mega-Damage: !D4xlO M.D. (single burst);
2D4xlO M.D. (synchronized double burst). Rate of Fire: Equal to
the number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: 9,000 rounds (300 bursts).
Other Weapons: Nose Laser, Mini-Missile Side Launchers (10),
Anti-Missile Chaff Dispenser.
Black Market Cost: 42 million credits.
XM-275 Lightning Jet Fighter
Manufacturer: Triax (Triax & NCR, p. 128).
Class: VTOL Jet Fighter.
Crew: Four: pilot, co-pilot, communications officer, gunner.
Main Body M.D.C.: 350
Maximum Speed: Flight: Mach 2; max altitude is 50,000 feet (15,240
m).
Maximum Range: Unlimited.
Bonuses: None.
Nose Laser: Mega-Damage: 5D6 M.D. Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
TX-275 Arc Charge Blaster: Mega-Damage: 6D6 M.D., plus plays
havoc with electrical systems. Rate of Fire: Up to four blasts per
melee. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Anti-Missile Chaff Dispenser.
Black Market Cost: 40 million credits.
XM-280 Jet Fighter & Bomber
Manufacturer: Triax (Triax & NCR, p. 130).
Class: Fighter/Bomber.
Crew: Two: pilot and co-pilot/bombardier.
Main Body M.D.C.: 300
Maximum Speed: Flight: Mach 3; max altitude is 60,000 feet (18,288
m).
Maximum Range: Unlimited.
Bonuses: None.
Nose Lasers (2): Mega-Damage: 4D6 M.D. (single blast); !D4xlO
6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Bomb Payload (16): Mega-Damage: 3D4xlO M.D. (high explosive);
3D6xlO M.D. (plasma); 4D6xlO M.D. (nuclear). Rate of Fire: Single
drop of a volley of four, eight or 16. Range: Can drop from as
low as 1,000 feet (305 m) or as high as 20,000 feet (6,096 m). Payload:
16.
Other Weapons: Wing Mini-Missiles (8), anti-Missile Chaff Dispenser.
Black Market Cost: Unavailable on the Black Market.
XM-288 Supersonic Transport (Aircraft)
Manufacturer: Triax (Triax & NCR, p. 131).
Class: Supersonic Transport.
Crew: Ten: pilot, co-pilot, communications officer, gunners (3), cargo
maintenance laborers (4).
Main Body M.D.C.: 200
Maximum Speed: Flight: Mach 4.5; max altitude is 100,000 feet
(30,480 m; sub-orbital).
Maximum Range: Unlimited.
Bonuses: None.
Medium-Range Missile Launchers (2): Mega-Damage: 2D6xlO M.D.
(plasma). Rate of Fire: Single shot or volleys of two. Range: 80
miles (128 km). Payload: 12.
Pulse Laser Turrets (3): Mega-Damage: 2D6 M.D. (single blast); 6D6
M.D. (triple blast); !D6xlO+6 M.D. (two bottom turrets firing simultaneously)
Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Anti-Missile Chaff Dispenser.
Black Market Cost: Absolutely unavailable! Even the NGR only has
six of these aircraft! Still, it would be cool for an adventuring party
to be able to jet-set around the planet in one of these babies, wouldn't
it?
Triax Combat Ground Vehicles
XM-300 Terror Mini-Tank
Manufacturer: Triax (Triax & NGR, p. 133).
Class: Light Tank.
Crew: Two: pilot and gunner.
Main Body M.D.C.: 300
Maximum Speed: Ground: 95 mph (152 km).
Maximum Range: Unlimited.
Bonuses: None.
Ion Cannon: Mega-Damage: !D4xlO M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 3,000 feet (914 m). Payload:
Unlimited.
Laser Gun: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to the number
of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Other Weapons: Forward Rail Gun Turrets (2), Dual Mini-Missile
Launcher, Flamethrowers (2).
Black Market Cost: 40 million credits.
XM-330 Phantom Tank
Manufacturer: Triax (Triax & NGR, p. 134).
Class: Heavy Tank.
Crew: Three: pilot, gunner, communications officer.
Main Body M.D.C.: 700
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
265
Main Gun (Particle Beam): Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 3,000
feet (914 m). Payload: Unlimited.
Main Gu;i (Laser Cannon): Mega-Damage: !D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Other Weapons: Ion Cannon, Forward Rail Gun Turrets (2), Low Profile
Laser Turret, Mini-Missile Launchers (2), Smoke Grenade
Launchers (3).
Black Market Cost: 40 million credits.
XM-350 Leopard III APC
Manufacturer: Triax (Triax & NCR, p. 136).
Class: Armored Personnel Carrier.
Crew: Ten: pilot, co-pilot, communications officer, intelligence officer,
gunners (6). APC section can hold any mix of troops, but the
most commonly used mix is: 20 to 28 foot soldiers; 4 X-10A Predators
or X-535 or X-545 Jagers; 4 DV-12 Dyna-Bots, Super
Troopers, or Glitter Boys; 2 DV-40 Combat Drones or X-2000
Dyna-Max; 2 Field Mechanics or Commandos, 2 Field Medics, 1
XM-50 Medical Pod, 1 XM-300 Mini-Tank.
Main Body M.D.C.: 900
Maximum Speed: Ground: 80 mph (128 km).
Maximum Range: Unlimited.
Bonuses: None.
Double-Barreled Ion Cannon: Mega-Damage: !D4xlO M.D. (single
blast); 2D4xlO M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 3,000 feet (914 m). Payload:
Unlimited.
Medium-Range Missile Launchers (2): Mega-Damage: 2D4xlO M.D.
(high explosive) or 2D6xlO M.D. (plasma). Rate of Fire: Single
shot or in volleys of two, three or four. Range: 80 miles (128 km).
Payload: 16; eight per launcher.
Other Weapons: Pulse Laser Turrets (4), Manned Laser Guns (2),
Side Rail Gun Turrets (2), Smoke Grenade Launchers (8).
Black Market Cost: 80 million credits.
X-MISB-01 Mobile Infantry Strike Base
Note: Has five Components of three different types, A, B. and C.
Component A : Command Center and Main Cannon(l).
Manufacturer: Triax (Mindwerks, p.81).
Class: Main Battle Tank and Armored Personnel Carrier
Crew: 100: commander, second in command, pilots (2), co-pilots (2),
communications officers (10), field mechanics (10), gunners (12),
reserve gunners (6), power armor commandos (12), robot soldiers
(6), intelligence officers (6), soldiers (12), medical personnel (20).
Can carry up to an additional 40 troops.
Main Body M.D.C.: 2,100
Maximum Speed: Ground: 12 mph (19 km) on its own, 35 mph (56
km) when joined with other MISB components.
Maximum Range: Unlimited.
Bonuses: None.
Main Super PBA Cannon: Mega-Damage: 3D6xlOO M.D. Rate of
Fire: Once per melee round. Range: 10,000 feet (3,048 m). Payload:
After ten shots, each subsequent shot has a 01-50% chance of system
failure, which means it cannot fire again for a full melee round.
Secondary Super Laser Cannon: Mega-Damage: !D6xlO M.D. (single
blast); 2D6xlO M.D.; 9 double blast). Rate of Fire: Equal to the
number of attacks per melee round. Range: 8,000 feet (2,438 m).
Payload: Unlimited.
Other Weapons: Secondary Super Ion Cannon, Long-Range Missile
Launcher Bay, Forward Double-Barreled Laser Turrets (2), Ion
Belly Guns (2), Mini-Double-Barreled Laser Turrets (3), Rear
Multi-Turret.
Black Market Cost: Not available.
Note: This vehicle can synch up with the other X-MISB-01 components
to create a monstrous compound fighting vehicle.
Component B : Forward Troop Carriers (2; identical)
Manufacturer: Triax (Mindwerks, p. 84).
Class: Main Battle Tank and Armored Personnel Carrier.
Crew: 11: pilot, co-pilot, communications officers (3), gunners (4), reserve
gunners (2).
Main Body M.D.C.: 1,200
Maximum Speed: Ground: 45 mph (72 km) on its own, 35 mph (56
km) when joined with other MISB components.
Maximum Range: Unlimited.
Bonuses: None.
Double-Barreled Laser Turret: Mega-Damage: 11)4×10 M.D. (single
strike); 2D4xlO M.D. (double strike). Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Ion Turrets (2): Mega-Damage: 4D6 M.D. (single shot); !D4xlO+8
M.D. (double shot). Rate of Fire: Equal to the number of attacks per
melee round. Range: 3,000 feet (914 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (3).
Black Market Cost: Unavailable.
Note: This vehicle can synch up with the other X-MISB-01 components
to create a monstrous compound fighting vehicle.
Component C : Artillery Troop Carriers (2; identical)
Manufacturer: Triax (Mindwerks, p. 86).
Class: Main Battle Tank and Armored Personnel Carrier.
Crew: 12: pilot, co-pilot, communications officers (3), gunners (4), reserve
gunners (3). Can carry two companies of soldiers in body armor
or 12 Dyna-Bots or one company (40 troops) in small power
armor.
Main Body M.D.C.: 1,400
Maximum Speed: Ground: 37 mph (59 km) on its own, 35 mph (56
km) when joined with other MISB components.
Maximum Range: Unlimited.
Bonuses: None.
Double-Barreled Laser Turret: Mega-Damage: 104×10 M.D. (single
blast); 2D4xlO M.D. (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Mini-Missile Launcher: Mega-Damage: !D4xlO M.D. (armor piercing)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two. Range: One mile (1.6 km). Payload: 24; 12 per launch tube.
Other Weapons: Ion Turrets (2), Multi-Missile Launcher & Laser System,
Mini-Missile Launcher, Heavy Armored Laser Cannon.
Black Market Cost: Unavailable.
Note: This vehicle can synch up with the other X-MISB-01 components
to create a monstrous compound fighting vehicle.
Triax/NGR Adventuring Vehicles
MZ-10 Wilderness Cruiser
Manufacturer: Triax (Triax & NCR, p. 138).
Class: Hover Vehicle/Armored Car.
Crew: One pilot, up to six passengers.
MainBodyM.D.C.:310
Maximum Speed: Hovering: 160 mph (256 km).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
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Ion Cannon: Mega-Damage: 6D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Other Weapons: The front of the vehicle can accommodate one additional
weapon system, as can the ion cannon turret.
Black Market Cost: 3.5 million credits (gas or electric); 8.5 million
credits (nuclear).
WR-1010 Land Rover
Manufacturer: Generic NCR (Triax & NCR, p. 138).
Class: Automobile.
Crew: One pilot, up to four passengers.
Main Body M.D.C.: 100
Maximum Speed: Ground: 180 mph (288 km).
Maximum Range: 300 miles (480 km); unlimited if nuclear.
Bonuses: None.
Weapons: The WR-1010 can accommodate up to one light weapons
mount (light laser, rail gun, mini-missile launcher, etc.).
Black Market Cost: 28,000 credits.
WR-5054 Mini-Cargo Hauler
Manufacturer: Generic NGR (Triax & NCR, p. 140).
Class: Armored Personnel Carrier.
Crew: Three: pilot, co-pilot, gunner.
Main Body M.D.C.: 200
Maximum Speed: Ground: 150 mph (240 km).
Maximum Range: 200 miles (320 km); unlimited if nuclear.
Bonuses: None.
Forward Laser Turret: Mega-Damage: 3D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: The WR-5054 can accommodate up to two additional
weapon systems (lasers and energy weapons, rail guns,
mini-missile launchers, etc.).
Black Market Cost: 45 million credits (gas or electric); 49 million
credits (nuclear).
WR-2020 Shark
Manufacturer: Generic NGR (Triax & NGR, p. 139).
Class: Hovercycle.
Crew: One pilot, one passenger.
Main Body M.D.C.: 80
Maximum Speed: Hovering: 280 mph (448 km).
Maximum Range: 500 miles (800 km); unlimited if nuclear.
Bonuses: None.
Weapons: The WR-2020 can accommodate up to one light weapons
mount (light laser, rail gun, mini-missile launcher, etc.).
Black Market Cost: 65,000 credits (gas or electric); 2.065 million (nuclear).
WR-5050 Super Cargo Hauler
Manufacturer: Generic NGR (Triax & NGR, p. 139).
Class: Armored Personnel Carrier.
Crew: Three: pilot, co-pilot, gunner.
Main Body M.D.C.: 400
Maximum Speed: Ground: 120 mph (192 km).
Maximum Range: 200 miles (320 km); unlimited if nuclear.
Bonuses: None.
Forward Laser Turret: Mega-Damage: 3D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: The WR-5050 can accommodate up to four additional
weapon systems (lasers and energy weapons, rail guns,
mini-missile launchers, etc.).
Black Market Cost: 45 million credits (gas or electric); 57 million
credits (nuclear).

Vehicles

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