Robot Vehicles

Rifts Ultimate Edition
-——————————————
*****pp 249-250*****

Robot Vehicles
All Robot Vehicles have the following features:
1. Nuclear Powered: Which means they have an effectively unlim—
itcd fuel capacity and power source. Average life: 15 to 20 years.
2. Radar: Can identify and track up to 48 targets simultaneously at
a range of30 miles (48 km).
3. Combat Computer: Calculates, stores, and transmits data onto
the heads up display (11.1.11).) of the pilot’s helmet. It is tied to the tar—
geting computer.
4. Targeting Computer: Assists in tracking and identification of
enemy targets. 30 mile range (48 km).
5. Laser Targeting System: Assists in the selection and focusing of
specific targets and adds a bonus of +1 to strike when using long-range
weapons. Does not apply to hand to hand combat or SAMAS.
6. Radio Communication: Long-range, directional communication
system with an effective range of about 500 miles (800 km), as well as
a directional, short-range radio. Range is 5-10 miles (8 to 16 km). Plus
a built-in loudspeaker; 80 decibels.
7. External Audio Pickup: A sound amplification listening system
that can pick up a whisper 300 feet (9 l .5 m) away.
8. Spotlights: Most will have at least one or two spotlights. Typical
range is 600 feet ( 182 m).
9. Ejector Seat: In case of an emergency. the pilot and crew can be
instantly ejected (about 1000 feet) and parachute to safety.
10. Self—Destruct: A last resort measure to prevent one’s robot from
being captured by the enemy. The explosive damage is fairly self con—
tained. t‘lcstroying most of the internal systems with 2D6x10 M.D.
l-lowever. it is very likely, 01-89% chance, that the nuclear power sys—
tem is spewing forth deadly levels of radiation!
ll. Voice Actuated Locking System: The robot’s access batch is
sealed by an automatic locking system. A six digit spoken code programmed
to a specific voice(s) pattern (six voice memory) is standard
operating procedure. A manual key pad is provided in case of system
failure/override.
12. Complete Environmental Pilot and Crew Compartment: The
compartment can usually scat 2-6 people and is reinforced to protect
the people from Mega-Damage. It is airtight, pressurized and suitable
for use in all hostile environments, including underwater (500 foot/152
m maximum depth) and space. The following features are included.
0 Computer controlled life support system.
0 Internal cooling and temperature control.
0 Air purification and circulation systems, gas filtration, humidifier/
dehumidifier automatically engages when needed. Can recirculate
breathable air for up to four weeks before getting too stale to
breathe.
0 Computer controlled, independent oxygen supply and purge system
that automatically engages in low oxygen or contaminated air envi—
ronments. Twelve hour oxygen supply.
0 Insulated, high temperature resistant shielding for up to 400 degrees
ccntigrade. Normal fires do no damage. Nuclear, plasma, and magic
fires do full damage.
0 Radiation shielded.
Polarized and light sensitive/adjusting tinted visor.
Titan Combat Robot
The Combat Titan is a fairly tough robot opponent and a reasonable
match for the Coalition UAR-l Enforcer. It is especially popular on ex—
peditions into bandit, demon, and magic territories.
Model Type: TR—OO]
Class: Ground/Infantry Assault Robot.
—-—-«_.
Crew: One pilot and can accommodate two passengers.
M.D.C. by Location:
Right Forearm Rail Gun — 75
Shoulder Missile Launchers (2) — 150 each
Chest Laser Turret – 25 each
Lower Leg Mini-Missile Launchers (2) – 25 each
Head — 90
Hands (2) – 50 each
Arms (2) – 170 each
Legs (2) – 250 each
Sensor Turret (left shoulder) – 20
M‘Main Body – 370
Reinforced Pilot’s Compartment – 100
*Destroying the sensor turret on the left shoulder of the robot will
destroy the radar and targeting system. The pilot must now rely on his
own human vision and other optical enhancements of the robot. Note:
The turret is a small and difficult target to hit. Thus, it can only be hit
when a character makes a Cai/ed Shot and even then, the attacker is -2
to strike.
*
Depleting the M.D.C. of the main body will shut the robot down
completely, rendering it useless.
Speed:
Ming: 60 mph (96 km) maximum.
Leaping: The powerful robot legs can leap up to 15 feet (4.6 m) high or
across; add 10 feet (3 m) with a running start.
Statistical Data:
liejglLt: 28 feet, 5 inches (8.6 m).
m: 15 feet (4.6 m).
Length: 9 feet, 4 inches (2.8 m).
Weight: 22 tons fully loaded.
Physical Strength: Robotic RS. 36.
Egg: Minimal storage space; about four feet (1.2 m) for extra clothing,
weapons, and personal items.
Power System: Nuclear; average energy life is 15 years.
Black Market Cost: 24 million credits, and up, for a new model. 1 1 million
for a rebuilt or without missiles and rail gun. Fair availability of
both.
Weapon Systems:
1. T—OOI Rapid-Fire Rail Gun (1): The rail gun is in a fixed forward
position on the forearm, requiring the entire arm to be moved into
firing position much as one must do when firing a pistol.
Primary Purpose: Assault & Defense.
Weight: Rail Gun: 900 lbs (405 kg).
Mega-Damage: A burst is 80 rounds and inflicts lD4xlO M.D., one
round does ”)4 MD.
Rate of Fire: l-iach burst counts as one melee attack.
Effective Range: 4000 feet (1219 m).
Payload: 20,000 round drum. that’s 250 bursts. Reloading a rail gun re—
quires special equipment or another giant size robot. it will take about
15 minutes for those not trained. but a mere five minutes by somebody
trained in Robot Mechanics (or an Operator).
2. T-OOI Shoulder Missile Launchers (2): These are medium-range
missile launchers mounted in the shoulders.
Pur _ ose: Anti-Aircraft & Anti-Armor.
Mega-Damage: Varies with missile type. Any medium—range missile
can be used. See missile stat.
Primar
liffective Range: 40-80 miles (64 to l28 km).
Rate of Fire: One at a time or in volleys oftwo, three, or four.
Payload: Ten total, li ve each shoulder.
3. T-00l Mini-Missile Leg Launchers (2): Mounted on the side of
each leg is a small missile launcher.
Primary Purpose: Anti-Personnel & Defense.
Missile Type: Any type of mini-missile can be used, but standard issue
is fragmentation (anti-personnel. 506 MD.) and plasma (1D6x10).
Mega-Damage: Varies with missile type.
Effective Range: One mile (1.6 km).
Rate of fire: One at a time or in volleys of two, three. or four.
Payload: 'fi-velvc. six on each leg.
4. T-001 Laser Turrets (l): A laser turret is mounted in the chest, capable
of 90 degree angle of fire (up and down).
Primary Purpose: Anti-Personnel & Defense.
Mega—Damage: 4D6 per twin blast (2D6 MD. per single blast).
Effective Range: 2000 feet (610 m).
Rate of Fire: Each (single or) dual blast counts as one melee attack.
Payload: Effectively unlimited.
5. Hand to Hand Combat: Rather than use a weapon, the pilot can engage
in Mega-Damage hand to hand combat. Retractable Vibro-
Claws: Adds 206 MD. to open hand slap/clawing and tearing damage.

Rifts Game Master Guide
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*****pp 220-233*****

Robot Vehicles
Only notable robot vehicles are presented in this section. Again, due
to space restraints, only a summary of the basic and most essential stats
are presented. Skelebots and other "true" robots are not presented, nor
are A.R.C.H.I.E. 3 creations. Also, robot vehicles that employ magic in
any way, such as the Manoan Lictor Assault Robot, are not included.
Sorry.
Robot Vehicle Basics
All robot vehicles, regardless of make or manufacturer, have the following
features:
1. Nuclear Powered: Which means they have an effectively unlimited
fuel capacity and power source. Average life: 15 to 20 years.
2. Radar: Can identify and track up to 48 targets simultaneously at
a range of 30 miles (48 km).
3. Combat Computer: Calculates, stores, and transmits data onto
the heads-up display (H.U.D.) of the pilot's helmet. It is tied to the targeting
computer.
4. Targeting Computer: Assists in tracking and identification of
enemy targets. 30 mile range (48 km).
5. Laser Targeting System: Assists in the selection and focusing of
specific targets and adds a bonus of+1 to strike when using long-range
weapons. Does not apply to hand to hand combat or SAMAS.
6. Radio Communication: Long-range, directional communication
system with an effective range of about 500 miles (800 km), as well as
a directional, short-range radio. Range is 5 miles (8 km). Plus a built-in
loudspeaker; 80 decibels.
7. External Audio Pickup: A sound amplification listening system
that can pick up a whisper 300 feet (91.5 m) away.
8. Spotlights: Most will have at least one or two spotlights. Typical
range is 600 feet (182m).
9. Ejector Seat: In case of an emergency, the pilot and crew can be
instantly ejected (about 1000 feet/305 m) and parachute to safety.
10. Self-Destruct: A last resort measure to prevent one's robot from
being captured by the enemy. The explosive damage is fairly self contained,
destroying most of the internal systems with 2D6xlO M.D.
However, it is very likely (01-89% chance) that the nuclear power system
will spew forth deadly levels of radiation after the blast!
11. Voice Actuated Locking System: The robot's access hatch is
sealed by an automatic locking system. A six digit spoken code programmed
to a specific voice(s) pattern (six voice memory) is standard
operating procedure. A manual key-pad is provided in case of system
failure/override.
12. Complete Environmental Pilot and Crew Compartment: The
compartment can usually seat 2 to 6 people and is reinforced to protect
the people from Mega-Damage. It is air tight, pressurized and suitable
for use in all hostile environments, including underwater (500 foot/152
m max. depth) and space. The following features are included.
• Computer controlled life support system.
• Internal cooling and temperature control.
• Air purification and circulation systems, gas filtration, humidifier/
dehumidifier automatically engages when needed. Can
220
recirculate breathable air for up to four weeks before getting too
stale to breathe.
• Computer controlled, independent oxygen supply and purge system
that automatically engages in low oxygen or contaminated air environments.
Twelve hour oxygen supply.
• Insulated, high temperature resistant shielding for up to 400 degrees
centigrade. Normal fires do no damage. Nuclear, plasma, and magic
fires do full damage.
• Radiation shielding.
• Polarized and light sensitive/adjusting tinted visor.
Robots from around the world
Coalition States
CR-003 Spider-Skull Walker
CR-004 Scout Spider-Skull Walker
CR-005 Scorpion-Skull Walker
CSN-006 Sea-Spider Walker
IAR-2 Abolisher
IAR-3 Skull Smasher
IAR-4 Hellraiser
IAR-5 Hellfire
UAR-1 Enforcer
Japan
AT-1053 Ka-Kuma "Big Bear"
AT-1063 Hi-Tora "Fire Tiger"
IR-2015 Kani "Crab Walker"
IR-2020 Wrecker
IR-2040 Destroyer
IR-2050 Apocalypse
IR-2060 Banshee
IR-2070 Gemini
IR-4000 Tatsu "Dragon"
Miscellaneous (World Wide)
Free Quebec: QR-1 Enforcer Prime
Free Quebec: QR-2 Abolisher Prime
Free Quebec: QR-3 Guardian
Gargoyle Empire: G-40 Gurgoyle Super Bot
Kittani ATV-RV War Crab
Kittani Tyrannosaurus
Mindwerks: M-1600 Bear
Native American: THAR-06 Thunderbird
Native American: UWS-HAR-02 Uktena
Native American: WH-GAR-06 Wolf
Naut'YH: DD-2 Deathbringer
Northern Gun: NG-V7 Hunter Mobile Gun
Northern Gun: NG-M56 Multi-Bot
Northern Gun: NG-V10 Super Robot Vehicle
Poland: TC-R3 Missileer
Poland: TC-R5 Gargoyle Stopper
Naruni Enterprises
DK-AR500 Death-Knight
N-SR20 Nomad
O-AR600 Ovoid
South America
Arkhon: AB-17 Great Cyclops
Columbia: G9A Jaguar
Columbia: G-18B Aguirre
GATV-5 Galapagos
SHAB-10 Mastodon
Titan Robotics (North America)
EX-5 Behemoth Explorer Robot
TR-001 Titan Combat Robot
TR-002 Titan Exploration and Light Combat Robot
TR-003 Titan Reconnaissance Robot
Triax
X-10A Predator
X-60 Flanker Urban Defender
X-500 Forager
X-535 Hunter
X-545 Super Hunter
X-622 Bug
X-821 Landcrab
X-1000 Ulti-Max
X-2000 Dyna-Max
X-2500 Black Knight
X-2700 Dragonwing
X-5000 Devastator
Coalition States
CR-003 Spider-Skull Walker
Manufacturer: Coalition States (Rifts RPG, p. 197).
Crew: Two: pilot and co-pilot; can seat six additional passengers.
Main Body M.D.C.: 500
Physical Strength: P.S. SO.
Speed: Running: 80 mph (128 km).
Bonuses: 1 on ranged weapons.
C-100R Spider Rail Guns (2): Mega-Damage: 2D4 M.D. (single
shot); 2D4xlO M.D. (burst); 4D4xlO M.D. (dual burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1,828 m). Payload: 20,000 rounds (250 bursts) per gun.
CR-4T Laser Turrets (2): Mega-Damage: 6D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: Unlimited.
Other Weapons: Smoke Dispenser.
Black Market Cost: 36 million credits. Only three have been known to
make it onto the Black Market in the last 25 years. The distinctiveness
of the craft makes it easy for Coalition troops to spot – and destroy-
it.
CR-004 Scout Spider-Skull Walker
Manufacturer: Coalition States (Coalition War Campaign, p. 146).
Crew: Two: pilot and gunner; can hold two additional passengers.
Main Body M.D.C.: 280
Physical Strength: P.S. 40.
Speed: Running: 100 mph (160 km). Leaping: 10 feet (3 m) high or 20
feet (6.1 m) across.
221
Bonuses: +1 on initiative, +1 on dodge, prowl/hide at 44%
2% per
level of the pilot.
C-104 Tri-Barrel Rail Guns (2): Mega-Damage: !D4xlO (single
burst); 2D4xlO (double burst). Rate of Fire: Equal to the number of
attacks per melee round. Range: 6,000 feet (1,828 m). Payload:
10,000 rounds (166 bursts) per gun.
CR-2T Laser Turret: Mega-Damage: 5D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2), Smoke Dispenser.
Black Market Cost: 22 million credits; currently unavailable on the
Black Market, despite intense illegal efforts to make them so.
CR-005 Scorpion-Skull Walker
Manufacturer: Coalition States (Coalition War Campaign, p. 148).
Crew: Two: pilot and gunner.
Main Body M.D.C.: 200
Physical Strength: P.S. 45.
Speed: Running: 50 mph (80 km).
Bonuses: 1 on initiative; prowl/hide at 48%2% per level of the pilot.
Tail Rail Guns (3): Mega-Damage: !D4xlO M.D. (single burst);
2D4xlO M.D. (double burst); 3D4xlO M.D. (triple burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 8,000 rounds (200 bursts) per gun.
Tail Lasers (2): Mega-Damage: 3D6 M.D. (single blast); 6D6 M.D.
(double blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Tail Multiple Missile Launcher, Tail Mini-Missile
Launcher, Skull Double-Barreled Lasers, Smoke Dispenser.
Black Market Cost: No cost; currently unavailable to the Black Market.
Exclusive to the Coalition States.
CSN-006 Sea-Spider Walker
Manufacturer: Coalition States (Coalition Navy, p. 53).
Crew: Three: pilot, co-pilot and gunner.
Main Body M.D.C.: 670
Physical Strength: P.S. 50.
Speed: Running: 80 mph (128 km) on dry land. 30 mph (48 km; 25.8
knots) underwater. Underwater Propulsion System: 25 mph (40 km;
21.5 knots).
Bonuses: None.
C-120R Rail Guns (2): Mega-Damage: !D4xlO M.D. (burst; one
gun); 2D4xlO M.D. (burst; both guns). Rate of Fire: Equal to the
number of attacks per melee round. Range: 6,000 feet (1,828 m).
Payload: 8,000 rounds (200 bursts) per weapon.
CT-36 Mini-Torpedo Launchers (12): Mega-Damage: !D6xlO M.D.
underwater; !D4xlO M.D. on the surface. Rate of Fire: Single shot
or volleys of two, four, six, eight, ten or twelve. Range: One mile
(1.6 km). Payload: 48; 4 per launcher.
Other Weapons: CR-4T DP Laser Turrets (2), Mine Laying Unit.
Black Market Cost: 38 million credits, but these have not yet been
seen on the Black Market so far. That, Black Marketeers insist, is
only a matter of time.
IAR-2 Abolisher
Manufacturer: Coalition States (Coalition War Campaign, p. 136).
Crew: Six: pilot, co-pilot, communications officer, gunners (3).
Main Body M.D.C.: 590
Physical Strength: P.S. 60.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high or
across; 01-70% chance of falling over upon landing because this
thing's so damn top heavy.
Bonuses: 4 to parry, +1 to strike (ranged).
C-144 Auto-Cannons (6): Mega-Damage: 2D4xlO M.D. (single
blast); 4D4xlO M.D. (double blast). Rate of Fire: 2, 4, 6, or 12 times
per melee. Range: 6,000 feet (1,828 m). Payload: 240 rounds.
CR-3T Dual Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: 2
per melee. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Top Gunner's Hatch can accommodate a light weapons
mount, like a man-portable rail-gun.
Black Market Cost: 80 million credits. Rarely available.
IAR-3 Skull Smasher
Manufacturer: Coalition States (Coalition War Campaign, p. 137).
Crew: Five: pilot, co-pilot, communications officer, gunners (2). Can
accommodate two additional passengers.
Main Body M.D.C.: 990
Physical Strength: P.S. 60.
Speed: Running: 90 mph (144 km). Leaping: 30 feet (9.1 m) high or
across with a short running start.
Bonuses: +2 to roll with impact, +2 on initiative, +2 to strike in Hand
to Hand combat, +4 to parry, +2 to dodge, +3 to pull punch.
Heavy Laser Cannon: Mega-Damage: !D6xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: Unlimited.
Double-Barreled Particle Beam Cannon: Mega-Damage: !D4xlO
M.D. (single blast); 2D4xlO M.D. (double blast). Rate of Fire:
Equal to the number of attacks per melee round. Range: 1,400 feet
(426.7 m). Payload: Unlimited.
Other Weapons: Medium-Range Missile Launchers (2), Mini-Missile
Launchers (3), Double-Barreled, Forearm Ball-Laser Turrets.
Black Market Cost: 74 million credits, however, these 'bots are exclusive
to the Coalition and have not yet appeared on the Black Market.
222
IAR-4 Hellraiser
Manufacturer: Coalition States (Coalition War Campaign, p. 140).
Crew: Two: pilot and gunner.
Main Body M.D.C.: 200
Physical Strength: P.S. 50.
Speed: Running: 90 mph (144 km). Leaping: 20 feet (6.1 m) high or
across.
Bonuses: +3 to roll with impact, +2 on initiative, +2 to strike in Hand
to Hand combat, +2 to parry, +2 to dodge, +4 to pull punch.
H-4 Quatro Gun: Mega-Damage: 2D6 M.D. (Short-Range Laser);
4D6 M.D. (Long-Range Laser); !D4xlO M.D. (Particle Beam); 1D6
M.D./2D6 M.D. (Torch/Flame Thrower). Rate of Fire: Equal to the
number of attacks per melee round. Range: 1,000 feet/305 m
(Short-Range Laser); 3,000 feet/914 m (Long-Range Laser); 1,400
feet/426.7 m (Particle Beam); 100 feet/30.5 m (Torch). Payload:
Unlimited.
H-40 Plasma Ejector: Mega-Damage: !D4xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 2,000 feet
(610 m). Payload: Unlimited.
Other Weapons: H-L24 Double-Barreled Laser Turret, HV-60
Vibro-Claw.
Black Market Cost: 47 million credits; currently unavailable on the
Black Market; exclusive to the Coalition.
IAR-5 Hellfire
Manufacturer: Coalition States (Coalition War Campaign, p. 143).
Crew: Two: pilot and gunner.
Main Body M.D.C.: 480
Physical Strength: P.S. 45.
Speed: Running: 120 mph (192 km). Leaping: 30 feet (9.1 m) high or
across; jet assist to 60 feet (18.3 m) high or across.
Bonuses: +3 to roll with impact, +3 on initiative, +2 to strike in Hand
to Hand combat, +2 to dodge (
4 when running or leaping).
HF-36 Hellfire Rail Guns (2): Mega-Damage: !D4xlO M.D. (single
burst); 2D4xlO M.D. (double burst). Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
10,000 rounds (250 bursts) per gun.
HF-36 Double-Barreled Plasma Ejector: Mega-Damage: 5D6 M.D.
(single blast); !D6xlO M.D. (double blast). Rate of Fire: Equal to
the number of attacks per melee round. Range: 1,600 feet (488 m).
Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2), HF-12 Laser Turrets (2).
Black Market Cost: 25 million credits; currently unavailable on the
Black Market; 'hot is exclusive to the Coalition.
UAR-1 Enforcer
Manufacturer: Coalition States (Rifts RPG, p. 194).
Crew: One or two.
Main Body M.D.C.: 350
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 15 feet (4.6 m) high or
across. Add 10 feet (3 m) for a running start.
Bonuses: 1 to strike on ranged weapons.
C-50R Enforcer Rail Gun: Mega-Damage: 1D6 M.D. (single round);
!D6xlO M.D. (burst). Rate of Fire: Equal to the number of attacks
per melee round. Range: 4,000 feet (1,220 m). Payload: 20,000
rounds (250 bursts).
CR-6 Medium-Range Rocket Launcher: Mega-Damage: 2D6xlO
M.D. Rate of Fire: Single shot or volleys of two, three or four.
Range: 80 miles (128 km). Payload: 6.
Other Weapons: CR-10 Short-Range Rocket Launchers (2), CR-20
Mini-Missile Turret, CR-2T Laser Turrets (2), Smoke Dispenser.
Black Market Cost: 28 million credits.
Skelebots
Manufacturer: Coalition States (Coalition War Campaign, p. 122).
Note: These are not robot vehicles but are famous enough to mention
where the full range of Skelebots and their descriptions can be
found.
Japan Robots
ArmaTech: AT-1053 Ka-Kuma "Big Bear"
Manufacturer: ArmaTech Industries (Japan, p. 159).
Crew: Four: pilot, co-pilot/communications officer, gunners (2).
Main Body M.D.C.: 590
Physical Strength: P.S. 50.
Speed: Running: 40 mph (64 km).
Bonuses: None.
AT-1053 Rail Cannons (2): Mega-Damage: 2D6xlO M.D. with a blast
radius of 80 feet/24.4 m (Frag); 3D4xlO M.D. to a blast radius of 30
feet/9.1 m (High Explosive); 4D6xlO M.D. to a blast radius of 100
feet/30.5 m (Nuke). Rate of Fire: Four total per melee round; two
shots per gun per melee round. Range: 7 miles (11.2 km). Payload:
100 rounds (50 per gun) in any combination.
AT-2400 Rail Gun: Mega-Damage: 2D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1,828 m). Payload: 9,000 rounds (150 bursts).
Other Weapons: Shoulder Mini-Missile Launchers (2), Forearm
Short-Range Missile Launcher (1), Belly Laser Turret, Flamethrowers
(2), Light Particle Beam Head Lasers (2).
Black Market Cost: 38 million credits.
ArmaTech: AT-1063 Hi-Tora "Fire Tiger"
Manufacturer: ArmaTech Industries (Japan, p. 161).
Crew: Three: pilot, co-pilot/communications officer, gunner. Room for
one additional passenger.
Main Body M.D.C.: 500
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 30 feet (9.1 m) high or
across.
Bonuses: +4 to parry, +3 to dodge, +2 to strike in Hand to Hand combat.
Light Particle Beam Head Blasters: Mega-Damage: !D4xlO M.D.
(single blast); 2D4xlO M.D. (double blast). Rate of Fire: Equal to
the number of attacks per melee round. Range: 1,200 feet (365 m).
Payload: Unlimited.
Mouth Flamethrower: Mega-Damage: 3D6 M.D. plus 01-90% chance
of igniting combustibles. Rate of Fire: Equal to the number of attacks
per melee round. Range: 200 feet (61 m). Payload: 50 blasts.
Other Weapons: Flamethrowers (4), Laser Fingers (2), Chest Spray.
Black Market Cost: 32 million credits.
223
Ichto: IR-2015 Kani "Crab Walker"
Manufacturer: Ichto Robotics (Japan, p. 164).
Crew: One; can hold an additional four passengers.
Main Body M.D.C.: 200
Physical Strength: P.S. 28.
Speed: Running: 40 mph (64 km). Underwater (thrusters): 35 mph (56
km; 30 knots).
Bonuses: +2 to dodge (
4 underwater), 2 to roll with impact, +1 attack
per melee at levels six and twelve.
Short-Range Torpedo/Missile Launcher: Mega-Damage: 2D4xlO
M.D. (HE) or !D6xlO M.D. (Plasma). Rate of Fire: Single shot or
volleys of two, three or four. Range: 5 miles (8 km). Payload: 8.
Belly Laser Turret: Mega-Damage: 2D6 M.D. (single blast); 4D6
M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 1,800 feet (549 m). Payload: Unlimited.
Other Weapons: Forward Mini-Torpedo/Missile Launch Tubes (2),
Forearm Laser Torch, Plasma Torch/Cutter.
Black Market Cost: 4 million credits; H-Brand sells a knock-off for
only 3.2 million credits, but it only comes with a tape deck, not a
CD player.
Ichto: IR-2020 Wrecker
Manufacturer: Ichto Robotics (Japan, p. 165).
Crew: Two: pilot and co-pilot. Can hold one additional passenger.
Main Body M.D.C.: 480
Physical Strength: P.S. 48 (24 for small arms).
Speed: Running: 40 mph (64 km). Leaping: 10 feet (3 m) high and 20
feet (6.1 m) across.
Bonuses: +1 attack per melee at levels four, eight and twelve.
Forearm Buzz-Saws (2): Mega-Damage: 5D6 M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: Melee. Payload:
Unlimited.
Plasma Cutter: Mega-Damage: Four settings: !D6xlO S.D.C.,
3D6xlO S.D.C., 3D6 M.D., and !D4xlO M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 20 feet (6.1 m). Payload:
Unlimited.
Other Weapons: Laser Torch, Fusion Block Compartment, Optional
Laser Turrets (1 or 2), Optional Shoulder Mini-Missile Launchers
(2), Optional Back Missile Launcher.
Black Market Cost: 11 million; H-Brand knock-off sells for 10 million,
or an upgraded version with better weapons and armor for 14
million.
Ichto: IR-2040 Destroyer
Manufacturer: Ichto Robotics (Japan, p. 168).
Crew: One pilot.
Main Body M.D.C.: 420
Physical Strength: P.S. 38 (19 for small arms).
Speed: Running: 60 mph (96 km). Leaping: 10 feet (3 m) high or
across; 25 feet (7.6 m) high or across with a short running start.
Bonuses: +1 additional attack per melee at levels five, ten and fifteen.
+1 on initiative, +1 to strike, +2 to parry, +3 to dodge, +3 to roll
with impact.
Shoulder Mini-Missile Launchers (2): Mega-Damage: Varies with
missile type. Rate of Fire: One at a time, or in volleys of 2, 3, or 4.
Range: Usually about a mile. Payload: 16 total; 8 in each launcher.
IR-60 Rail Gun: Mega-Damage: !D4xlO full burst; 2D6 short burst.
Rate of Fire: Equal to the number of hand to hand attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: 2400 rounds per standard
drum (60 full bursts or 240 short bursts. Small drum: 1200
rounds (30 full or 120 short bursts). Clip with 200 rounds (5 full
bursts).
Other Weapons: Forearm Lasers (2), Laser Torch, Grenade Storage
Compartment.
Black Market Cost: 12 million credits.
Ichto: IR-2050 Apocalypse
Manufacturer: Ichto Robotics (Japan, p. 170).
Crew: Four: pilot, co-pilot/communications officer, gunners (2).
Main Body M.D.C.: 625
Physical Strength: P.S. 50.
Speed: Running: 40 mph (64 km).
Bonuses: None.
High-Powered Laser Cannons (2): Mega-Damage: !D4xlO M.D.
(single blast); 2D4xlO M.D. (double blast). Rate of Fire: Equal to
the number of attacks per melee round. Range: 6,000 feet (1,828 m).
Payload: Unlimited.
Belly Rail Gun: Mega-Damage: 2D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: 12,000 rounds (200 bursts).
Other Weapons: Medium-Range Missile Launchers (2), Chest
Mini-Missile Launchers (4), Forearm Lasers (2), Plasma Belly Gun,
Leg Mini-Missile Launchers (4), Main Weapon Arms, Unmanned
Drone Aircraft.
Black Market Cost: 68 million credits; replacement drone aircraft cost
one million credits. Neither are very available on the open market.
Ichto: IR-2060 Banshee
Manufacturer: Ichto Robotics (Japan, p. 173).
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 400
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 15 feet (4.6 m) high or
across; 100 feet (30.5 m) high or across. Flight: 260 mph (416 km);
max altitude is 6,000 feet (1,828 m). Can fly 10 hours at max speed
before overheating.
Bonuses: +2 on initiative, +1 to strike, +1 to parry, +2 to dodge (
4
when flying), 3 to pull punch, +2 to roll with fall or impact, +1 attack
per melee at levels five and ten.
Sonic Cannon: Mega-Damage: !D6xlO M.D. plus 3D6 M.D. to a 10
224
foot (3 m) diameter around the blast area. Double effect underwater.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 2,000 feet (610 m); double underwater. Payload: Unlimited.
Wing Mini-Missile Launchers (2): Mega-Damage: 5D6 M.D. (Frag)
or !D6xlO M.D. (plasma). Rate of Fire: Single shot or in volleys of
two, four or five. Range: One mile (1.6 km). Payload: 20; 10 missiles
per launcher, usually 5 of each type.
Other Weapons: Light Wrist Lasers (2), Forearm Vibro-Swords (2).
Black Market Cost: 28 million credits. Fair to good availability.
Ichto: IR-2070 Gemini
Manufacturer: Ichto Robotics (Japan, p. 176).
Crew: Two: pilot and co-pilot/gunner; room for one additional passenger.
Main Body M.D.C.: 500
Physical Strength: P.S. 45.
Speed: Running: 50 mph (80 km). Leaping: 10 feet (3 m) high or 15
feet (4.6 m) across.
Bonuses: +2 on initiative (when invisible), +1 to strike, +1 to parry, +1
to dodge (
4 when invisible), 2 to roll with impact, +2 attacks per
melee, +1 additional attack per melee at levels five and ten.
Shoulder Mini-Missile Launchers (2): Mega-Damage: !D4xlO M.D.
(armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of two, three or four. Range: 3,000 feet (914 m).
Payload: 24; 12 per launcher.
Other Weapons: Forearm Vibro-Sword, Optional IR-120 Rail Gun.
Black Market Cost: Not available on the market. Should a Gemini
prototype make its way out of Ichto hands, it could go for 50 million
credits or more.
Ichto: IR-4000 Tatsu "Dragon"
Manufacturer: Ichto Robotics (Japan, p. 178).
Crew: Four: pilot, co-pilot/commumcations/radar operator, gunners
(2).
Main Body M.D.C.: 1,000
Physical Strength: P.S. 50.
Speed: Running: 40 mph (64 km).
Bonuses: +1 to strike with tiny hands, +2 to strike with head/bite, +2 to
strike with tail/weapons, +2 to parry with horns, +4 to parry with
tail, +3 to dodge for the head, +1 to dodge for entire body, +2 to roll
with impact.
Mouth Plasma Cannon: Mega-Damage: !D4xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 1,600 feet
(487 m). Payload: Unlimited.
Mouth Plasma Thrower: Mega-Damage: 3D6 M.D. plus 01-90%
chance of igniting combustibles. Rate of Fire: Equal to the number
of attacks per melee round. Range: 200 feet (61 m). Payload: 50
shots.
Other Weapons: Snout Mini-Missile Launchers (2), Biting Head and
Horns, Palm Lasers (2), Shoulder Missile Launcher, Tail Laser, Prehensile
Tail.
Black Market Cost: Not available on the open market. Production cost
is 750 million credits per unit.
Miscellaneous Robots
(Worldwide)
225
Free Quebec: QR-1 Enforcer Prime
Manufacturer: Free Quebec (Free Quebec, p. 63).
Crew: One or two.
Main Body M.D.C.: 350
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 15 feet (4.6 m) high or
across. Add 10 feet (3 m) for a running start.
Bonuses: +1 to strike on ranged weapons.
C-50R Enforcer Rail Gun: Mega-Damage: 1D6 M.D. (single round);
!D6xlO M.D. (burst). Rate of Fire: Equal to the number of attacks
per melee round. Range: 4,000 feet (1,220 m). Payload: 20,000
rounds (250 bursts).
CR-6 Medium-Range Rocket Launcher: Mega-Damage: 2D6xlO
M.D. Rate of Fire: Single shot or volleys of two, three or four.
Range: 80 miles (128 km). Payload: 6.
Other Weapons: CR-10 Short-Range Rocket Launchers (2), CR-20
Mini-Missile Turret, CR-2T Laser Turrets (2), Smoke Dispenser.
Black Market Cost: 28 million credits.
Free Quebec: QR-2 Abolisher Prime
Manufacturer: Free Quebec (Free Quebec, p. 65).
Crew: Six: pilot, co-pilot, communications officer, gunners (3).
Main Body M.D.C.: 590
Physical Strength: P.S. 60.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high or
across; 01-70% chance of falling over upon landing because this
thing's so damn top heavy.
Bonuses: +4 to parry, +1 to strike (ranged).
C-144 Auto-Cannons (6): Mega-Damage: 2D4xlO M.D. (single
blast); 4D4xlO M.D. (double blast). Rate of Fire: 2, 4, 6, or 12 times
per melee. Range: 6,000 feet (1,828 m). Payload: 240 rounds.
CR-3T Dual Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: 2
per melee. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Top Gunner's Hatch can accommodate a light weapons
mount, like a man-portable rail-gun.
Black Market Cost: 80 million credits. Rarely available.
Free Quebec: QR-3 Guardian
Manufacturer: Free Quebec ( Free Quebec, p. 66).
Crew: Two: pilot and gunner.
Main Body M.D.C.: 560
Physical Strength: P.S. 50.
Speed: Running: 100 mph (160 km). Leaping: 20 feet (6.1 m) high or
across.
Bonuses: Elite Robot Combat: Guardian provides the following bonuses:
+3 to roll with impact, +1 on initiative, +1 to strike in Hand
to Hand combat, +2 to parry, +2 to dodge, +4 to pull punch.
GP-03 Particle Beam Cannon: Mega-Damage: !D6xlO
10 M.D.
Rate of Fire: Equal to the number of attacks per melee round.
Range: 2,000 feet (610 m). Payload: 60 shots. Weapon recharges at
a rate of one shot every three minutes.
Forearm Laser Turret: Mega-Damage: 4D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 2,000 feet (610
m). Payload: Unlimited.
Other Weapons: Retractable Vibro-Blade, Folding Missile Launchers
(2), Mini-Missile Shoulder Launchers, Leg Mini-Missile Launchers
(2).
Black Market Cost: Not sold on the open market. Production cost is
31 million credits.
Gargoyle Empire: G-40 Gurgoyle Super Bot
Manufacturer: Undetermined (Mindwerks, p. 79).
Crew: Three: pilot, gunner and supervisor.
Main Body M.D.C.: 2,550
Physical Strength: P.S. 60.
Speed: Running: 35 mph (56 km).
Bonuses: A total of 10 attacks per melee round. 3 to strike from
punches, +4 to parry, +2 to roll with impact, +2 to pull punch.
Ion Finger Blasters (8): Mega-Damage: 2D6 M.D. (single finger);
4D6 M.D. (two fingers); 6D6 M.D. (three fingers); !D4xlO
8 M.D.
(four fingers) or 2D4xlO+8 (from full blast from both hands at
once). Rate of Fire: Equal to the number of attacks per melee round.
Range: 2,000 feet (610 m). Payload: Unlimited.
Microwave Beam Weapons: Mega-Damage: SPECIAL! Basically,
these things cook people alive. Rate of Fire: Equal to the number of
attacks per melee round. Range: 200 feet (61 m). Payload: Unlimited.
Other Weapons: Concealed Mini-Missile Launchers (2), Retractable
Ball and Chain (2).
Black Market Cost: Unavailable. Exclusive to the Gargoyle Empire.
Kittani ATV-RV War Crab
Manufacturer: Kittani (Underseas, p. 181).
Crew: Two: pilot and gunner.
Main Body M.D.C.: 600
Physical Strength: P.S. 50.
Speed: Running: 20 mph (32 km). Underwater: 20 mph (32 km) using
jet thrusters or walking.
Bonuses: None.
Quad-Plasma Cannon Turret: Mega-Damage: !D6xlO M.D. (single
blast); 2D6xlO M.D. (double blast); 3D6xlO M.D. (triple blast);
4D6xlO M.D. (quadruple blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 1,000 feet (305 m) underwater,
3,000 feet (914 m) in air. Payload: Unlimited.
Forward Rail Guns (2): Mega-Damage: !D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 2,000
feet (610 m) underwater, 4,000 feet (1,220 m) in air. Payload: 1,000
short bursts per gun.
Other Weapons: Right Weapon Turret, Rear Laser Mini-Turrets (2),
Leg Spikes, Crab-Man Heat Beam, Crab-Man Shoulder Spikes,
Crab-Man Claws.
Black Market Cost: Has never been sold in any marketplace. The Coalition
or Triax would pay 50 to 100 million credits for a complete,
undamaged suit. If the Kittani should sell the armor, they could easily
get 30 to 40 million credits per unit.
Kittani Tyrannosaurus
Manufacturer: Kittani (South America, p. 83).
Crew: Two: pilot and gunner. Can hold another two passengers.
Main Body M.D.C.: 600
Physical Strength: P.S. 60.
Speed: Running: 80 mph (128 km).
Bonuses: 1 attack at levels one and seven. +2 to strike and parry, +1
to dodge.
Twin-Barrel Pulse Canons (2): Mega-Damage: 5D6 M.D. (single
blast); !D6xlO M.D. (dual blast), 2D6xlO M.D. (quad blast). Rate
of Fire: Equal to the number of attacks per melee round; maximum
six shots per round. Range: 6,000 feet (1,828 m). Payload: Unlimited.
Belly Rail Gun: Mega-Damage: !D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round, up to six bursts per
round. Range: 4,000 feet (1,220 m). Payload: 4,000 rounds (100
bursts).
Other Weapons: Shoulder Medium-Range Missile Launchers (2),
Concealed Mini-Missile Launchers (2), Head Laser Cannon (2).
Black Market Cost: 100 million credits. Sold only to Splugorth allies;
never on the open market.
Mindwerks: M-1600 Bear
Manufacturer: Mindwerks (Mindwerks, p. 31).
Crew: One; can hold one more passenger.
Main Body M.D.C.: 580
Physical Strength: P.S. 50.
Speed: Running: 60 mph (96 km). Leaping: 25 feet (7.6 m) high and
50 feet (15m) across from a running start.
Bonuses: +1 attack per melee at levels one, three, six and ten. +1 on
initiative, +3 to strike, +3 to parry, +2 to dodge, +2 to roll with impact,
+2 to pull punch.
Multi-Weapon Arm: Mega-Damage: 3D6 M.D. (laser); !D4xlO M.D.
(ion beam); !D6xlO M.D. (particle beam), 2D4x 10
20 M.D. (ion
and particle beam dual blast). Rate of Fire: Equal to the number of
attacks per melee round. Range: 3,000 feet (914 m). Payload: Unlimited.
226
Laser Knuckle Blasters: Mega-Damage: 3D6 M.D. (single blast);
6D6 M.D. (dual blast); !D6xlO M.D. (triple blast). Rate of Fire:
Equal to the number of attacks per melee round. Range: 3,000 feet
(914 m). Payload: Unlimited.
Other 'Weapons: Canister Grenade Launch Tubes (2), Top-Mounted
Mini-Missile Launchers (2), Tri-Barrel Head Blaster (2), Forearm
Vibro-Sword.
Black Market Cost: Not sold. Exclusive to Mindwerks.
Native American: THAR-06 Thunderbird
Manufacturer: Native American (Spirit West, p. 192).
Crew. Two: pilot and gunner.
Main Body M.D.C.: 350
Physical Strength: P.S. 48.
Speed: Running: 60 mph (96 km). Leaping: 20 feet (6.1 m) high and
30 feet (9 m) across; jet assist to 50 feet (15.2 m) high and 100 feet
(30.5 m) across. Flight: 600 mph (960 km). Max altitude is 30,000
feet (9,144m).
Bonuses: 2 attacks per melee at level one; +1 additional attack at levels
six and twelve. +1 on initiative, +2 to strike, +2 to parry, +2 to
dodge (
4 in flight), 3 to roll with impact, +3 to pull punch.
Multi-Barrel Rail Gun: Mega-Damage: 2D4 M.D. (single shot);
!D4xlO M.D. (burst). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: 4,000 rounds
(100 bursts).
Particle Beam Cannon: Mega-Damage: !D6xlO M.D. Rate of Fire:
Equal to the number of attacks per melee round. Range: 2,000 feet
(610 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (12), Medium-Range Missile
Launchers (2).
Black Market Cost: Not sold in any market outside the preserves. If
one were to make it to the black market, it would sell for up to 20
million credits and another 20 million credits for its experimental
targeting system.
Native American: UWS-HAR-02 Uktena
Manufacturer: Native American (Spirit West, p. 189).
Crew: Three: pilot, co-pilot and gunner.
Main Body M.D.C.: 635
Physical Strength: P.S. 50.
Speed: Running: 75 mph (120 km). Underwater: 30 mph (48 km; 25.8
knots) Water Surface: 40 mph (64 km; 34.4 knots). Rearing: Can
not leap, but it can rear back on its hind legs and reach out to 45 feet
(13.8m).
Bonuses: +1 attack per melee round at levels five and ten. +2 to strike,
+3 to parry, +2 to roll with impact, +2 to dodge underwater.
Laser Particle Beam Cannons (2): Mega-Damage: !D6xlO M.D.
(single blast); 2D6xlO M.D. (double blast). Rate of Fire: Equal to
the number of attacks per melee round. Range: 3,000 feet (914 m).
PayJoad: 40 shots per gun.
Plasma Cannon: Mega-Damage: 2D6xlO M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 1,200 feet (365 m).
Payload: Unlimited.
Other Weapons: Laser Turret, Mini-Missile Launchers (2),
Long-Range Missile Launchers (2), Rapid-Fire Pulse Laser.
Black Market Cost: Not sold in any market outside the preserves. If
one were to make it to the black market, it would sell for up to 100
million credits.
Native American: WH-GAR-06 Wolf
Manufacturer: Native American (Spirit West, p. 194).
Crew: Three: pilot, gunner and communications officer.
Main Body M.D.C.: 480
Physical Strength: P.S. 50.
Speed: Running: 160 mph (256 km). Leaping: 40 feet (12.2 m) high
and 60 feet (18.3 m) across but can reach 60 feet (18.3 m) high and
120 feet (36.6 m) across with a running start of 100 feet (30.5 m) or
more.
Bonuses: +2 attacks per melee round at level one, and +1 attack at levels
four, eleven and fifteen.
Dual Particle Beam (2): Mega-Damage: !D6xlO M.D. (single blast);
2D6xlO M.D. (dual blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Dual Laser Cannons (2): Mega-Damage: 2D6
2 M.D. (single blast);
!D4xlO (triple pulse blast); 2D4xlO M.D. (triple pulse blast from
both guns). Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: Each gun can fire 100
times per hour before requiring recharging.
Other Weapons: Shoulder Mini-Missile Launchers.
Black Market Cost: Not sold in any market outside the preserves. If
one were to make it to the black market, it would sell for up to 25
million credits.
Naut'YIl: DD-2 Deathbringer
Manufacturer: Naut'YIl (Underseas. p. 158).
Crew: Two: pilot and gunner; can hold another two passengers.
Main Body M.D.C.: 500
Physical Strength: P.S. 55.
Speed: Running: 50 mph (80 km) on dry land, 24 mph (38 km) underwater.
Underwater: Thrusters give speed of 35 mph (56 km; 30
knots).
Bonuses: None.
Particle Wave Canon Turret: Mega-Damage: !D6xlO+6 M.D. (single
blast); 206×1012 M.D. (double blast); 3D6xlO20 M.D. (triple
blast). Rate of Fire: Equal to the number of attacks per melee
round. Range: 5,000 feet (1,524 m). Payload: Unlimited.
Concealed Laser Gun: Mega-Damage: 6D6 M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: 6,000 feet (1,828
m). Payload: Unlimited.
Other Weapons: Heavy Torpedo/Missile Launchers (2), Medium Torpedo/
Missile Launchers (2), Mini-Torpedo/Missile Launcher.
Black Market Cost: Not sold to outsiders. Would fetch 25 to 40 million
credits from the Black Market, Atlantis or pirates.
Northern Gun: NG-V7 Hunter Mobile Gun
Manufacturer: Northern Gun (Rifts® Sourcebook One, p. 47).
Crew: Three: pilot, co-pilot and gunner; can accommodate another
four passengers.
Main Body M.D.C.: 410
Physical Strength: P.S. 40.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high and
227
20 feet (6.1 m) lengthwise. 01-62% chance of toppling upon landing,
due to poor balance.
Bonuses: None.
NG-H155 Howitzer Rail Gun: Mega-Damage: !D6xlO M.D. (single
blast) or 2D6xlO (double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 6,000 feet (1,828 m). Payload:
80,000 rounds (2,000 single bursts) per drum.
Forearm Rocket Launchers (2): Mega-Damage: ID6xlO M.D.
(plasma). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: NG-330 Heavy Laser.
Black Market Cost: 40 million credits.
Northern Gun: NG-M56 Multi-Bot
Manufacturer: Northern Gun (Rifts® Sourcebook One, p. 49).
Crew: Two: pilot and co-pilot/gunner. Can hold an additional six passengers.
Main Body M.D.C.: 290
Physical Strength: P.S. 40.
Speed: Running: 60 mph 96 km). Leaping: 10 feet (3 m) high or
across;20 feet high or 30 across (9m) with a running start Flight:
The robot has a detachable hover craft perched on it that can reach
speeds of up to 240 mph (384 km) and has a max altitude of 10,000
feet (3,050 m).
Bonuses: None.
Scissor Medium Missile Launchers: Mega-Damage: 2D4xlO M.D.
Rate of Fire: Single shot or volleys of two or three. Range: 40 miles
(64 km). Payload: 10; five per shoulder.
Heavy Ion Cannon: Mega-Damage: 5D6 M.D. Rate of Fire: Equal to
the number of attacks oer melee round. Range: 4^000 feet (1..22Q tci\,
Payload: Unlimited.
Other Weapons: Concealed Shoulder Mini-Missile Launchers (2),
NG-101 Light Rail Gun.
Black Market Cost: 22 million credits.
Northern Gun: NG-V10 Super Robot Vehicle
Manufacturer: Northern Gun (Rifts® Sourcebook One, p. 51).
Crew: One; can hold one additional passenger.
Main Body M.D.C.: 350
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 10 feet (3 m) high or
across; 20 feet (6.1 m) high or 30 feet (9.1 m) across with a running
start.
Bonuses: None.
Laser-Claw Hand: Mega-Damage: Four settings: 1D6 M.D., 2D6
M.D., 4D6 M.D., 6D6 M.D. Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Optional NG-202 or TX-500 Rail Gun.
Black Market Cost: 15 million credits.
Poland (Kingdom of Tarnow): TC-R3 Missileer
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 98).
Crew: Two: pilot and gunner. Can hold one extra passenger.
Main Body M.D.C.: 330
Physical Strength: P.S. 47.
Speed: Running: 45 mph (72 km). Leaping: 10 feet (3 m) high or
across from a running start.
Bonuses: 2 on initiative, +2 to strike, +2 to parry, +2 to dodge, +3 to
roll with impact, +4 to pull punch.
Forearm Grenade Launchers: Mega-Damage: Varies with grenade
type. Rate of Fire: Single shot or volleys of two or four. Range: 35
feet (10.7 m) to 250 feet (76 m) maximum Payload: 80 total; 40 in
each arm.
Chest Laser: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 2,000 feet (610 m). Payload:
Unlimited.
Other Weapons: Mini-Missile Launchers (2), Smoke Dispensers (2).
Black Market Cost: 12 million credits. An unarmed version is available
for 6 to 8 million credits.
Poland: TC-R5 Gargoyle Stopper
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 99).
Crew: One: can hold one extra passenger.
Main Body M.D.C.: 280
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Leaping: 15 feet (4.6 m) high or 20
feet (6.1 m) across from a running start.
Bonuses: +1 attack per melee at levels one, two, six, 10 and 14. +4 on
initiative, +4 to strike, +3 to parry, +2 to dodge, +2 to roll with impact,
+2 to pull punch.
Giant-Sized Energy Rifle: Mega-Damage: 3D6 M.D. (single blast);
6D6 M.D. (double blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 8,000 feet (2,438 m). Payload: 40
shots.
Forearm Rail Gun: Mega-Damage: 1D4 M.D. (single shot); 6D6
M.D. (burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: 3,000 rounds (100
bursts).
Other Weapons: Medium-Range Missile Launcher, Mini-Missile
Launcher, Hand Weapons, Concealed Shoulder Grenade Launchers
(2).
Black Market Cost: 20 million credits.
Naruni Enterprises
OK- AR5QQ De^4&ugbLt
Manufacturer: Naruni Enterprises (Mercenaries, p. 136).
Crew: Three: pilot, co-pilot, gunner.
Main Body M.D.C.: 600
Physical Strength: P.S. 60.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high or
across.
Bonuses: None.
Particle Beam Cannon: Mega-Damage: !D6xlO
10 M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 6,000
feet (1,828 m). Payload: Unlimited.
Energy Axe: Mega-Damage: 2D6xlO M.D. (energized strike); 2D6
M.D. (blunt weapon). Rate of Fire: Equal to the number of attacks
per melee round. Range: Melee. Payload: Unlimited.
Other Weapons: Missile Launchers (4), Laser Gun, Belly Rail Gun.
Black Market Cost: 90 million credits.
N-SR20 Nomad
Manufacturer: Naruni Enterprises (Mercenaries, p. 139).
Crew: One. Can hold two additional passengers.
Main Body M.D.C.: 470
Physical Strength: P.S. 40.
Speed: Running: 150 mph (240 km). Leaping: 15 feet (4.6 m) high or
across.
Bonuses: None.
Rail Gun Turret: Mega-Damage: !D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 1,200 rounds (30 bursts).
Mini-Missile Launcher: Mega-Damage: !D6xlO M.D. Rate of Fire:
Single shot or volleys of two, three or four missiles. Range: One
mile (1.6 km). Payload: 16.
Other Weapons: Laser Gun, Camouflage System.
Black Market Cost: 20 million credits.
O-AR600 Ovoid
Manufacturer: Naruni Enterprises (Phase World Sourcebook, p. 73).
Crew: Two: pilot/gunner and gunner. Can hold another two passengers.
Main Body M.D.C.: 650
228
Force Field M.D.C.: 320
Physical Strength: P.S. 50.
Speed: Running: 70 mph (112 km). Flight: Mach One.
Bonuses: None.
Plasma Cartridge Machineguns (2): Mega-Damage: 2D6xlO M.D.
(burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m) in an atmosphere; one mile (1.6
km) in space. Payload: 2,000 rounds (200 bursts) per gun.
Rail Guns (2): Mega-Damage: 2D6xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: 8,000 rounds (100 bursts) per gun.
Other Weapons: Short-Range Missile Launcher, Long-Range Missile
Launcher, Laser Guns (2).
Black Market Cost: 95 million credits.
South America
Arkhon: AB-17 Great Cyclops
Manufacturer: Arkhon (South America 2, p. 91).
Crew: One; can hold another three passengers.
Main Body M.D.C.: 750; energy weapons do half damage but kinetic
weapons do double damage.
Physical Strength: P.S. 55.
Speed: Running: 100 mph (160 km). Flight: 400 mph (640 km). Can
fly six hours at max speed before overheating.
Bonuses: 1 attack per melee at levels one, five and ten. +1 to dodge
at levels one and eight. +2 to roll with punch, fall or impact.
Hand Tri-Beam Cannons (2): Mega-Damage: 2D4xlO M.D. (single
blast); 4D4xlO M.D. (double blast); double damage to anything except
force fields or Arkhon composite armor. Rate of Fire: Equal to
the number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Tri-Beam Guns (2): Mega-Damage: 3D6 M.D. (single blast); 6D6
M.D. (double blast); double damage to anything except force fields
or Arkhon composite armor. Rate of Fire: Equal to the number of
attacks per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Other Weapons: Torso Missile Launchers (5), Flechette Machine-gun,
Mini-Missile Launchers (2), Smoke Dispensers (2).
Black Market Cost: Not for sale. No reconditioned or stolen units
have ever made it to market.
Colombia: G9A Jaguar
Manufacturer: Republic of Colombia (South America, p. 29).
Crew: One; can hold another three passengers.
Main Body M.D.C.: 320
Physical Strength: P.S. 40.
Speed: Running: 90 mph (144 km). Leaping: 20 feet (6.1 m) high or
across; add 10 feet (3 m) if running.
Bonuses: +1 additional attack per melee at levels one, three, seven and
twelve. +1 on initiative, +1 to strike, +2 to parry, dodge, pull punch,
and roll with impact.
20mm Autocannon: Mega-Damage: 2D4xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 4,000 rounds (100 bursts) in the gun; another
12,000 rounds (300 bursts) stored in the robot's body.
Laser Eye Beams (2): Mega-Damage: 6D6 M.D. (dual blast). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Other Weapons: Mini-Missile Launchers (2).
Black Market Cost: 25 million credits.
Colombia: G-18B Aguirre
Manufacturer: Republic of Colombia (South America, p. 31).
Crew: One; can hold four passengers.
Main Body M.D.C.: 380
Physical Strength: P.S. 44.
Speed: Running: 60 mph (96 km). Leaping: 15 feet (4.6 m) high or
across. Add 10 feet (3 m) when running.
Bonuses: +1 additional attack per melee at levels one, four, eight and
twelve. +1 to strike (
3 with sword), 3 to parry (5 with sword; 1
to parry energy blasts), +2 to dodge, +2 to pull punch, +3 to roll
with impact.
Giant Vibro-Sword: Mega-Damage: !D6xlO M.D. (energized); 3D4
M.D. (unenergized). Rate of Fire: Equal to the number of attacks
per melee round. Range: Melee. Payload: Unlimited.
Rocket Autocannon: Mega-Damage: !D6xlO M.D. (burst). Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: 4,000 rounds (400 bursts).
Other Weapons: Medium-Range Missile Launchers (2), Laser Cannons
(2).
Black Market Cost: 30 million credits.
GATV-5 Galapagos
Manufacturer: Silver River Republics (Cordoba & Santiago) (South
America 2, p. 177).
Crew: 14: commander, pilot, navigator/co-pilot, communications/sensor
officer, engineers (2), gunners (8).
Main Body M.D.C.: 1,800
Physical Strength: P.S. 60.
Speed: Running: 50 mph (80 km). Flying: 200 mph (320 km) or 300
mph (480 km) with head and legs retracted.
Bonuses: +1 attack per melee at levels one, three, six, and eleven. +2 to
strike. NO DODGE.
Laser Cannons (2): Mega-Damage: 2D4xlO M.D. (single blast);
4D4xlO M.D. (dual blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 6,000 feet (1,828 m). Payload: Unlimited.
Quad Rail Gun: Mega-Damage: 2D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 3,000 feet
(914 m). Payload: 24,000 rounds (200 bursts).
Other Weapons: Medium-Range Missile Launchers (2), Ion Gun Turrets
(3), Missile/Laser Batteries (4).
Black Market Cost: Not for sale. Production cost, per unit, is 550 million
credits (subject to credit approval, no money down, 1.9%
APR).
SHAB-10 Mastodon
Manufacturer: Silver River Republics (Cordoba) (South America 2,
p. 176).
Crew: Five: pilot, co-pilot/gunner, gunners (3).
Main Body M.D.C.: 950
Physical Strength: P.S. 55.
Speed: Running: 70 mph (112 km).
Bonuses: +1 attack per melee at levels one, two, six, and eleven. +2 to
parry, +2 to pull punch, +2 to strike and parry with trunk, -2 to
dodge (it's slow!).
Boom Gun Turret: Mega-Damage: 3D6xlO M.D. Rate of Fire: Equal
to the number of attacks per melee round. Range: Two miles (3.2
km). Payload: 15,000 rounds (75 blasts).
Morningstar Trunk: Mega-Damage: !D6xlO M.D. (energized);
4D6
6 M.D. (unenergized). Rate of Fire: Equal to the number of attacks
per melee round. Range: Melee. Payload: Unlimited.
Other Weapons: Long-Range Missile Launchers (2), Death Mirrors
(2), Particle Beam Belly Gun, MLRS Multiple Mini-Missile
Launchers (2).
Black Market Cost: 200 million credits.
229
Titan Robotics
EX-5 Behemoth Explorer Robot
Manufacturer: A pre-Rifts design, but recent evidence shows that the
mysterious firm Titan Robotics has resumed production of these vehicles
and is working on a line of variants, including those more
suitable for combat (Rifts® RPG, p. 217).
Crew: Three: pilot, co-pilot and communications officer. Can accommodate
an additional 30 to 80 passengers, depending on the equipment
load of the vehicle.
Main Body M.D.C.: 500
Physical Strength: P.S. 40.
Speed: Running: 40 mph (64 km).
Bonuses: None.
Mini-Missile Forearm Launchers (2): Mega-Damage: SD6 M.D.
(frag) or !D6xlO M.D. (plasma). Rate of Fire: Single shot or volleys
of two, three or four. Range: One mile (1.6 km). Payload: 48; 24 per
arm.
Other Weapons: None, but the enormous size of this vehicle makes it
possible to mount up to six other weapons systems on the hull. This
vehicle also comes with an advanced sensor package, including a
thermo-imager, infrared and ultraviolet optics, infrared searchlights,
and enhanced radar.
Black Market Cost: 100 million credits for a new robot; 30 million for
a rebuilt one.
TR-001 Titan Combat Robot
Manufacturer: Titan Robotics (Rifts® RPG, p. 214).
Crew: One; can hold an additional two passengers.
Main Body M.D.C.: 370
Physical Strength: P.S. 36.
Speed: Running: 60 mph (96 km). Leaping; 15 feet (4.6 m) high or
across; add 10 feet (3 m) with a running start.
Bonuses: None.
T-001 Rapid-Fire Rail Gun: Mega-Damage: 1D4 M.D. (single round)
or !D4xlO M.D. (burst). Rate of Fire: Equal to the number of attacks
per melee round. Range. 4,000 feet (1,220 m). Payload:
20,000 rounds (250 bursts).
T-001 Medium-Range Rocket Launcher: Mega-Damage: Varies with
missile type. Rate of Fire: Single shot or volleys of two, three or
four. Range: 80 miles (128 km). Payload: 10; 5 per arm.
Other Weapons: T-001 Mini-Missile Leg Launchers (2), T-001 Laser
Turrets.
Black Market Cost: 24 million credits.
TR-002 Titan Exploration
and Light Combat Robot
Manufacturer: Titan Robotics (Rifts® RPG, p. 215).
Crew: One; can accommodate four additional passengers.
Main Body M.D.C.: 300
Physical Strength: P.S. 32.
Speed: Running: 90 mph (144 km). Leaping: 15 feet (4.6 m) high or
across. Add 10 feet (3 m) with a running start.
T-002 Short-Range Rocket Launcher: Mega-Damage: 104×10 (armor
piercing) or !D6xlO M.D. (plasma). Rate of Fire: Single shot
or volleys of two, three or four. Range: One mile (1.6 km). Payload:
10; 5 per launcher.
T-002 Laser Ball Turret: Mega-Damage: 3D6 M.D. (single blast) or
6D6 M.D. (dual blast). Rate of Fire: Equal to the number of attacks
per melee round. Range: 2,000 feet (610 m). Payload: Unlimited.
Gfner Weapons: Retractable Vibro-CIaws.
Black Market Cost: 14 million credits.
TR-003 Titan Reconnaissance Robot
Manufacturer: Titan Robotics (Rifts® RPG, p. 216).
Crew: One; can accommodate one additional passenger.
Main Body M.D.C.: 270
Physical Strength: P.S. 28.
Speed: Running: 150 mph (240 km). Leaping: 15 feet (4.6 m) high or
across. Add 10 feet (3 m) with a running start.
Bonuses: None.
T-003 Mini-Laser: Mega-Damage: 3D6 M.D. Rate of Fire: Equal to
the number of attacks per melee round. Range: 2,000 feet (610 m).
Payload: Unlimited.
Other Weapons: None.
Black Market Cost: 10 million credits.
230
Triax
DV-12 Dyna Bot
Manufacturer: Triax (Rifts® Sourebook, p. 45 & Triax and the
NCR, p. 82).
Note: This is not a robot vehicle, but a man-sized robot.
X-10A Predator
Manufacturer: Triax (Triax and the NCR, p. 49).
Crew: One.
Main Body M.D.C.: 380
Physical Strength: P.S. 40.
Speed: Running: 50 mph (80 km). Leaping: 15 feet (4.6 m) high or
across; jet assist to 100 feet (30.5 m) high or across. Flight: 290
mph (464 km); max altitude is 500 feet (152 m). Can fly for 24
hours at max speed before overheating.
Bonuses: None.
X-10-453A Pulse Cannon: Mega-Damage: 2D4 M.D. (single shot);
!D4xlO M.D. (four-shot volley). Rate of Fire: Equal to the number
of attacks per melee round. Range: 4,000 feet (1,220 m). Payload:
Unlimited.
Dual Shoulder Mini-Missile Launcher: Mega-Damage: !D4xlO
M.D. (armor piercing) or !D6xlO M.D. (plasma). Rate of Fire: One
or two. Range: One mile (1.6 km). Payload: Two.
Other Weapons: Hand Weapons.
Black Market Cost: It used to be that the slightly weaker and slower
X-10 Predator sold in the Americas for 1.9 million credits. Since the
X-lOAs have begun appearing on the Black Market in substantial
numbers, many X-lOs have been retrofitted to X-10A specs and
sold at a higher price tag. The going rate now for any X-10 or
X-10A on the Black Market is 2.4 million credits per unit.
X-60 Flanker Urban Defender
Manufacturer: Triax (Triax and the NCR, p. 51).
Crew: One.
Main Body M.D.C.: 380
Physical Strength: P.S. 30.
Speed: Running: 50 mph (80 km). Leaping: 10 feet (3 m) high or 15
feet (4.6 m) across.
Bonuses: 1 to strike, +1 to dodge, +2 to parry. Climb skill at
70%/60%.
Weapons: Extendable Hydraulic Hands/Arms, Riot Baton Launchers
(2), Flip-Top Shoulder Canister Launchers (2), Dual Leg Mini-Missile
Launchers (2), Energy Rifle or Rail Gun.
Black Market Cost: 500,000 credits, very poor availability.
X-500 Forager
Manufacturer: Triax (Rifts Sourcebook One, p. 44).
Crew: Two: pilot and co-pilot.
Main Body M.D.C.: 450
Physical Strength: P.S. 40.
Maximum Speed: Ground: 60 mph (96 km). Flight: 10 feet (3 m) high
or across, 20 feet (6.1 m) high or 30 feet (9.1 m) across with a running
start.
Bonuses: None. ,
Dual Shoulder Medium Missile Launchers: Mega-Damage; 2D4xlO
M.D. (multi-warhead) or 2D6xlO M.D. (plasma). Rate of Fire: Single
shot or volleys of two or four. Range: 40
miles (64+ km). Payload:
16 missiles; 8 per launcher.
Ion Belly Gun Turret: Mega-Damage: 4D6 M.D. (single blast) or
!D4xJO M.D. (double blast). Rate of Fire: Equal to the number of
attacks per melee round. Range: 4,000 feet (1,220 m). Payload: Unlimited.
Other Weapons: None.
Black Market Cost: 22 million credits. 13 million for unarmed labor
and exploration models.
X-535 Hunter
Manufacturer: Triax (Triax and the NCR, p. 55).
Crew: One.
Main Body M.D.C.: 300
Physical Strength: P.S. 40.
Speed: Running: 140 mph (224 km). Leaping: 30 feet (9.1 m) high or
across; 40 feet (12 m) or 60 feet (18.3 m) across from a running
start.
Bonuses: 2 to strike, +4 to parry, +3 to dodge, +4 to roll with impact,
+4 to pull punch, +10% to climb, +1 attack per melee round at levels
one, two, four, seven, ten and fourteen.
TX-250 Maxi-Rail Gun (1 or 2): Mega-Damage: 1D4 M.D. (single
round); 3D6 M.D. (short burst); 6D6 M.D. (full burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: Each clip holds 300 rounds (10 full bursts).
Head Guns (2): Mega-Damage: 3D6 M.D. (short burst) or 6D6 M.D.
(long burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: 2,000 rounds (66 full
bursts or 133 short bursts).
Other Weapons: Forearm Mini-Missile Launchers (2), TX-843 Interchangeable
Particle Beam Cannon, TX-862FC Interchangeable Recoilless
Anti-Aircraft Flak Gun, TX-884I Interchangeable Ion
Cannon & Missile Launcher, TX-871MM Interchangeable Rotary
Missile Drum Launchers (2).
Black Market Cost: 12 million credits; add 8 million credits for each
of the heavy, long-range weapon systems.
X-545 Super Hunter
Manufacturer: Triax (Triax and the NCR, p. 60).
Crew: One.
Main Body M.D.C.: 500
Physical Strength: P.S. 50.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high or
across; 30 feet (9.1 m) to 40 feet (12.2 m) across with a running
start.
Bonuses: +2 to strike, +3 to parry, +2 to dodge, +2 to roll with impact,
+2 to pull punch, +1 attack per melee round at levels one, three, six,
and ten.
TX-250 Maxi-Rail Gun (1 or 2): Mega-Damage: 1D4 M.D. (single
round); 3D6 M.D. (short burst); 6D6 M.D. (full burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 6,000 feet
(1,828 m). Payload: Each clip holds 300 rounds (10 full bursts).
Head Guns (2): Mega-Damage: 3D6 M.D. (short burst) or 6D6 M.D.
(long burst). Rate of Fire: Equal to the number of attacks per melee
round. Range: 2,000 feet (610 m). Payload: 2,000 rounds (66 full
bursts or 133 short bursts).
231
Other Weapons: Ion Cannons (2), Shoulder Mini-Missile Launchers
(2), Forearm Mini-Missile Launchers (2), Forearm Vibro-Sword,
Lower Leg Mini-Missile Launchers (2), Flamethrowers (2).
Black Market Cost: 16 million credits.
X-622Bug
Manufacturer: Triax (Triax and the NCR, p. 63).
Crew: Two: pilot and co-pilot.
Main Body M.D.C.: 400
Physical Strength: P.S. 40.
Speed: Running: 60 mph (96 km). Underwater: 30 mph (48 km).
Bonuses: +1 to strike, +2 to parry, +2 to dodge, +2 to roll with impact,
+2 to pull punch, +1 attack per melee round at levels one, three,
seven and eleven.
TX-150 "Man Killer" Rail Gun: Mega-Damage: !D6xlO M.D. (Uranium
rounds). Rate of Fire: Equal to the number of attacks per melee
round. Range: 4,000 feet (1,220 m). Payload: 3,000 rounds (100
bursts).
Rear Laser Turret: Mega-Damage: 2D6 M.D. (single blast) or 6D6
M.D. (triple blast), Rate of Fire: Equal to the number of attacks per
melee round. Range: 4,000 feet (1,220 m). Payload: Unlimited.
Other Weapons: Flip-Top Mini-Missile Launcher.
Black Market Cost: 9 million credits.
X-821 Landcrab
Manufacturer: Triax (Triax and the NCR, p. 66).
Crew: Two: pilot and co-pilot/gunner. Can hold an additional 12 passengers.
Main Body M.D.C.: 650
Physical Strength: P.S. 60.
Speed: Running: 60 mph (96 km). Underwater: 30 mph (48 km).
Bonuses: +1 to strike, +3 to parry, +2 to dodge, +1 to roll with impact,
+1 to pull punch, +1 attack per melee round at levels one, three,
seven and eleven.
Particle Beam Cannons (2): Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 2,000
feet (610 m). Payload: Unlimited.
Rail Guns (2): Mega-Damage: !D4xlO M.D. (burst). Rate of Fire:
Equal to the number of attacks per melee round. Range: 4,000 feet
(1,220 m). Payload: 2,000 rounds (100 bursts) per gun.
Other Weapons: Rear Laser Turrets (2), Concealed Mini-Missile
Launcher.
Black Market Cost: 14 million credits.
X-1000 Ulti-Max
Manufacturer: Triax (Triax and the NCR, p. 68).
Crew: One.
Main Body M.D.C.: 400
Force Field M.D.C.: 100
Physical Strength: P.S. 40.
Speed: Running: 44 mph (70 km).
Bonuses: +2 to strike (ranged combat), +1 to dodge.
VX-180 Maxi-Rail Gun: Mega-Damage: !D6xlO M.D. (burst). Rate
of Fire: Equal to the number of attacks per melee round. Range:
6,000 feet (1,828 m). Payload: 4,000 rounds (100 bursts).
VX-160 Mini-Missile Launchers (2): Mega-Damage: !D4xlO (armor
piercing) or !D6xlO plasma). Rate of Fire: Single shot or volleys of
two, four or six. Range: One mile (1.6 km). Payload: 30; 15 per
launcher.
Other Weapons: VS-180 Laser.
Black Market Cost: 22 million credits average, but can sell for twice
as much for a new, undamaged suit with all weapons. Poor availability.
X-2000 Dyna-Max
Manufacturer: Triax (Triax and the NCR, p. 70).
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 550
Physical Strength: P.S. 50.
Speed: Running: 70 mph (112 km) Leaping: 20 feet (6.1 m) high and
across; 30 feet (9 m) high and 15 feet (4.6 m) across from a running
start.
Bonuses: +2 to strike, +4 to parry, +3 to dodge, +4 to roll with impact,
+4 to pull punch, +2 attacks per melee round at level one, +1 attack
per melee at levels four, six, nine and twelve.
Slammer Missile Launchers (2): Mega-Damage: 2D4xlO M.D. plus
stun effect. Rate of Fire: Single shot or in volleys of two. Range:
6,000 feet (1,828 m). Payload: 8; 4 per launcher.
Forearm Lasers (2): Mega-Damage: 4D6 M.D. (single blast) or
!D4xlO
6 M.D. (per double blast). Rate of Fire: Equal to the number
of attacks per melee round. Range: 6,000 feet (1828 m) Payload:
Unlimited.
Other Weapons: Slammer Shoulder Missile Tubes (4), Forearm
Vibro-Swords (2), Rail Gun Appendages (2), Lower Leg Mini-Missile
Launchers (2), Flamethrowers (2), optional TX-250 Rail Gun.
Black Market Cost: 40 million credits.
232
X-2500 Black Knight
Manufacturer: Triax (Triax and the NCR, p. 73).
Crew: Two: pilot and co-pilot/gunner. Can hold four additional passengers.
Main Body M.D.C.: 750
Physical Strength: P.S. SO.
Speed: Running: 70 mph (112 km). Leaping: 20 feet (6.1 m) high or
across; 30 feet (9.1 m) high or 40 feet (12.2 m) across with a running
start.
Bonuses: 2 to strike, +4 to parry, +3 to dodge, +2 to roll with impact,
+2 to pull punch, +2 attacks per melee round, +1 attack per round at
levels three, six, ten and fourteen.
Ion Cannon: Mega-Damage: !D6xlO M.D. Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: Unlimited.
Electro-Mace: Mega-Damage: 4D6 M.D. (blunt); 4D6
10 M.D. (energized),
!D4xlO M.D. (electrical blasts). Rate of Fire: Equal to the
number of attacks per melee round; three electro-blasts per round,
max. Range: Melee or 1,000 feet (305 m) for electro-blasts. Payload:
Unlimited.
Other Weapons: Forearm Lasers (2), Forearm Vibro-Swords (2),
Lower Leg Mini-Missile Launchers (4), Grenade Tubes (8).
Black Market Cost: 45 million credits.
round. Quad blasts count as two attacks. Range: 2,000 feet (610 m).
Payload: Unlimited.
Forward Rapid-Fire Machine-guns (2): Mega-Damage: 2D4 M.D.
(single burst); 4D4 M.D. (double burst). Rate of Fire: Equal to the
number of attacks per melee round. Range: 4,000 feet (1,220 m).
Payload: 3,000 rounds (150 bursts) per gun.
Other Weapons: Concealed Chest Missiles, Tail Swivel Laser Mounts
(2), Optional Electro-Mace, Optional Slammer Concussion Bombs.
Black Market Cost: 45 million credits.
X-2700 Dragonwing
Manufacturer: Triax (Triax and the NCR, p. 75).
Crew: Two: pilot and co-pilot/gunner. Can hold an additional two passengers.
Main Body M.D.C.: 525
Physical Strength: P.S. 50.
Speed: Running: 40 mph (64 km). Leaping: 10 feet (3 m). Jet assist to
100 feet (30.5 m) high or across. Flight: 300 mph (480 km); max altitude
is 45,000 feet (13,716 m).
Bonuses: 2 to strike, +4 to parry, +3 to dodge (5 in flight), +2 to roll
with impact, +2 to pull punch, +2 attacks per melee round at level
one, +1 attack per melee at levels three, six, ten and fourteen.
Weapon Arms (2): Mega-Damage: !D4xlO M.D. (single laser blast);
2D4xlO M.D. (double laser blast); !D4xlO (single ion blast);
2D4xlO M.D. (double ion blast); 4D4xlO M.D. (all weapons —
quad blast). Rate of Fire: Equal to the number of attacks per melee
X-5000 Devastator
Manufacturer: Triax (Triax and the NCR, p. 79).
Crew: Two: pilot and co-pilot/gunner.
Main Body M.D.C.: 1,500
Physical Strength: P.S. 60.
Speed: Running: 40 mph (64 km).
Bonuses: +1 to strike, +1 to parry, NO dodge, NO roll with impact, NO
pull punch.
TX-5000 Super Laser Cannon: Mega-Damage: !D6xlO M.D. (power
blast); 4D M.D. (low-power blasts). Rate of Fire: Equal to the number
of attacks per melee round. Range: 8,000 feet (2,438 m). Payload:
50 blasts.
TX-5001 Super Ion Cannon: Mega-Damage: 2D4xlO M.D. Rate of
Fire: Equal to the number of attacks per melee round. Range: 4,000
feet (1,220 m). Payload: Unlimited.
Black Market Cost: 150 million credits.

Robot Vehicles

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