Body Armor

Rifts Ultimate Edition
-——————————————
*****pp 260-261*****
Traditional Coalition
“Dead Boy” Body Armor
The famous Death’s Head motif of the Coalition’s armor and war
machines has struck fear in the hearts of its opposition for nearly 40
years. It has led to the soldiers being dubbed “Dead Boys."
The armor is a lightweight ceramic, with metal accents, bonded on a
molecular level, making it stronger than steel. Each suit of armor offers
Mega-Damage protection and complete environmental systems, making
it a self-contained unit, like a spacesuit. Air filters, circulation and
cooling, and independent oxygen supply (engages when needed) mean
that toxic fumes, gas attacks, and smoke will not affect the soldier protected
in the suit unless the armor is breached.
The CS body armor is a variation of an old infantry armor developed
by the United States military shortly before the Coming of the
Rifts. The process and factories for its creation were unearthed at Lone
Star and it has since been duplicated at both Chi-Town and Free Que—
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There are two types of Dead Boy armor, light and heavy. However,
other than weight and M.D.C., there is no obvious design distinction.
All CS body armor has the same design, only the head piece is different
to indicate rank and different divisions within the armed forces. Note:
The old style body armor described below was changed to the new
style armor in 105 RA, however, the old armor is still used by CS po—
lice. Special Military Operatives, Commandos and Psi-Stalkers. Officers
may also select old or new style.
“Dead Boy” Body Armor
— Circa 101 RA.
CA-l Heavy Body Armor (Old Style Armor): Weight 18 pounds
(8.1 kg). Worn by the infantry.
M.D.C. by Location: Helmet: 50. Arms: 35 each, Legs: 50 each, Main
Body: 80. -10% penalty on skills like Acrobatics, Climbing, Prowl,
Swimming and other skills that require high mobility.
CA-2 Light Body Armor (Old Style Armor): Weight 9 pounds (4
kg). Worn by pilots and city police forces, as well as for espionage type
operations.
M.D.C. by Location: llelmet: 35. Arms: 15 each, Legs: 24 each, Main
Body: 50. No mobility penalties. -5% penalty on skills like Acrobatics,
(.‘limbing. Prowl. Swimming and other skills that require high mobility.
Features Common to All “Dead Boy” Armor:
0 Complete environmental battle armor suitable for use in all hostile
environments. including space.
(ffomputer controlled life support system.
Internal cooling and temperature control.
Artificial air circulation systems, gas filtration, humidifier.
Computer controlled, independent oxygen supply and purge system
that automatically engages in low oxygen or contaminated air environments.
Five hour oxygen supply.
Insulated, high temperature resistant shielding for up to 300 degrees
centigrade. Normal fires do no damage. Nuclear, plasma, and magic
fires do full damage.
Radiation shielded.
Polarized and light sensitive/adjusting tinted visor.
Built-in loudspeaker; 80 decibels.
Directional, short-range radio built into the helmet. Range is 5 miles
(8 km).
Helmet face plate is removable.
Wrist Mini-Comp: A multi-purpose miniature computer and display
that will indicate system errors within the armor, damage levels, and
oxygen supply, as well as direction (compass), time, and date.
Ammo and supply waist belt, shoulder belts, and shoulder holster.
Pilots and officers have their choice of shoulder or hip holster.
Boot survival knife or Vibro—Blade for officers and military special—
ists.
Black Market Price: 35,000 to 45,000 with a custom paint job.
Fair to poor availability even with the introduction ofthe new model.
Note: See Rifts® World Book 11: Coalition War CampaignTM
for the new models of body armor, SAMAS, power armor, Skull
Walkers, “bots, weapons, and other CS Military gear, but even the old
CS gear is superior to most other manufacturers ofmilitary goods.
Dog Pack DPM 101 Light Riot Armor
The DPM 101 armor offers none of the environmental systems of
the full Dead Boy suits and serves mostly as protection against gunfire.
Many Dog Packs (about 40%) assigned to wilderness and reconnaissance
operations are given CA-2 light body armor. Note: Only Dog
Boy officers with a proven military record and their Psi-Stalker Squad
Leaders get the Heavy CA-l environmental “Dead Boy“ armor (the
helmet modified for the shape ofthe canine’s head).
0 M.D.C. 30 main body, 10 to arms, and 20 to legs.
0 Weight 8 pounds (3.6 kg); not full environmental armor.
0 Full mobility, no Prowl or movement penalty.
Standard Issue: Prior to 105 P.A., fist and wrist spikes, a pair of
Vibro—Blades or a blade and Neural Mace. A laser pistol may be issued
in some situations. Infantry forces in the field are issued a Neural Mace
or Vibro-Blade of choice and a C-12 Laser Rifle. Other weapons and
gear may be issued as needed. Dog Boys in the field often add/purchase
other non-official, non-Coalition weapons to add to their personal
equipment.

Rifts Ultimate Edition
-——————————————
*****pp 265-266*****
Mega-Damage Capacity Body Armor
There are several different types of M.D.C. body armor from light
padded armor to full environmental armor. All come in a variety of dif—
ferent styles but with the same basic stats for that “type” of armor. The
following are some of the most popular types and styles.
All environmental body armor have the following properties:
0 A minimum 01’30 M.D.C.
0 Complete environmental battle armor suitable for use in most hos—
tile environments.
Computer controlled life support system. Internal cooling and temperature
control. Artificial air circulation systems, gas filtration, humidifier.
Computer controlled, independent oxygen supply and
purge system that automatically engages in low oxygen or contaminated
air environments. Five hour oxygen supply.
Insulated, high temperature resistant shielding for up to 200 degrees
centigrade. Normal fires do no damage. Nuclear, plasma, and magic
fires do full damage.
0 At least minimal radiation shielding.
Polarized and light sensitive/adjusting tinted visor.
Directional, short-range radio built into the helmet. Range is 5-10
miles (8-16 km).
Helmet face plate or visor is removable.
Movement Penalties: 5% in light full armor, —10% in medium armor,
and -15-20% in heavy types of armor. Impairs mobility and inflicts
a penalty on Physical skills such as Acrobatics, Climbing,
Gymnastics, Prowl, Pick Pockets, Swimming and similar.
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Gladiator
Gladiator — Full Environmental Body Armor
One of the most popular medium-weight full environmental suits on
the market. The body utilizes a new super lightweight fiber armor that
resembles chain mail and light plates of armor. The suit offers excellent
mobility and equally excellent physical protection. The fiber skirt is
standard for both the male and female suit and offers one of the best
forms of protection to the groin area. Comes in white, tan, silver, light
grey, dark grey, and black.
M.D.C. bv Location: Main body: 70, Helmet: 45, Arms: 25 each, and
Legs: 45 each.
Weight: 21 pounds (9.5 kg); fair mobility, 10% movement penalty.
Black Market Cost: 38,000 credits.
Crusader —
Full Environmental Body Armor
As the name implies, this full suit of body armor resembles the
knights of the ancient Crusades, because of the styling of the armor
plates and use of chain mail—like M.D.C. materials and knee length
skirt. Recent fashion has provided a traditional knight’s surcoat and
even the helmet is often designed to resemble the European knights of
old.
M.D.C. by Location: Main body: 95, Helmet: 50, Arms: 30 each, and
Legs: 50 each.
Weight: 24 pounds (10.8 kg); fair mobility, -15% movement penalty.
Black Market Cost: 55,000 credits.
Juicer -— Assassin Plate Armor
(non-environmental)
This is the famous, traditional medium-weight armor worn by the
chemically augmented Juicer.
M.D.C. by Location: Main body: 45 (60 for heavier versions), Helmet:
30 (or 50), Arms: 12 (or 20) each, and Legs: 24 (or 35) each.
Weight: 14 lbs (6.3 kg or 18 lbs/8 kg for heavy); good mobility (for
Juicer), -5% movement penalty (—10% for anyone NOT a Juicer or
Crazy).
Black Market Cost: 28,000 credits for the medium—weight and 32,000
credits for the heavier model.
-
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Urban Warrior —
Padded Environmental Body Armor
A lightweight body armor that has been popular with adventurers
and many city law enforcement officers for over a decade. This armor
is a full body suit with special flexible padding and strategic placement
of light metal plates. Usually comes in white, light grey. light green,
and tan colors.
M.D.C. by Location: Main body: 50, Helmet: 35, Arms: 16 each, and
Legs: 30 each.
\Afici ht: I 1 pounds (5 kg); excellent mobility, -5% movement penalty.
Black Market Cost: 35,000 credits.
Plastic-Man __ Full Environmental Body Armor
An inexpensive armor made of lightweight M.D.C. polycarbonate
plate.
M.D.C. by Location: Main body: 35, Helmet: 30, Arms: 15 each, and
Legs: 22 each.
Weight: 13 pounds (5.8 kg); fair mobility, —10% movement penalty.
Black Market Cost: 18,000 credits.
Huntsman — Plate & Padded Armor
(non-environmental)
A lightweight body with a heavy plate and padded vest and padded
armor with leg and arm plates. Much more macho and stylish than the
Plastic-Man armor.
M.D.C. by Location: Main body: 45, Helmet: 35, Arms: 15 each, and
Legs: 25 each.
Weight: 16 pounds (7.2 kg); fair mobility, -10% movement penalty.
Black Market Cost: 24,000 credits.
Bushman — Full Composite
Environmental Body Armor
A lightweight padding, Kevlar, and plate composite armor. Comes
in green, tan, white, black, grey and camouflage.
M.D.C. by Location: Main body: 60, Helmet: 50, Arms: 30 each, and
Legs: 55 each.
Weight: 17 pounds (7.6 kg); fair mobility, -10% movement penalty.
Black Market Cost: 32,000 credits.
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Note: Also available is the Bushman Trooper. The only differences
being it is a bit bulkier, has a main body of 90 M.D.C. (All other armor
location are same as above), has —15% movement penalty and costs
46,000 credits.


Game Master Guide
-——————————————
*****pp 191-202*****
Body Armor
In a world of Mega-Damage weaponry, having a decent suit of
M.D.C. body armor is often the only thing standing between a quick
death and living to fight another day. Any adventurer worth his salt
who does not have some kind of natural or magical M.D.C. protection
can be found wearing some form of body armor. The list below details
the most common types of body armor in the world (covered in World
Books 1-23 at any rate). Designer, Kevin Siembieda, has added more
complete M.D.C. stats for each suit.
Body armor, by its very nature, holds only one person and often is
not powered. Most are, however, full environmental systems. Few
types have more than 100 to 150 M.D.C.; most are 60-120 M.D.C.
Note: Armor presented here are condensed to the simplest and most
important stats. EBA is short for "Environmental Body Armor" or "Environmental
Battle Armor."
Body Armor by Manufacturer
Australian Body Armor
Armored Trench Coat
Light Anti-Assassin Vest
Police Armored Jump Suit
Police & TRG Riot Armor
Special Ops Heavy Combat Armor
"Trencher" Body Armor
Black Market/Bandito Arms
& Generic Armor
Note: Mainly North American Armor.
Bandito, The
Branaghan Armor
Bushman
Crusader
Cyber-Knight Armor
Fury Beetle Armor
G-10 Soldier
Gladiator
Homemade M.D.C. Armor
Huntsman
Juicer Armor: Most local styles, some imports.
Kittani Centaur Armor
Kittani: Explorer Armor
LEWS-9 Light Environmental Wet Suit
MEWS-10
Plastic-Man
Urban Warrior
Coalition States (North America)
CA-1 Light Old Style "Dead Boy" Armor
CA-2 Heavy Old Style "Dead Boy" Armor
CA-3 Light "Dead Boy" Armor
CA-4 "Standard" Dead Boy Armor
CA-4 Mk2 "Shark" Naval Infantry Armor
CA-5 "Juicer" Armor
CA-6C Cyborg armor
CA-6EX Heavy Infantry Armor & Exoskeleton
CA-7 Special Forces Heavy "Dead Boy" Armor
CA-7 Mk2 "Skull" Naval Commando Armor
CNA-2 "Barracuda" Naval Commando Armor
CSNA-1 "Lightning Strike" SCUBA Armor
DPM DO Dog Boy Armor
DPMD1 Dog Boy Armor
DPM D2 Dog Boy Armor
Free Quebec (North America)
JEBA-12 Juicer Armor
JEBA-TX-150 Heavy Juicer Armor
QEBA-10 Environmental Body Armor
Generic Body Armor
See Black Market
Japanese Armor (H-Brand & Ichto)
AT-A11 Kuru Street Armor
AT-A14 "Trooper" Body Armor
AT-A15 Marine Heavy Combat Body Armor
HA-4 & HA-5 Hiker
HA-6 & HA-7 Frontiersman
I A-100 Infiltrator
I A-130 Sumo
Juicer Armor (from around the World)
CA-5 "Juicer" Armor
H-20 Juicer Environmental Armor
JEBA-12 Juicer Armor
JEBA-TX-150 Heavy Juicer Armor
Juicer "Classic" Assassin Armor
Man-Killer EBA (UTI)
Mega-Juicer Combat Armor (UTI)
Spiked Armor (UTI)
Super-Hide Armor (UTI)
Titan Plate Armor (UTI)
Vibro-Spike Armor (UTI)
Naruni Enterprises (Alien)
N-F12A Light Force Field
N-20A & N-20B Medium Force Field
N-F40A Heavy Force Field
N-F50A Superheavy Force Field
NE-CW20 Camouflage Armor
New Navy (Sea; old USA)
Navy Body Armor
U.S. Marine Combat Armor
Northern Gun (North America)
Cavalry Barding (for Horses)
MI "Vaquero" Armor
NG "Buffalo" Riding Armor
NG "Maverick" Riding Armor
NG "Range Rider" Riding armor
Poland – Kingdom of Tarnow (Europe)
Tarnow Environmental Body Armor
Tarnow Non-Environmental Chain Mail
Tarnow Non-Environmental Plate Mail
Russian Body Armor (Europe & Asia)
Battleforge Body armor
Bear Body Armor
Cyborg Battle Armor (Light)
Cyborg Battle Armor (Medium)
Cyborg Battle Armor (Heavy)
Lynx Body Armor
Sovietski "Red Star" Medium Body Armor
Trapper Body Armor
South America
(Empire of the Sun & Silver River Republics)
Amaki Combat Armor
Armored Fatigues
Battle Infantry Armor
Blood Rider "Claw" Armor
Customizable Armor
Duelist Articulated Armor
Gaucho Body Armor
Gilded Body Armor (Empire of the sun)
Sichi Body Armor (Empire of the Sun)
Triax (Germany & Europe)
T-10 Cyclops
T-l 1 Enhanced Body Armor
T-12 Field Medic
T-l3 Field Mechanic
T-40 "Plain Clothes"
T-41 Riot Suit
T-42 Commando Scout
T-43 Explorer
Tritonia (Sea)
Amphib Body Armor
SCUBA Body Armor
Tundra Rangers (North America)
Legion Tundra Body Armor
Thermal-Armor Body Suit
UTI (Juicer Armor; North America)
See Juicer Armor.
191
Australian Body Armor
Armored Trench Coat
Manufacturer: Various (Australia, p. 208).
M.D.C.: Main Body: 25; helmet, if any, is separate (30-50 M.D.C.).
Mobility: No penalties.
Black Market Cost: 5,000 Aussie dollars or credits.
Light Anti-Assassin Vest
Manufacturer: Various (Australia, p. 208).
M.D.C.: Main Body: 15; helmet, if any, is separate (30-50 M.D.C.).
Mobility: No penalties.
Black Market Cost: 6,000 Aussie dollars or credits.
Police Armored Jump Suit
Manufacturer: Various (Australia, p. 208).
M.D.C.: Helmet: 28 or 50. Main Body: 35. Arms: 22 each. Legs: 28
each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 25,000 Aussie dollars or credits.
Police & TRG Riot Armor
Manufacturer: Various (Australia, p. 208).
M.D.C.: Helmet: 50. Main Body: 55. Arms: 22 each. Legs: 32 each.
Mobility: -5% to climb, -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Riot shield (40 M.D.C., strikes for 1D6 S.D.C.).
Black Market Cost: 28,000 plus 10,000 for the shield in Aussie dollars
or credits.
Special Ops Heavy Combat Armor
Manufacturer: Various (Australia, p. 209).
M.D.C.: Helmet: 30 or 70. Main Body: 115. Arms: 60 each. Legs: 75
each.
Mobility: -10% to climb, -25% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: 125,000 to 180,000 credits or Aussie dollars; generally
unavailable to the public.
"Trencher" Body Armor
Manufacturer: Various (Australia, p. 209).
M.D.C.: Helmet: 30 or 60. Main Body: 70. Arms: 40 each. Legs: 60
each.
Mobility: -5% to climb, -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: 75,000 to 130,000 credits or Aussie dollars; generally
unavailable to the public.
Black Market, Bandito Arms
& Generic Armor
The Bandito
Manufacturer: Bandito Arms (New West, p. 177).
M.D.C.: Helmet: 30, if any. Main Body: 38. Arms: 18 each. Legs: 24
each.
Mobility: No penalties.
Note: This does not have an environmental system.
Black Market Cost: 10,000 credits.
Branaghan EBA Armor
Manufacturer: Bandito Arms and others (New West, p. 178).
M.D.C.: Helmet: 40. Main Body: 75 (28 with overcoat). Arms: 28
each (
8 with overcoat). Legs: 38 each (12 with overcoat).
Mobility: -10% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills. Add on an additional -5% when the overcoat
is worn too.
Black Market Cost: 38,000 credits for the main armor, 12,000 credits
for the coat.
Bushman EBA
Manufacturer: Generic (Rifts RPG, p. 211).
M.D.C.: Helmet: 50. Main Body: 60. Arms: 28 each. Legs: 35 each.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 32,000 credits.
Crusader EBA
Manufacturer: Generic (Rifts RPG, p. 209).
M.D.C.: Helmet: 35. Main Body: 55. Arms: 20 each. Legs: 30 each.
Mobility: No penalty, full mobility.
Black Market Cost: 40,000 credits.
192
Cyber-Knight Body Armor
Several styles are found on pages 108-112 of Siege on Tolkeen™
Four: Cyber-Knights™.
Fury Beetle Armor (not EBA)
Manufacturer: Generic. Made from the chitin of the Fury Beetle.
M.D.C.: Helmet: 30. Main Body: 40-50 for partial armor; 75-80 for
full plate armor.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills for partial armor. -30% for full armor.
Black Market Cost: 10,000-14,000 cr. for partial armor.
16,000-20,000 credits for full armor.
G-10 Soldier EBA
Manufacturer: Generic (Triax and the NCR, p. 39).
M.D.C.: Helmet: 40. Main Body: 60. Arms: 25 each. Legs: 40 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 25,000 credits.
Gladiator EBA
Manufacturer: Generic (Rifts RPG, p. 209).
M.D.C.: Helmet: 50. Main Body: 70. Arms: 28 each. Legs: 35 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 50,000 credits.
Homemade M.D.C. Armor
Manufacturer: Generic.
M.D.C.: Helmet: 20. Main Body: 30-40 for light armor, 50-65 for medium,
heavy is not possible.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 8,000 to 12,000 credits; +25,000 to make it EBA;
most are not.
Huntsman (not EBA)
Manufacturer: Generic (Rifts RPG, p. 211).
M.D.C.: Main Body: 40; helmet, if any, is separate (30-50 M.D.C.).
Mobility: -15% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 20,000 credits.
Juicer (Light Assassin) Plate Armor (not EBA)
See Juicer Armor.
Kittani Centaur Armor
Manufacturer: The Kittani/Splugorth (Atlantis One, p. 138).
M.D.C.: Helmet: 50. Main Body: 130. Arms: 35 each. Legs (4): 50
each.
Mobility: -15% prowl penalty.
Black Market Cost: 75,000 credits, rare outside Atlantis.
Kittani Explorer Armor
Manufacturer: The Kittani/Splugorth (Atlantis One, p. 138).
M.D.C.: Helmet: 50. Main Body: 85. Arms: 28 each. Legs: 40 each.
Mobility: -15% prowl penalty.
Black Market Cost: 75,000 credits, rare outside Atlantis.
LEWS-9 Light Environmental Wet Suit
Manufacturer: Generic (Underseas, p. 137).
M.D.C.: Helmet/Head Gear: 20. Main Body: 25.
Mobility: No penalty. Full mobility.
Special Equipment: 3 hour air supply; underwater jet boots (3
mph/4.8 km).
Black Market Cost: 15,000 credits.
MEWS-10 EBA
Manufacturer: Generic (Underseas, p. 139).
M.D.C.: Helmet: 20. Main Body: 55. Arms: 25 each. Legs: 30 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: 8 hour air supply; underwater jet boots (6
mph/9.6 km).
Black Market Cost: 50,000 credits.
Plastic-Man EBA
Manufacturer: Generic (Rifts RPG, p. 210).
M.D.C.: Helmet: 35. Main Body: 35. Arms: 15 each. Legs: 20 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 18,000 credits.
Urban Warrior EBA
Manufacturer: Generic (Rifts RPG, p. 210).
M.D.C.: Helmet: 50. Main Body: 50. Arms: 20 each. Legs: 30 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 35,000 credits.
Coalition States Military Armor
CA-l Light "Old Style" EBA Armor
- Now used by the Police/ISS
Manufacturer: Coalition States (Coalition War Campaign, p. 104 or
Rifts® p. 193).
M.D.C.: Helmetr 50. Main Body: 50 Arms: 35 each. Legs: 50 each.
Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: Knock-offs and stolen or salvaged armor sell for
40,000 credits.
CA-2 Heavy "Old Style" EBA Armor
- Now used by the Police/ISS
Manufacturer: Coalition States (Coalition War Campaign, p. 104 or
Rifts® p. 193).
M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each.
Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: Knock-offs and stolen or salvaged armor sell for
50,000 credits.
CA-3 Light "Dead Boy" EBA Armor; New Style
Manufacturer: Coalition States (Coalition War Campaign, p. 100).
M.D.C.: Helmet: 70. Main Body: 80. Arms: 55 each. Legs: 70 each.
Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: 40,000-45,000 credits; available thanks to the war
at Tolkeen.
CA-4 "Standard" Dead Boy
EBA Armor; New Style
Manufacturer: Coalition States (Coalition War Campaign, p. 100).
M.D.C.: Helmet: 70. Main Body: 100. Arms: 60 each. Legs: 80 each.
Mobility: -5% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: 50,000-55,000 credits; available thanks to the war
at Tolkeen.
CA-4 Mk2 "Shark" Naval Infantry EBA Armor
Manufacturer: Coalition States (Coalition Navy, p. 41).
M.D.C.: Helmet: 70. Main Body: 100. Arms: 60 each. Legs: 80 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
193
Special Equipment: Vibro-Blade fins (1D6 M.D. or 2D6 M.D.), depth
gauge and gyro-system, modular backpack system.
Black Market Cost: Unavailable; exclusive to the Coalition.
CA-5 Juicer "Dead Boy" EBA Armor
Manufacturer: Coalition States (Coalition War Campaign, p. 101).
M.D.C.: Helmet: 80. Main Body: 125. Arms: 70 each. Legs: 85 each.
Mobility: -5% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills. Increase the penalty to climb to -15% and
other physical skills to -30% if worn by anybody besides a Juicer
(or Crazy). See other types of Juicer armor under UTI.
Special Equipment: CAJ-5 Weapon Arm.
Plasma Blaster: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to
number of attacks per melee round. Range: 800 feet (243.8 m). Payload:
10 shots on an E-Clip, 50 shots when connected to an energy
hip pack or backpack.
Light Laser Tool: Mega-Damage: Three settings: 4D6 S.D.C., 1D4
M.D., and 1D6 M.D. Rate of Fire: Equal to number of attacks per
melee round. Range: 800 feet (243.8 m). Payload: 20 shots on an
E-Clip.
Vibro-Blades Tri-Claw: Mega-Damage: 3D6 M.D. Rate of Fire:
Equal to number of attacks per melee round. Range: Melee. Payload:
Unlimited.
Black Market Cost: Unavailable; exclusive to the Coalition States.
CA-6C Cyborg Armor
Manufacturer: Coalition States (Coalition War Campaign, p. 102).
M.D.C.: Helmet: 100. Main Body: 200. Arms: 100 each. Legs: 120
each.
Mobility: -15% to climb; -30% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: HUD Multi-Screen, Computer & Video Link, Optical
Enhancements, Laser Distancer, Laser Targeting (
1 to strike).
Black Market Cost: Unavailable; exclusive to the Coalition States.
194
CA-6EX Heavy Infantry EBA Armor
& Exoskeleton
Manufacturer: Coalition States (Coalition War Campaign, p. 102).
M.D.C.: Helmet: 100. Main Body: 200. Arms: 100 each. Legs: 120
each.
Mobility: -30% to prowl; -30% to climb, gymnastics, acrobatics, and
other such physical skills.
Exoskeleton: 8 to P.S., +14 to Spd, +10 feet (3 m) to the length and
height of leaps, and reduce rate of fatigue by 50%.
Special Equipment: HUD Multi-Screen, Computer & Video Link, Optical
Enhancements, Laser Distancer, Laser Targeting (
1 to strike).
Black Market Cost: Unavailable; exclusive to the Coalition States.
CA-7 Special Forces Heavy
"Dead Boy" EBA Armor
Manufacturer: Coalition States (Coalition War Campaign, p. 103).
M.D.C.: Helmet: 75. Main Body: 100. Arms: 60 each. Legs: 80 each.
Mobility: -5% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Vibro-Blades (2; 1D6 M.D. each), Garrote Cord
(left arm), and jet pack.
Black Market Cost: Unavailable to the Black Market; exclusive to the
Coalition States.
CA-7 Mk2 "Skull" Naval Commando EBA Armor
Manufacturer: Coalition States (Coalition Navy, p. 42).
M.D.C.: Helmet: 70. Main Body: 100. Arms: 50 each. Legs: 70 each.
Mobility: -5% to climb, -20% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Vibro-Blades in forearms (1D6 M.D.), garrote
cords in left wrist, depth gauge and gyro-system, maneuvering jets,
modular backpack system, Special Ops breathing tank.
Black Market Cost: Unavailable; exclusive to the Coalition.
CNA-2 "Barracuda"
Naval Commando EBA Armor
Manufacturer: Coalition States (Coalition Navy, p. 44).
M.D.C.: Helmet: 55. Main Body: 55. Arms: 22 each. Legs: 40 each.
Mobility: No penalties.
Special Equipment: Depth gauge and gyroscope, modular backpack
system, combo-tank system, stealth equipment (experimental), electromagnetic
dampers (experimental), multi-optic band.
Black Market Cost: Unavailable; exclusive to the Coalition.
CSNA-1 "Lightning Strike" SCUBA EBA Armor
Manufacturer: Coalition States (Coalition Navy, p. 42).
M.D.C.: Helmet: 60. Main Body: 60. Arms: 26 each. Legs: 40 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Special Equipment: Depth gauge, gyroscope, modular backpack,
combo-tank system.
Black Market Cost: Unavailable; exclusive to the Coalition.
DPM DO "Traditional" Dog Boy
Riot & Police Armor
Manufacturer: Coalition States (Coalition War Campaign, p. 104;
Lone Star, p. 52).
M.D.C.: Helmet: 20. Main Body: 50. Arms: 12 each. Legs: 20 each.
Mobility: No penalty, full mobility, but suit is NOT a full environmental
EBA.
Special Equipment: Both forearms sport retractable Vibro-Sabers
(2D6 M.D.).
Black Market Cost: 18,000 credits.
DPM Dl "Heavy" (full EBA) Dog Boy Armor
Manufacturer: Coalition States (Lone Star, p. 52).
M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each.
Mobility: -10% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Both forearms sport retractable Vibro-Sabers
(2D6 M.D.).
Black Market Cost: 35,000-40,000 credits.
DPM D2 "Light" (full EBA) Dog Boy Armor
Manufacturer: Coalition States (Lone Star, p. 52).
M.D.C.: Helmet: 50. Main Body: 50. Arms: 35 each. Legs: 50 each.
Mobility: -5% to climb; -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Both forearms sport retractable Vibro-Sabers
(2D6 M.D.).
Black Market Cost: 25,000-30,000 credits.
Free Quebec
JEBA-12 Juicer Armor
See Juicer Armor.
JEBA-TX-150 Heavy Juicer Armor
See Juicer Armor.
QEBA-10 Standard Military EBA
Manufacturer: Free Quebec (Free Quebec, p. 49).
M.D.C.: Helmet: 50. Main Body: 80. Arms: 35 each. Legs: 50 each.
195
Mobility: -10% to climb, -20% to prowl, gymnastics, acrobatics, and
other such physical skills.
Special Equipment: Full environmental protection, built-in language
translator, video camera and long-range transmitter, forearm flashlight.
Black Market Cost: Unavailable as yet. Exclusive to Free Quebec.
Generic Body Armor
See Black Market Armor at the beginning of this section.
Japanese Armor
(ArmaTech Industries, H-Brand & Ichto)
AT-A11 Kuru Street ERA
Manufacturer: ArmaTech. Knocked off by H-Brand and Ichto Robotics
(Japan, p. 182).
M.D.C.: Helmet: 50. Main Body: 65 (50 to 75 for knock-offs, depending
on styling). Arms: 12 each. Legs: 20 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 30,000 credits (35,000 to 40,000 credits for
knock-offs).
AT-A14 "Trooper" Body EBA Armor
Manufacturer: ArmaTech Industries (Japan, p. 183).
M.D.C.: Helmet: 50. Main Body: 95. Arms: 25 each. Legs: 35 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Magnetic seal, sound filtration and muffler system,
thermo-imaging, and laser targeting (1 to strike).
Black Market Cost: 38,000 to 48,000 credits.
AT-A15 Marine Heavy Combat EBA Armor
Manufacturer: ArmaTech Industries (Japan, p. 183).
M.D.C.: Helmet: 60. Main Body: 120. Arms: 35 each. Legs: 70 each.
Mobility: -35% to prowl, gymnastics, acrobatics, and other such physical
skills.
Exoskeleton: +8 to P.S., +8 to Spd, +10 feet (3 m) leap, reduce rate of
fatigue by 50%.
Special Equipment: Magnetic seal, sound filtration and muffler system,
thermo-imaging, laser targeting (
1 to strike).
Black Market Cost: 85,000+ credits.
HA-4 & HA-5 Hiker
Manufacturer: H-Brand (Japan, p. 185).
M.D.C.: Helmet: 35. Main Body: 45. Arms: 18 each. Legs: 25 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: None. The HA-5 is the same as the HA-4 except
it is styled to look like traditional bamboo or splint laminate armor.
Black Market Cost: 18,000 credits.
HA-6 & HA-7 Frontiersman
Manufacturer: H-Brand (Japan, p. 186).
M.D.C.: Helmet: 50. Main Body: 70. Arms: 25 each. Legs: 35 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: None. The HA-7 is the same as the HA-6 except
it has been styled to resemble traditional samurai armor.
Black Market Cost: 27,000 credits (HA-6) or 30,000 credits (HA-7).
H-20 Juicer Environmental Armor
See Juicer Armor.
IA-100 Infiltrator EBA
Manufacturer: Ichto Robotics (Japan, p. 184).
M.D.C.: Helmet: 18. Main Body: 60. Arms: 15 each. Legs: 24 each.
Mobility: -8% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Electro-adhesive hand pads (5% to climb), concealed
wrist computer (
5% to computer hacking, cracking electronic
locks).
Black Market Cost: 45,000 credits.
IA-130 Sumo EBA
Manufacturer: Ichto Robotics (Japan, p. 185).
M.D.C.: Helmet: 60. Main Body: 145. Arms: 50 each. Legs: 80 each.
Mobility: -60% to prowl, gymnastics, acrobatics, and other such physical
skills. -20% to Spd.
Exoskeleton: 6 to P.S., +1 to roll with impact.
Black Market Cost: 40,000 credits.
Juicer Armor (various)
CA-5 Juicer "Dead Boy" Armor (CS EBA)
Manufacturer: Coalition States (Coalition War Campaign, p. 101).
M.D.C.: Helmet: 80. Main Body: 125. Arms: 70 each. Legs: 85 each.
Mobility: -5% to climb; -20% to prowl, gymnastics, acrobatics, and
other such physical skills. Increase the penalty to climb to -15% and
other physical skills to -30% if worn by anybody besides a Juicer
(or Crazy). See other types of Juicer armor under UTI.
Special Equipment: CAJ-5 Weapon Arm.
Plasma Blaster: Mega-Damage: 4D6 M.D. Rate of Fire: Equal to
number of attacks per melee round. Range: 800 feet (243.8 m). Payload:
10 shots on an E-Clip, 50 shots when connected to an energy
hip pack or backpack.
Light Laser Tool: Mega-Damage: Three settings: 4D6 S.D.C., 1D4
M.D., and 1D6 M.D. Rate of Fire: Equal to number of attacks per
melee round. Range: 800 feet (243.8 m) Payload: 20 shots on an
E-Clip.
Vibro-Blades Tri-Claw: Mega-Damage: 3D6 M.D. Rate of Fire:
Equal to number of attacks per melee round. Range: Melee. Payload:
Unlimited.
Black Market Cost: Unavailable; exclusive to the Coalition States.
H-20 Juicer Environmental Battle Armor
Manufacturer: H-Brand (Japan, p. 186).
M.D.C.: Helmet: 50. Main Body: 75, Arms: 35 each. Legs: 40 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Sound filtration and muffler, thermo-imaging, laser
targeting (
1 to strike).
Black Market Cost: 38,000 credits.
JEBA-12 Juicer EBA (Free Quebec)
Manufacturer: Free Quebec (Free Quebec, p. 50).
M.D.C.: Helmet: 50. Main Body: 55. Arms: 25 each. Legs: 38 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: Unavailable as yet. Exclusive to Free Quebec
Army.
JEBA-TX-150 Heavy Juicer EBA (Free Quebec)
Manufacturer: Free Quebec (Free Quebec, p. 50).
M.D.C.: Helmet: 70. Main Body: 90. Arms: 40 each. Legs: 55 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: Unavailable as yet. Exclusive to Free Quebec
Army.
Juicer "Classic" Light Assassin
Plate Armor (not EBA)
Manufacturer: Generic (Rifts RPG, p. 210).
M.D.C.: Helmet: 20. Main Body: 45. Arms: 15 each. Legs: 15-20 each.
196
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 24,000-28,000 credits. Not an environmental suit.
Man-Killer Juicer EBA
Manufacturer: UTI and Northern Gun.
M.D.C.: Helmet: 50. Main Body: 110, Arms: 25 each. Legs: 40 each.
Mobility: -20% to prowl; -5% to gymnastics, acrobatics, and other
such physical skills.
Special Equipment: The Man-Killer has spikes which can be used to
harm M.D.C. materials and supernatural beings. A body slam with
spike armor inflicts 2D6+P.S. S.D.C. damage on unarmored targets.
If a user with a P.S. 25+ body slams an opponent with M.D.C. skin
or armor, the attack inflicts one point of Mega-Damage. A power
slam (counts as two attacks) does 4D6+P.S. damage bonus to
S.D.C. targets and 1D6 M.D. to Mega-Damage structures and creatures.
If used by a character with supernatural strength, the spikes
will add 1D6 M.D. to hand to hand damage.
Black Market Cost: 60,000 credits.
Mega-Juicer Combat Armor & EBA
Manufacturer: UTI and Northern Gun (Juicer Uprising, p. 69).
M.D.C.: Helmet: 50. Main Body: 130. Arms: 40 each. Legs: 55 each.
Mobility: For wearers with a normal P.S. of 30+ or a supernatural P.S.
of 20+, the character is -10% to prowl and -5% to climb, swim, or to
the performance of acrobatics or gymnastics skills. Also, reduce
speed by 10%. Weaker characters (but no less than P.S. 24 normal
or P.S. 16 supernatural) are -25% to prowl, and -15% to climb,
swim, or perform acrobatics or gymnastics skills. Also, reduce
speed by 30%. Characters weaker than P.S. 24 normal or P.S. 16 supernatural
can not move while wearing this armor.
Black Market Cost: 55,000 credits. 65,000 credits for full environmental
(EBA) version.
Spiked Juicer EBA
Manufacturer: UTI and Northern Gun (Juicer Uprising, p. 69).
M.D.C.: Helmet: 45. Main Body: 45. Arms: 30 each. Legs: 35 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: A body slam or tackle with spiked armor will inflict
2D6 P.S. damage on unarmored targets. If a Juicer with a P.S.
of 25
body slams an opponent with M.D.C. armor or skin, the attack
will inflict one point of Mega-Damage. A power slam (counts
as two attacks) does 5D6+P.S. damage bonus to S.D.C. targets and
1D6 M.D. to Mega-Damage structures and creatures. If used by a
character with Supernatural P.S., the spikes add 1D6 M.D. to hand
to hand damage; treat a body slam as a punch, and a power slam as
a power punch and add 1D6 M.D.
Black Market Cost: 30,000-40,000 credits.
Super-Hide Juicer Armor (not EBA)
Manufacturer: UTI and Northern Gun (Juicer Uprising, p. 71).
M.D.C.: Helmet: 30-50, if any. Main Body: Varies, from 70 to 140
M.D.C.. Arms: 25-35 each. Legs: 20-70 each depending on how
much is covered.
Mobility: A base prowl penalty of-15% with -1% per 5 M.D.C. over
100. In addition, the wearer is -10% to climb, swim, or performing
gymnastics or acrobatics.
Black Market Cost: 80,000 credits plus lD6x 10,000 credits. Not
EBA.
Titan Juicer Plate Armor EBA
Manufacturer: UTI (Juicer Uprising, p. 68).
M.D.C.: Helmet: 70. Main Body: 195. Arms: 80 each. Legs: 100 each.
Mobility: For wearers with a normal P.S. of 40+ or a supernatural P.S.
of 25+, the character is -15% to prowl and -5% to climb, swim, or to
the performance of acrobatics or gymnastics skills. Also, reduce
speed by 10%. Weaker characters (but no less than P.S. 25 normal
or P.S. 20 supernatural) are -30% to prowl, and -15% to climb,
197
swim, or perform acrobatics or gymnastics skills. Also, reduce
speed by 40%. Characters weaker than P.S. 25 normal or P.S. 20 supernatural
can not move while wearing this armor.
Black Market Cost: 85,000 credits. 110,000 credits for full environmental
version.
Vibro-Spike Armor Juicer EBA
Manufacturer: UTI and Northern Gun (Juicer Uprising, p. 69).
M.D.C.: Helmet: 45. Main Body: 50. Arms: 30 each. Legs: 35 each.
Mobility: -8% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Vibro-Spikes inflict 2D6 M.D. per hit and a
power slam (counts as two attacks) does 4D6 M.D. Characters with
supernatural strength add these damages to their basic hand to hand
damage.
Black Market Cost: 55,000 -70,000 credits.
Naruni Enterprises
Note: Force Field runs out in 2-12 hours on one E-Clip or when all
M.D.C. had been depleted. Protects entire body equally; but once total
Main Body M.D.C. is gone, so is the field, even if all the damage was
directed at one particular part of the body. All offer excellent mobility.
N-F12A Light Force Field
Manufacturer: Naruni Enterprises (Phase World, p. 121 and N-F10A
equivalent in Rifts® Mercenaries, p. 125).
M.D.C.: Main Body: 45; protects entire body equally.
Black Market Cost: 25,000 credits. Rare and costs double on Earth.
N-20A & N-20B Medium Force Field
Manufacturer: Naruni Enterprises (Phase World, p. 121 or Rifts®
Mercenaries, p. 125).
M.D.C.: Main Body: 75; protects entire body equally.
Black Market Cost: 50,000 credits (N-20) or 60,000 credits for N-20B
installed into power armor or other equipment. Rare and costs double
on Rifts Earth.
N-F40A Heavy Force Field
Manufacturer: Naruni Enterprises (Phase World, p. 122 or Rifts®
Mercenaries, p. 126).
M.D.C.: Main Body: 110; protects entire body equally.
Black Market Cost: 90,000 credits. Rare and costs double on Rifts
Earth.
N-F50A Super-Heavy Force Field
Manufacturer: Naruni Enterprises (Phase World, p. 122 or Rifts®
Mercenaries, p. 126).
M.D.C.: Main Body: 160; protects entire body equally.
Black Market Cost: 170,000 credits. Rare and costs double on Rifts
Earth.
NE-CW20 Camouflage Variable Armor
Manufacturer: Naruni Enterprises (Rifts® Mercenaries, p. 124).
M.D.C.: Helmet: 40. Main Body: 80. Arms: 20 each. Legs: 30 each.
Mobility: -5% gymnastics, acrobatics, and other such physical skills.
No prowl penalty.
Special Abilities: Masks heat sensors, invisible to thermal optics and
changes color.
Black Market Cost: 75,000-100,000 credits. Rare since outlawed by
CS; costs double.
New Navy
Navy Body Armor
Manufacturer: New Navy (Underseas, p. 118).
M.D.C.: Helmet: 30. Main Body: 45. Arms: 15 each. Legs: 20 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: SCUBA gear; 1000 foot (305 m) maximum
depth.
Black Market Cost: 40,000 credits.
U.S. Marine Combat Armor
Manufacturer: New Navy (Underseas, p. 118).
M.D.C.: Helmet: 50. Main Body: 85. Arms: 25 each. Legs: 35 each.
Special Equipment: SCUBA gear; 2000 foot (610 m) maximum
depth.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 50,000 credits.
198
Northern Gun
Cavalry Harding (Armor for Horses)
Manufacturer: Northern Gun (New West, p. 182).
M.D.C.: Head & Neck: 50. Main Body: 90. Front Legs: 18 each.
Hind Legs: 25 each.
Mobility: Reduce the animal's speed by 5%.
Black Market Cost: 20,000-25,000 credits.
MI "Vaqueros" Armor
Manufacturer: Northern Gun/Manistique Imperium (New West, p.
179).
M.D.C.: Helmet: 45. Main Body: 90. Arms: 32 each. Legs: 45 each.
Mobility: -20% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 40,000 credits.
NG "Buffalo" Riding Armor
Manufacturer: Northern Gun (New West, p. 180).
M.D.C.: Helmet: 40. Main Body: 65. Arms: 30 each. Legs: 28 each.
Mobility: -5% to climb and -10% to prowl, gymnastics, acrobatics, and
other such physical skills.
Black Market Cost: 32,000 credits.
NG "Maverick" Riding Armor
Manufacturer: Northern Gun (New West, p. 179).
M.D.C.: Helmet: 10 (hat) or 35 (helmet). Main Body: 36. Arms: 12
each. Legs: 16 each.
Mobility: No penalties.
Black Market Cost: 14,000 credits.
NG "Range Rider" Riding Armor
Manufacturer: Northern Gun (New West, p. 179).
M.D.C.: Helmet: 10 (hat) or 35 (helmet). Main Body: 30. Arms: 12
each. Legs: 15 each.
Mobility: No penalties.
Black Market Cost: 15,000 credits.
Other NG Armor Types
Northern Gun also makes and sells ALL generic/Black Market body
armor, such as the Bushman, Crusader, Gladiator, Plastic Man, Urban
Warrior, etc. and a Triax, Explorer knock-off. Doesn't make any
Bandito styles.
Poland – Kingdom of Tarnow
Tarnow Environmental Body Armor
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 95).
M.D.C.: Mega-Damage Iron, Nickel & Aluminum Composite: Main
Body: 80, Helmet: 50, Arms: 15 each, and Legs: 30 each.
Royal Mega-Damage EVA Body Armor: Main Body: 90, Helmet: 50,
Arms: 30 each, and Legs: 50 each.
Mobility: -15% to climb, prowl, gymnastics, acrobatics, and other
such physical skills. Reduce Spd by 10%. This applies to both armor
types.
Black Market Cost: 35,000 to 50,000 credits (both types).
Tarnow Non-Environmental Chain Mail
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 94).
M.D.C.: Aluminum & Zinc: Main Body: 25; Arms 5, and Legs 10.
Copper and/or Nickel: Main Body: 40; Arms 10, and Legs 18.
Iron: Main Body: Main Body: 55; Arms 15, and Legs 20.
Iron, Nickel & Aluminum Composite: Main Body: 50; Arms 12,
and Legs 18
Mobility: Aluminum & Zinc: No penalties. Copper and/or Nickel: -5%
to climb, prowl, gymnastics, acrobatics, and other such physical
skills. Iron: -15% to climb, prowl, gymnastics, acrobatics, and other
such physical skills. Iron, Nickel & Aluminum Composite: -10% to
climb, prowl, gymnastics, acrobatics, and other such physical skills.
Black Market Cost: Aluminum & Zinc: 8,000 to 10,000 credits. Copper
and/or Nickel: 12,000 to 16,000 credits. Iron: 18,000 to 25,000
credits. Iron, Nickel & Aluminum Composite: 20,000 to 30,000
credits.
Tarnow Non-Environmental Plate Mail
Manufacturer: Kingdom of Tarnow (Mindwerks, p. 94).
M.D.C.: Aluminum & Zinc: Main Body: 35, Helmet: 30, Arms: 10
each, and Legs: 20 each.
Copper and/or Nickel: Main Body: 65, Helmet: 30, Arms: 15 each,
and Legs: 35 each.
Iron: Main Body: 110, Helmet: 50, Arms: 28 each, and Legs: 40
each.
Iron, Nickel & Aluminum Composite: Main Body: 80, Helmet: 50,
Arms: 24 each, and Legs: 35 each.
Iron and Nickel Plate and Chain: Main Body: 70, Helmet: 50,
Arms: 20 each, and Legs: 30 each.
Mobility: Aluminum & Zinc: -10% to climb, prowl, gymnastics, acrobatics,
and other such physical skills. Copper and/or Nickel or any
Iron Composite Suit: -15% to climb, prowl, gymnastics, acrobatics,
and other such physical skills. Iron (entirely): -25% to climb,
prowl, gymnastics, acrobatics, and other such physical skills.
Black Market Cost: Aluminum & Zinc: 9,000 to 12,000 credits. Copper
and/or Nickel: 18,000 to 25,000 credits. Iron: 18,000 to 25,000
credits. Iron, Nickel & Aluminum Composite: 25,000 to 35,000
credits. Iron and Nickel Plate and Chain: 25,000 to 35,000 credits.
Russian Body Armor
Battleforge Body Armor
Manufacturer: Warlords of Russia (Warlords of Russia, p. 174).
M.D.C.: Helmet: 60. Main Body: 90. Arms: 40 each. Legs: 50 each.
Mobility: -20% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 27,000 to 30,000 credits.
Bear Body Armor
Manufacturer: Warlords of Russia (Warlords of Russia, p. 174).
M.D.C.: Helmet: 70. Main Body: 150. Arms: 110 each. Legs: 110
each.
Mobility: -30% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Exoskeleton: Robot P.S. of 26; 1D4 M.D. (restrained punch); 1D6
M.D. (full punch); 2D6 M.D. power punch; counts as two attacks).
Black Market Cost: 75,000 credits.
Cyborg Battle Armor (Light)
Manufacturer: Warlords of Russia (Warlords of Russia, p. 175).
M.D.C.: Helmet: 50. Main Body: 140. Arms: 60 each. Legs: 70 each.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 45,000 credits.
Cyborg Battle Armor (Medium)
Manufacturer: Warlords of Russia (Warlords of Russia, p. 175).
M.D.C.: Helmet: 65. Main Body: 180. Arms: 70 each. Legs: 90 each.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 70,000 credits.
Cyborg Battle Armor (Heavy)
Manufacturer: Warlords of Russia (Warlords of Russia, p. 175).
M.D.C.: Helmet: 80. Main Body: 280. Arms: 80 each. Legs: 105 each.
Mobility: -20% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 120,000 credits.
199
Sovietski "Red Star" Medium Body Armor
Manufacturer: Sovietski; knocked off by indie manufacturers (Warlords
of Russia, p. 173).
M.D.C.: Helmet: 50. Main Body: 75. Arms: 40 each. Legs: 60 each.
Mobility: -10% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Black Market Cost: 28,000 to 32,000 credits.
Lynx Body Armor
Manufacturer: Warlords of Russia (Warlords of Russia, p. 175).
M.D.C.: Helmet: 40. Main Body: 60. Arms: 40 each. Legs: 55 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Vibro-Blades: 2D6 M.D. (single blade); 4D6 M.D. (double blade); 1
to parry.
Black Market Cost: 26,000 credits.
Trapper Body Armor in Russia
Manufacturer: Various; Russian (Warlords of Russia, p. 173).
M.D.C.: Main Body: 45; helmet, if any, is separate (20-40 M.D.C.).
Arms: 10 each. Legs: 20 each.
Mobility: No penalties.
Special Equipment: Retractable Vibro-Blades: 2D4 M.D.
Black Market Cost: 12,000-15,000 credits (15,000-20,000 for American
equivalent).
South American Armor
Amaki Combat Armor
Manufacturer: Silver River Republics (South America Two, p. 168).
M.D.C.; Helmet: 40. Main Body: 90. Arms: 35 each. Legs: 60 each.
Mobility: -8% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 50,000 credits.
Armored Fatigues
Manufacturer: Silver River Republics (South America Two, p. 167).
M.D.C.: Helmet: 40. Main Body: 65. Arms: 25 each. Legs: 32 each.
Mobility: -15% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 35,000 credits.
Battle Infantry Armor
Manufacturer: Silver River Republics (South America Two, p. 167).
M.D.C.: Helmet: 25. Main Body: 60. Arms: 15. Legs: 28.
Mobility: -15% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 30,000 credits.
Blood Rider "Claw" Armor
Manufacturer: Blood Riders (South America Two, p. 168).
M.D.C.: Helmet: 20-40; if any. Main Body: 65. Arms: 20 each. Legs:
30 each.
Mobility: -8% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 35,000 credits.
Customizable Armor
Manufacturer: Silver River Republics (South America Two, p. 168).
M.D.C.: Helmet: 20-40; if any. Main Body: 75. Arms: 20-30 each.
Legs: 30-40 each.
Mobility: -15% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 45,000 credits.
Duelist Articulated Armor
Manufacturer: Silver River Republics (South America Two, p. 167).
M.D.C.: Helmet: 40. Main Body: 75. Arms: 12 each. Legs: 15 each.
Mobility: No penalty.
Black Market Cost: 120,000 credits. Refining a suit that belonged to
somebody else costs 20,000 credits.
Gaucho Body Armor
Manufacturer: Silver River Republics (South America Two, p. 166).
M.D.C.: Helmet: 40. Main Body: 45. Arms: 20 each. Legs: 35 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 40,000 credits.
200
Gilded Body Armor EBA; Empire of the Sun
Manufacturer: Empire of the Sun (South America Two, p. 58).
M.D.C.: Helmet: 50. Main Body: 70. Arms: 25 each. Legs: 42 each.
Mobility: -10% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 50,000 credits.
Sichi Body Armor; Empire of the Sun
Manufacturer: Empire of the Sun (South America Two, p. 58).
M.D.C.: Helmet: 35. Main Body: 45. Arms: 8 each. Legs: 30 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 25,000 credits.
Triax
Note: Widely available in Germany and Europe. Some imported to
North & South America, and Africa as well as elsewhere.
T-10 Cyclops EBA
Manufacturer: Triax (Triax and the NCR, p. 35).
M.D.C.: Helmet: 60. Main Body: 100. Arms: 55 each. Legs: 70 each
Mobility: -15% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 60,000 credits.
T-ll Enhanced EBA
Manufacturer: Triax (Triax and the NCR, p. 35).
M.D.C.: Helmet: 60. Main Body: 100. Arms: 65 each. Legs: 80 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Exoskeleton: +6 P.S., +10 Spd, +10 feet (3 m) to leaping, +10% to
climb skill, reduce rate of fatigue by 50%.
Black Market Cost: 100,000 credits.
T-12 Field Medic EBA
Manufacturer: Triax (Triax and the NCR, p. 35).
M.D.C.: Helmet: 60. Main Body: 70. Arms: 40 each. Legs: 60 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Medical Cyclops helmet, medical harness.
Black Market Cost: 65,000 credits.
T-13 Field Mechanic
Manufacturer: Triax (Triax and the NCR, p.36).
M.D.C.: Helmet: 60. Main Body: 80. Arms: 50 each. Legs: 60 each.
Mobility: -6% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Laser torch, extendable robot arm.
Black Market Cost: 75,000 credits.
T-40 "Plain Clothes"
Manufacturer: Triax (Triax and the NCR, p. 37).
M.D.C.: Varies according to type; 10-20 M.D.C.
Mobility: Varies according to type. Most have no to -5% penalty.
Black Market Cost: Varies according to type. Most are 25,000-50,000
credits.
T-41 Riot Suit
Manufacturer: Triax (Triax and the NCR, p. 37).
M.D.C.: Helmet: 30. Main Body: 50. Arms: 20 each. Legs: 40 each.
Shield: 23.
Mobility: No penalty.
Special Equipment: Riot Shield (23 M.D.C.); clear on top.
Black Market Cost: 25,000 credits; costs 25% more in North America.
T-42 Commando Scout
Manufacturer: Triax (Triax and the NCR, p. 38).
M.D.C.: Helmet: 60. Main Body: 70. Arms: 40 each. Legs: 50 each.
Mobility: No penalty.
Special Equipment: Enhanced optics package, miniature multi-purpose
computer, laser distancer, laser targeting (
1 to strike).
Black Market Cost: 50,000 credits; costs 10-20% more in North
America.
T-43 Explorer (For Adventurers)
Manufacturer: Triax (Triax and the NCR, p. 38 and Sourcebook
One, p. 59).
M.D.C.: Helmet: 50. Main Body: 70. Arms: 40 each. Legs: 50 each.
Mobility: -20% to prowl, gymnastics, acrobatics, and other such physical
skills.
Special Equipment: Falcon 3000 Jet Pack.
Black Market Cost: Armor: 45,000 credits. Jet Pack: 30,000 credits
(gas); 46,000 credits (electric); 400,000 credits (nuclear). Widely
sold throughout the Americas and Europe.
Other Triax Armor Types
Triax also makes and sells ALL generic/Black Market body armor,
such as the Bushman, Crusader, Gladiator, Plastic Man, Urban Warrior,
various Juicer Armor, Russian EBA, etc. Does not make any CS,
Bandito Arms or Polish styles of armor.
201
Tritonia
Amphib Body Armor
Manufacturer: Tritonia (Underseas, p. 101).
M.D.G.: Helmet: 70. Main Body: 100. Arms: 50 each. Legs: 60 each.
Mobility: -5% prowl penalty (Amphibs); -25% prowl penalty (humans).
Black Market Cost: 75,000 credits.
SCUBA Body Armor
Manufacturer: Tritonia (Underseas, p. 100).
M.D.C.: Helmet: 40. Main Body: 70. Arms: 30 each. Legs: 40 each.
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
skills.
Black Market Cost: 65,000 credits.
Tundra Rangers
Legion Tundra Body Armor
Manufacturer: Tundra Rangers (Canada, p. 187).
M.D.C.: Helmet: 50. Main Body: 60. Arms: 40 each. Legs: 60 each.
Mobility: -5% to climb, prowl, gymnastics, acrobatics, and other such
physical skills.
Special Equipment: Thermal insulation.
Black Market Cost: Unavailable for sale. Exclusive to the Tundra
Rangers.
Thermal-Armor Body Suit
Manufacturer: Tundra Rangers (Canada, p. 187).
M.D.C.: Helmet: 50. Main Body: 50. Arms: 25. Legs: 40.
Mobility: No penalties.
Black Market Cost: Unavailable for sale. Exclusive to the Tundra
Rangers.
UTI
See Juicer Armor.
Used & Reconditioned Armor
Patchwork creations provide effective Mega-Damage protection,
and can appear very striking, but are not usually full environmental
suits, so gases, fumes, radiation and disease will seep in and affect the
wearer. Furthermore, most patchwork suits have 15-20% less M.D.C.
than a professional, quality, full environmental suit. On the other hand,
patchwork armor typically costs 40% less than a comparable full environmental
suit, so many will take their chances with the armor and a
gas mask or air filter. Those with environmental protection only sell for
20% less than normal, while creations that are artistic, frightening or
striking in some way (may have 10-20 additional M.D.C. too) will sell
for 20-50% more!
Used Armor: The cost of used armor can vary dramatically. Armor
that's "like new" will have all standard features, have full environmental
protection, full M.D.C., and sells for full price (sometimes sold as
new). Typically used armor will have 4D6% less M.D.C. than new,
with a proportional discount off the usual price; sometimes an additional
5% discount if paid for in universal credits.
Used armor that has been patched and repaired will have 20-30%
less M.D.C. than new, but full environmental protection and sells for
30% less than the price of new.
Used armor that is battered or has been patched, has 30% less
M.D.C. and no environmental system, but will sell for 50% less than
the price for new, perfect armor.
Note: Customization and patchwork armor are two reasons there are
so many variations of armor seen throughout the country.
Customized & Modified Armor: Most Black Market outlets and
many arms dealers provide low cost customizing of body armor. This
means the helmet can be changed or modified (200 credits), the armor
can be custom painted (600 cr.; one or two colors), insignias or special
designs can be painted or etched into the armor (1000-2000 cr.), and
body styling can be done (change the vambrace/forearms, shoulder
plates, knee and leg plates, chest plates, face plate, add spikes, horns or
blades, etc.; prices vary — small changes can cost 200-600 cr. while a
complete overhaul could cost 3000 to 6000 plus the paint job).
Additional M.D.C. armor padding or plating can be added to most
medium to heavy suits for the cost of 1000 credits per two points of
M.D.C. (up to 20 points maximum)! Add another -5% penalty to movement.
Note: Northern Gun, Manistique Imperium, Golden Age
Weaponsmiths and other arms dealers offer similar customizing services
for body armor, power armor, vehicles and even cyborg armor
and external cyborg components. Adventurers who don't have the
money, but who have some artistic ability (or a friend with some) also
engage in cosmetic alterations and personalization of armor, mostly
painted insignias, designs and slogans to bolting on extra belts, spikes
and such, or combining pieces of one or more types of armor to make
patchwork suits of armor.
Standard features of fully
sealed, environmental body armor
The following are usually standard to all EBA whether it is from
the CS, Northern Gun, Triax, the Black Market or a little homespun
shop in the back alley of the 'Burbs. Used and reconditioned EBA may
not have all these features. Customer beware.
• Complete environmental battle armor suitable for use in all hostile
environments including space.
• Computer controlled life support system that monitors and displays
bio-data of the wearer as well as the capacity and failure of life support
systems and damage to the armor. The wearer will know approximately
how much M.D.C. is remaining and whether or not the
armor has been breached.
• Computer controlled, independent oxygen supply and purge system
that automatically engages in low oxygen or contaminated air environments.
Five hour oxygen supply.
• Internal cooling and temperature control.
• Artificial air circulation systems, gas filtration, humidifier.
• Insulated, high-temperature resistant shielding for up to 300 degrees
centigrade. Normal fires do no damage. Nuclear, plasma, magic
fires and Mega-Damage fire and heat do full damage.
• Radiation shielded.
• Polarized and light-sensitive visor with a tint that automatically adjusts
to the level of available light.
• Built-in loudspeaker; 80 decibels.
• The helmet can be completely removed, and some allow for the removal
of the protective face plate without having to take off the entire
helmet.
Typical Options:
• Directional, short-range radio built into the helmet. Range is five
miles (8 km). Cost: 1000 credits.
• Loudspeaker: 300 credits.
• Built-in Language Translator: 12,000 credits.
• Passive night-sight goggles/visor: 1500 credits.
• Multi-Optic Helmet in place of conventional one: 5000 credits.
• Additional M.D.C. armor padding or plating can be added to most
medium to heavy suits for the cost of 1000 credits per two points of
M.D.C. (up to 20 points maximum), but add another -5% penalty to
movement from the bulk of the extra armor.

Body Armor

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